From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/AntialiasingModelEditor.cs |  142 +++++++++++++++++++++++-----------------------
 1 files changed, 71 insertions(+), 71 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/AntialiasingModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
index 6f773a5..578a0b2 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
@@ -1,71 +1,71 @@
-using UnityEngine;
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Method = AntialiasingModel.Method;
-    using Settings = AntialiasingModel.Settings;
-
-    [PostProcessingModelEditor(typeof(AntialiasingModel))]
-    public class AntialiasingModelEditor : PostProcessingModelEditor
-    {
-        SerializedProperty m_Method;
-
-        SerializedProperty m_FxaaPreset;
-
-        SerializedProperty m_TaaJitterSpread;
-        SerializedProperty m_TaaSharpen;
-        SerializedProperty m_TaaStationaryBlending;
-        SerializedProperty m_TaaMotionBlending;
-
-        static string[] s_MethodNames =
-        {
-            "Fast Approximate Anti-aliasing",
-            "Temporal Anti-aliasing"
-        };
-
-        public override void OnEnable()
-        {
-            m_Method = FindSetting((Settings x) => x.method);
-
-            m_FxaaPreset = FindSetting((Settings x) => x.fxaaSettings.preset);
-
-            m_TaaJitterSpread = FindSetting((Settings x) => x.taaSettings.jitterSpread);
-            m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen);
-            m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending);
-            m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending);
-        }
-
-        public override void OnInspectorGUI()
-        {
-            m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames);
-
-            if (m_Method.intValue == (int)Method.Fxaa)
-            {
-                EditorGUILayout.PropertyField(m_FxaaPreset);
-            }
-            else if (m_Method.intValue == (int)Method.Taa)
-            {
-                if (QualitySettings.antiAliasing > 1)
-                    EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning);
-
-                EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel);
-                EditorGUI.indentLevel++;
-                EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread"));
-                EditorGUI.indentLevel--;
-
-                EditorGUILayout.Space();
-
-                EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel);
-                EditorGUI.indentLevel++;
-                EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary"));
-                EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion"));
-                EditorGUI.indentLevel--;
-
-                EditorGUILayout.Space();
-
-                EditorGUILayout.PropertyField(m_TaaSharpen);
-            }
-        }
-    }
-}
+using UnityEngine;
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Method = AntialiasingModel.Method;
+    using Settings = AntialiasingModel.Settings;
+
+    [PostProcessingModelEditor(typeof(AntialiasingModel))]
+    public class AntialiasingModelEditor : PostProcessingModelEditor
+    {
+        SerializedProperty m_Method;
+
+        SerializedProperty m_FxaaPreset;
+
+        SerializedProperty m_TaaJitterSpread;
+        SerializedProperty m_TaaSharpen;
+        SerializedProperty m_TaaStationaryBlending;
+        SerializedProperty m_TaaMotionBlending;
+
+        static string[] s_MethodNames =
+        {
+            "Fast Approximate Anti-aliasing",
+            "Temporal Anti-aliasing"
+        };
+
+        public override void OnEnable()
+        {
+            m_Method = FindSetting((Settings x) => x.method);
+
+            m_FxaaPreset = FindSetting((Settings x) => x.fxaaSettings.preset);
+
+            m_TaaJitterSpread = FindSetting((Settings x) => x.taaSettings.jitterSpread);
+            m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen);
+            m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending);
+            m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending);
+        }
+
+        public override void OnInspectorGUI()
+        {
+            m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames);
+
+            if (m_Method.intValue == (int)Method.Fxaa)
+            {
+                EditorGUILayout.PropertyField(m_FxaaPreset);
+            }
+            else if (m_Method.intValue == (int)Method.Taa)
+            {
+                if (QualitySettings.antiAliasing > 1)
+                    EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning);
+
+                EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel);
+                EditorGUI.indentLevel++;
+                EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread"));
+                EditorGUI.indentLevel--;
+
+                EditorGUILayout.Space();
+
+                EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel);
+                EditorGUI.indentLevel++;
+                EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary"));
+                EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion"));
+                EditorGUI.indentLevel--;
+
+                EditorGUILayout.Space();
+
+                EditorGUILayout.PropertyField(m_TaaSharpen);
+            }
+        }
+    }
+}

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