From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs |   84 +++++++++++++++++++++---------------------
 1 files changed, 42 insertions(+), 42 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
index fef389e..1320281 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
@@ -1,42 +1,42 @@
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Settings = AmbientOcclusionModel.Settings;
-
-    [PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
-    public class AmbientOcclusionModelEditor : PostProcessingModelEditor
-    {
-        SerializedProperty m_Intensity;
-        SerializedProperty m_Radius;
-        SerializedProperty m_SampleCount;
-        SerializedProperty m_Downsampling;
-        SerializedProperty m_ForceForwardCompatibility;
-        SerializedProperty m_AmbientOnly;
-        SerializedProperty m_HighPrecision;
-
-        public override void OnEnable()
-        {
-            m_Intensity = FindSetting((Settings x) => x.intensity);
-            m_Radius = FindSetting((Settings x) => x.radius);
-            m_SampleCount = FindSetting((Settings x) => x.sampleCount);
-            m_Downsampling = FindSetting((Settings x) => x.downsampling);
-            m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
-            m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
-            m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
-        }
-
-        public override void OnInspectorGUI()
-        {
-            EditorGUILayout.PropertyField(m_Intensity);
-            EditorGUILayout.PropertyField(m_Radius);
-            EditorGUILayout.PropertyField(m_SampleCount);
-            EditorGUILayout.PropertyField(m_Downsampling);
-            EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
-            EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
-
-            using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
-                EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
-        }
-    }
-}
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Settings = AmbientOcclusionModel.Settings;
+
+    [PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
+    public class AmbientOcclusionModelEditor : PostProcessingModelEditor
+    {
+        SerializedProperty m_Intensity;
+        SerializedProperty m_Radius;
+        SerializedProperty m_SampleCount;
+        SerializedProperty m_Downsampling;
+        SerializedProperty m_ForceForwardCompatibility;
+        SerializedProperty m_AmbientOnly;
+        SerializedProperty m_HighPrecision;
+
+        public override void OnEnable()
+        {
+            m_Intensity = FindSetting((Settings x) => x.intensity);
+            m_Radius = FindSetting((Settings x) => x.radius);
+            m_SampleCount = FindSetting((Settings x) => x.sampleCount);
+            m_Downsampling = FindSetting((Settings x) => x.downsampling);
+            m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
+            m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
+            m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
+        }
+
+        public override void OnInspectorGUI()
+        {
+            EditorGUILayout.PropertyField(m_Intensity);
+            EditorGUILayout.PropertyField(m_Radius);
+            EditorGUILayout.PropertyField(m_SampleCount);
+            EditorGUILayout.PropertyField(m_Downsampling);
+            EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
+            EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
+
+            using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
+                EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
+        }
+    }
+}

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