From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Editor/Tool/UpdateAssetBundleName.cs | 472 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 236 insertions(+), 236 deletions(-)
diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 6260b48..5f00f1c 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -1,236 +1,236 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System.IO;
-
-public class UpdateSpriteSetting
-{
-
- static string rootPath = Application.dataPath + "/ResourcesOut/UI/Sprite";
- static string spriteRelativePath = "Assets/ResourcesOut/UI/Sprite";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Sprite(All) AssetBundleName")]
- public static void SetAllSpriteAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.png", SearchOption.AllDirectories);
-
- foreach (var file in allFiles)
- {
- var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
- var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "ui/sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-
-}
-
-
-public class UpdateUIWindowSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/UI/Window";
- static string assetRelativePath = "Assets/ResourcesOut/UI/Window";
-
- static string rootPath2 = Application.dataPath + "/ResourcesOut/UI/PriorityWindow";
- static string assetRelativePath2 = "Assets/ResourcesOut/UI/PriorityWindow";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Window(All) AssetBundleName")]
- public static void SetAllUIWindowAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
- foreach (var file in allFiles)
- {
- var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "ui/window";
-
- EditorUtility.SetDirty(importer);
- }
-
- allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
- foreach (var file in allFiles)
- {
- var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "ui/prioritywindow";
-
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateUIPrefabSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
- static string assetRelativePath = "Assets/ResourcesOut/UI/Prefab";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Prefab(All) AssetBundleName")]
- public static void SetAllUIPrefabAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
-
- foreach (var file in allFiles)
- {
- var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "ui/prefab";
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateEffectPrefabSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/Effect/";
- static string assetPath = "Assets/ResourcesOut/Effect/";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Effect(All) AssetBundleName")]
- public static void SetAllEffectPrefabAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.AllDirectories);
-
- foreach (var file in allFiles)
- {
- var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
- var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "effect/" + pathStringArray[pathStringArray.Length - 1].ToLower();
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateMobSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
- static string assetPath = "Assets/ResourcesOut/Mob";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Mob(All) AssetBundleName")]
- public static void SetAllMobAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
- foreach (var file in allFiles)
- {
- var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
- var extersion = Path.GetExtension(file.FullName);
- var importer = AssetImporter.GetAtPath(importerPath);
- var hostfix = file.Name.Replace("Prefab_Secondary", "").Replace("Prefab_Weapon", "").Replace("Prefab_Wing", "").Replace("Prefab_Race", "").Replace("Prefab_Horse", "").Replace(".prefab", "");
- importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix);
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateShaderSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/Shader";
- static string assetPath = "Assets/ResourcesOut/Shader";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Shader(All) AssetBundleName")]
- public static void SetAllShaderAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.shader", SearchOption.TopDirectoryOnly);
- foreach (var file in allFiles)
- {
- var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "graphic/shader";
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateScriptableObjectsSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/Refdata/ScriptableObject/";
- static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
- static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
- "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate" };
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊ScriptableObject(All) AssetBundleName")]
- public static void SetAllScriptableObjectAssetBundleName()
- {
- for (int i = 0; i < relativePaths.Length; i++)
- {
- var relativePath = relativePaths[i];
- var allFiles = new DirectoryInfo(rootPath + relativePath).GetFiles("*.asset", SearchOption.TopDirectoryOnly);
-
- foreach (var file in allFiles)
- {
- var importerPath = assetPath + relativePath + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "config/scriptableobjects";
- EditorUtility.SetDirty(importer);
- }
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateLevelSetting
-{
- static string rootPath = Application.dataPath + "/Art/Maps/Scenes";
- static string assetPath = "Assets/Art/Maps/Scenes";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Level(All) AssetBundleName")]
- public static void SetAllLevelAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.unity", SearchOption.TopDirectoryOnly);
- foreach (var file in allFiles)
- {
- var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "maps/" + Path.GetFileNameWithoutExtension(file.FullName).ToLower();
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
-
-public class UpdateAudioSetting
-{
- static string rootPath = Application.dataPath + "/ResourcesOut/Audio/";
- static string assetPath = "Assets/ResourcesOut/Audio/";
-
- [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Audio(All) AssetBundleName")]
- public static void SetAllAudioAssetBundleName()
- {
- var allFiles = new DirectoryInfo(rootPath).GetFiles("*.wav", SearchOption.AllDirectories);
-
- foreach (var file in allFiles)
- {
- var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
- var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
- var importer = AssetImporter.GetAtPath(importerPath);
- importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
- EditorUtility.SetDirty(importer);
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
-}
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+
+public class UpdateSpriteSetting
+{
+
+ static string rootPath = Application.dataPath + "/ResourcesOut/UI/Sprite";
+ static string spriteRelativePath = "Assets/ResourcesOut/UI/Sprite";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Sprite(All) AssetBundleName")]
+ public static void SetAllSpriteAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.png", SearchOption.AllDirectories);
+
+ foreach (var file in allFiles)
+ {
+ var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+ var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+
+}
+
+
+public class UpdateUIWindowSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/UI/Window";
+ static string assetRelativePath = "Assets/ResourcesOut/UI/Window";
+
+ static string rootPath2 = Application.dataPath + "/ResourcesOut/UI/PriorityWindow";
+ static string assetRelativePath2 = "Assets/ResourcesOut/UI/PriorityWindow";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Window(All) AssetBundleName")]
+ public static void SetAllUIWindowAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/window";
+
+ EditorUtility.SetDirty(importer);
+ }
+
+ allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/prioritywindow";
+
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateUIPrefabSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/UI/Prefab";
+ static string assetRelativePath = "Assets/ResourcesOut/UI/Prefab";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Prefab(All) AssetBundleName")]
+ public static void SetAllUIPrefabAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "ui/prefab";
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateEffectPrefabSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/Effect/";
+ static string assetPath = "Assets/ResourcesOut/Effect/";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Effect(All) AssetBundleName")]
+ public static void SetAllEffectPrefabAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.AllDirectories);
+
+ foreach (var file in allFiles)
+ {
+ var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+ var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "effect/" + pathStringArray[pathStringArray.Length - 1].ToLower();
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateMobSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
+ static string assetPath = "Assets/ResourcesOut/Mob";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Mob(All) AssetBundleName")]
+ public static void SetAllMobAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
+ var extersion = Path.GetExtension(file.FullName);
+ var importer = AssetImporter.GetAtPath(importerPath);
+ var hostfix = file.Name.Replace("Prefab_Secondary", "").Replace("Prefab_Weapon", "").Replace("Prefab_Wing", "").Replace("Prefab_Race", "").Replace("Prefab_Horse", "").Replace(".prefab", "");
+ importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix);
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateShaderSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/Shader";
+ static string assetPath = "Assets/ResourcesOut/Shader";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Shader(All) AssetBundleName")]
+ public static void SetAllShaderAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.shader", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "graphic/shader";
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateScriptableObjectsSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/Refdata/ScriptableObject/";
+ static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
+ static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
+ "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate" };
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊ScriptableObject(All) AssetBundleName")]
+ public static void SetAllScriptableObjectAssetBundleName()
+ {
+ for (int i = 0; i < relativePaths.Length; i++)
+ {
+ var relativePath = relativePaths[i];
+ var allFiles = new DirectoryInfo(rootPath + relativePath).GetFiles("*.asset", SearchOption.TopDirectoryOnly);
+
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetPath + relativePath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "config/scriptableobjects";
+ EditorUtility.SetDirty(importer);
+ }
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateLevelSetting
+{
+ static string rootPath = Application.dataPath + "/Art/Maps/Scenes";
+ static string assetPath = "Assets/Art/Maps/Scenes";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Level(All) AssetBundleName")]
+ public static void SetAllLevelAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.unity", SearchOption.TopDirectoryOnly);
+ foreach (var file in allFiles)
+ {
+ var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "maps/" + Path.GetFileNameWithoutExtension(file.FullName).ToLower();
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
+
+public class UpdateAudioSetting
+{
+ static string rootPath = Application.dataPath + "/ResourcesOut/Audio/";
+ static string assetPath = "Assets/ResourcesOut/Audio/";
+
+ [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Audio(All) AssetBundleName")]
+ public static void SetAllAudioAssetBundleName()
+ {
+ var allFiles = new DirectoryInfo(rootPath).GetFiles("*.wav", SearchOption.AllDirectories);
+
+ foreach (var file in allFiles)
+ {
+ var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+ var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
+ EditorUtility.SetDirty(importer);
+ }
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+}
--
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