From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs | 84 +++++++++++++++++++++---------------------
1 files changed, 42 insertions(+), 42 deletions(-)
diff --git a/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
index fef389e..1320281 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
@@ -1,42 +1,42 @@
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
- using Settings = AmbientOcclusionModel.Settings;
-
- [PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
- public class AmbientOcclusionModelEditor : PostProcessingModelEditor
- {
- SerializedProperty m_Intensity;
- SerializedProperty m_Radius;
- SerializedProperty m_SampleCount;
- SerializedProperty m_Downsampling;
- SerializedProperty m_ForceForwardCompatibility;
- SerializedProperty m_AmbientOnly;
- SerializedProperty m_HighPrecision;
-
- public override void OnEnable()
- {
- m_Intensity = FindSetting((Settings x) => x.intensity);
- m_Radius = FindSetting((Settings x) => x.radius);
- m_SampleCount = FindSetting((Settings x) => x.sampleCount);
- m_Downsampling = FindSetting((Settings x) => x.downsampling);
- m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
- m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
- m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
- }
-
- public override void OnInspectorGUI()
- {
- EditorGUILayout.PropertyField(m_Intensity);
- EditorGUILayout.PropertyField(m_Radius);
- EditorGUILayout.PropertyField(m_SampleCount);
- EditorGUILayout.PropertyField(m_Downsampling);
- EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
- EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
-
- using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
- EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
- }
- }
-}
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+ using Settings = AmbientOcclusionModel.Settings;
+
+ [PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
+ public class AmbientOcclusionModelEditor : PostProcessingModelEditor
+ {
+ SerializedProperty m_Intensity;
+ SerializedProperty m_Radius;
+ SerializedProperty m_SampleCount;
+ SerializedProperty m_Downsampling;
+ SerializedProperty m_ForceForwardCompatibility;
+ SerializedProperty m_AmbientOnly;
+ SerializedProperty m_HighPrecision;
+
+ public override void OnEnable()
+ {
+ m_Intensity = FindSetting((Settings x) => x.intensity);
+ m_Radius = FindSetting((Settings x) => x.radius);
+ m_SampleCount = FindSetting((Settings x) => x.sampleCount);
+ m_Downsampling = FindSetting((Settings x) => x.downsampling);
+ m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
+ m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
+ m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
+ }
+
+ public override void OnInspectorGUI()
+ {
+ EditorGUILayout.PropertyField(m_Intensity);
+ EditorGUILayout.PropertyField(m_Radius);
+ EditorGUILayout.PropertyField(m_SampleCount);
+ EditorGUILayout.PropertyField(m_Downsampling);
+ EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
+ EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
+
+ using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
+ EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
+ }
+ }
+}
--
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