From 54fad068f41ba7b0d2f16699a3f774be2a0d84e9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 14 二月 2019 12:02:50 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs b/Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
index c7d1308..6628fa5 100644
--- a/Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
+++ b/Assets/Editor/ScriptEditor/NewBieGuideEditorWindow.cs
@@ -4,7 +4,7 @@
 using UnityEditor;
 using Snxxz.UI;
 using UnityEngine.UI;
-using TableConfig;
+
 
 public class NewBieGuideEditorWindow : EditorWindow
 {
@@ -181,7 +181,7 @@
                     uiroot = GameObject.FindObjectOfType<UIRoot>();
                     if (uiroot == null)
                     {
-                        var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                        var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                         var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                         root.name = "UIRoot";
                         uiroot = root.GetComponent<UIRoot>();
@@ -332,7 +332,7 @@
                     uiroot = GameObject.FindObjectOfType<UIRoot>();
                     if (uiroot == null)
                     {
-                        var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot");
+                        var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot");
                         var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity);
                         root.name = "UIRoot";
                         uiroot = root.GetComponent<UIRoot>();
@@ -451,10 +451,10 @@
 
     void DrawNewbieGuides()
     {
-        if (Config.Instance.inited && newbieGuides == null)
+        if (ConfigInitiator.done && newbieGuides == null)
         {
             newbieGuides = new List<NewBieGuide>();
-            var guides = Config.Instance.GetAllValues<GuideConfig>();
+            var guides = GuideConfig.GetValues();
             foreach (var config in guides)
             {
                 if (config.Type == 1)
@@ -507,10 +507,10 @@
 
     void DrawFunctionalGuides()
     {
-        if (Config.Instance.inited && functionalGuides == null)
+        if (ConfigInitiator.done && functionalGuides == null)
         {
             functionalGuides = new List<FunctionalGuide>();
-            var guides = Config.Instance.GetAllValues<GuideConfig>();
+            var guides = GuideConfig.GetValues();
             foreach (var config in guides)
             {
                 if (config.Type == 2)

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