From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor Resources/UI/CurveBackground.shader |  126 +++++++++++++++++++++---------------------
 1 files changed, 63 insertions(+), 63 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor Resources/UI/CurveBackground.shader b/Assets/Plugins/PostProcessing/Editor Resources/UI/CurveBackground.shader
index b4f20b2..2b904b3 100644
--- a/Assets/Plugins/PostProcessing/Editor Resources/UI/CurveBackground.shader
+++ b/Assets/Plugins/PostProcessing/Editor Resources/UI/CurveBackground.shader
@@ -1,63 +1,63 @@
-Shader "Hidden/Post FX/UI/Curve Background"
-{
-    CGINCLUDE
-
-        #pragma target 3.0
-        #include "UnityCG.cginc"
-
-        float _DisabledState;
-
-        float3 HsvToRgb(float3 c)
-        {
-            float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
-            float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
-            return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
-        }
-
-        float4 FragHue(v2f_img i) : SV_Target
-        {
-            float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2));
-            float4 color = float4((0.0).xxx, 1.0);
-            color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y));
-            color.rgb += (0.15).xxx;
-            return float4(color.rgb, color.a * _DisabledState);
-        }
-
-        float4 FragSat(v2f_img i) : SV_Target
-        {
-            float4 color = float4((0.0).xxx, 1.0);
-            float sat = i.uv.x / 2;
-            color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y));
-            color.rgb += (0.15).xxx;
-            return float4(color.rgb, color.a * _DisabledState);
-        }
-
-    ENDCG
-
-    SubShader
-    {
-        Cull Off ZWrite Off ZTest Always
-
-        // (0) Hue
-        Pass
-        {
-            CGPROGRAM
-
-                #pragma vertex vert_img
-                #pragma fragment FragHue
-
-            ENDCG
-        }
-
-        // (1) Sat/lum
-        Pass
-        {
-            CGPROGRAM
-
-                #pragma vertex vert_img
-                #pragma fragment FragSat
-
-            ENDCG
-        }
-    }
-}
+Shader "Hidden/Post FX/UI/Curve Background"
+{
+    CGINCLUDE
+
+        #pragma target 3.0
+        #include "UnityCG.cginc"
+
+        float _DisabledState;
+
+        float3 HsvToRgb(float3 c)
+        {
+            float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+            float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
+            return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
+        }
+
+        float4 FragHue(v2f_img i) : SV_Target
+        {
+            float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2));
+            float4 color = float4((0.0).xxx, 1.0);
+            color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y));
+            color.rgb += (0.15).xxx;
+            return float4(color.rgb, color.a * _DisabledState);
+        }
+
+        float4 FragSat(v2f_img i) : SV_Target
+        {
+            float4 color = float4((0.0).xxx, 1.0);
+            float sat = i.uv.x / 2;
+            color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y));
+            color.rgb += (0.15).xxx;
+            return float4(color.rgb, color.a * _DisabledState);
+        }
+
+    ENDCG
+
+    SubShader
+    {
+        Cull Off ZWrite Off ZTest Always
+
+        // (0) Hue
+        Pass
+        {
+            CGPROGRAM
+
+                #pragma vertex vert_img
+                #pragma fragment FragHue
+
+            ENDCG
+        }
+
+        // (1) Sat/lum
+        Pass
+        {
+            CGPROGRAM
+
+                #pragma vertex vert_img
+                #pragma fragment FragSat
+
+            ENDCG
+        }
+    }
+}

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