From 54fad068f41ba7b0d2f16699a3f774be2a0d84e9 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 14 二月 2019 12:02:50 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Assets/Editor/Tool/UpdateAssetBundleName.cs |  163 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 161 insertions(+), 2 deletions(-)

diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 5f00f1c..f1d3bbe 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -10,6 +10,19 @@
     static string rootPath = Application.dataPath + "/ResourcesOut/UI/Sprite";
     static string spriteRelativePath = "Assets/ResourcesOut/UI/Sprite";
 
+    public static void SetRechargeSkin(int pattern)
+    {
+        var toDirectory = Application.dataPath + "/ResourcesOut/UI/Sprite/Recharge";
+        var oldFiles = new DirectoryInfo(toDirectory).GetFiles("*.png", SearchOption.AllDirectories);
+        foreach (var item in oldFiles)
+        {
+            File.Delete(item.FullName);
+        }
+
+        var fromDirectory = Application.dataPath + "/Editor/RechargeSprites/Pattern_" + pattern;
+        FileExtersion.DirectoryCopy(fromDirectory, toDirectory);
+    }
+
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Sprite(All) AssetBundleName")]
     public static void SetAllSpriteAssetBundleName()
     {
@@ -118,6 +131,11 @@
 {
     static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
     static string assetPath = "Assets/ResourcesOut/Mob";
+    static string zsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Zs/Materials";
+    static string fsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Fs/Materials";
+
+    static string zsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Zs/Materials";
+    static string fsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Fs/Materials";
 
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Mob(All) AssetBundleName")]
     public static void SetAllMobAssetBundleName()
@@ -128,13 +146,68 @@
             var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
             var extersion = Path.GetExtension(file.FullName);
             var importer = AssetImporter.GetAtPath(importerPath);
-            var hostfix = file.Name.Replace("Prefab_Secondary", "").Replace("Prefab_Weapon", "").Replace("Prefab_Wing", "").Replace("Prefab_Race", "").Replace("Prefab_Horse", "").Replace(".prefab", "");
+            var hostfix = file.Name.Replace("Prefab_Secondary", "")
+                                                 .Replace("Prefab_Weapon", "")
+                                                 .Replace("Prefab_Wing", "")
+                                                 .Replace("Prefab_Race", "")
+                                                 .Replace("Prefab_Horse", "")
+                                                 .Replace("_UI", "")
+                                                 .Replace(".prefab", "")
+                                                 .Replace("Prefab_Hand", "");
+
             importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix);
             EditorUtility.SetDirty(importer);
         }
 
+        //var zsMaterialFiles = new DirectoryInfo(zsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
+        //if (!Directory.Exists(zsMaterialPath_OutPut))
+        //{
+        //    Directory.CreateDirectory(zsMaterialPath_OutPut);
+        //}
+
+        //foreach (var file in zsMaterialFiles)
+        //{
+        //    var fileName = Path.GetFileName(file.FullName);
+        //    File.Copy(file.FullName, StringUtility.Contact(zsMaterialPath_OutPut, "/", fileName), true);
+        //}
+
+        //var fsMaterialFiles = new DirectoryInfo(fsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
+        //if (!Directory.Exists(fsMaterialPath_OutPut))
+        //{
+        //    Directory.CreateDirectory(fsMaterialPath_OutPut);
+        //}
+
+        //foreach (var file in fsMaterialFiles)
+        //{
+        //    var fileName = Path.GetFileName(file.FullName);
+        //    File.Copy(file.FullName, StringUtility.Contact(fsMaterialPath_OutPut, "/", fileName), true);
+        //}
+
         AssetDatabase.SaveAssets();
         AssetDatabase.Refresh();
+
+        //foreach (var file in zsMaterialFiles)
+        //{
+        //    var fileName = Path.GetFileName(file.FullName);
+        //    var importerPath = assetPath + "/A_Zs/Materials/" + file.Name;
+        //    var importer = AssetImporter.GetAtPath(importerPath);
+
+        //    importer.assetBundleName = "mob/a_zs_materials";
+        //    EditorUtility.SetDirty(importer);
+        //}
+
+        //foreach (var file in fsMaterialFiles)
+        //{
+        //    var fileName = Path.GetFileName(file.FullName);
+        //    var importerPath = assetPath + "/A_Fs/Materials/" + file.Name;
+        //    var importer = AssetImporter.GetAtPath(importerPath);
+
+        //    importer.assetBundleName = "mob/a_fs_materials";
+        //    EditorUtility.SetDirty(importer);
+        //}
+
+        //AssetDatabase.SaveAssets();
+        //AssetDatabase.Refresh();
     }
 }
 
@@ -165,7 +238,7 @@
     static string rootPath = Application.dataPath + "/ResourcesOut/Refdata/ScriptableObject/";
     static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
     static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
-        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate" };
+        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon" };
 
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊ScriptableObject(All) AssetBundleName")]
     public static void SetAllScriptableObjectAssetBundleName()
@@ -194,6 +267,22 @@
     static string rootPath = Application.dataPath + "/Art/Maps/Scenes";
     static string assetPath = "Assets/Art/Maps/Scenes";
 
+    public static void SetCreateRoleLevel(string pattern)
+    {
+        var root = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole";
+        var from = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole/" + "CreateRole_" + pattern + ".unity";
+        var to = Application.dataPath + "/Art/Maps/Scenes/" + "CreateRole_001.unity";
+
+        if (File.Exists(from))
+        {
+            if (File.Exists(to))
+            {
+                File.Delete(to);
+            }
+            File.Copy(from, to);
+        }
+    }
+
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Level(All) AssetBundleName")]
     public static void SetAllLevelAssetBundleName()
     {
@@ -206,9 +295,18 @@
             EditorUtility.SetDirty(importer);
         }
 
+        var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" });
+        foreach (var item in textures)
+        {
+            var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item));
+            importer.assetBundleName = "maps/textures";
+            EditorUtility.SetDirty(importer);
+        }
+
         AssetDatabase.SaveAssets();
         AssetDatabase.Refresh();
     }
+
 }
 
 public class UpdateAudioSetting
@@ -234,3 +332,64 @@
         AssetDatabase.Refresh();
     }
 }
+
+public class UpdateLuaSetting
+{
+    static string rootPath = Application.dataPath + "/ResourcesOut/Lua/";
+    static string assetPath = "Assets/ResourcesOut/Lua/";
+
+    [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Lua(All) AssetBundleName")]
+    public static void SetAllLuaAssetBundleName()
+    {
+        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.txt", SearchOption.AllDirectories);
+
+        var amendRootPath = rootPath.Replace("\\", "/");
+        foreach (var file in allFiles)
+        {
+            var directoryName = file.DirectoryName.Replace("\\", "/");
+            var relativeDirectory = directoryName.Replace(amendRootPath, "");
+
+            var importerPath = assetPath + relativeDirectory + Path.DirectorySeparatorChar + file.Name;
+            var importer = AssetImporter.GetAtPath(importerPath);
+            importer.assetBundleName = "lua/" + relativeDirectory.ToLower();
+            EditorUtility.SetDirty(importer);
+        }
+
+        AssetDatabase.SaveAssets();
+        AssetDatabase.Refresh();
+    }
+}
+
+public class UpdateBuiltInSetting
+{
+    static string rootPath = Application.dataPath + "/ResourcesOut/BuiltIn/";
+    static string assetPath = "Assets/ResourcesOut/BuiltIn/";
+
+    [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊BuiltIn(All) AssetBundleName")]
+    public static void SetAllLuaAssetBundleName()
+    {
+        var allFiles = new List<FileInfo>();
+        FileExtersion.GetAllDirectoryFileInfos(rootPath, allFiles);
+
+        var amendRootPath = rootPath.Replace("\\", "/");
+        foreach (var file in allFiles)
+        {
+            var extension = Path.GetExtension(file.FullName);
+            if (extension == ".meta")
+            {
+                continue;
+            }
+
+            var directoryName = file.DirectoryName.Replace("\\", "/");
+            var relativeDirectory = directoryName.Replace(amendRootPath, "");
+
+            var importerPath = assetPath + relativeDirectory + Path.DirectorySeparatorChar + file.Name;
+            var importer = AssetImporter.GetAtPath(importerPath);
+            importer.assetBundleName = "builtin/" + relativeDirectory.ToLower();
+            EditorUtility.SetDirty(importer);
+        }
+
+        AssetDatabase.SaveAssets();
+        AssetDatabase.Refresh();
+    }
+}
\ No newline at end of file

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