From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs |  212 ++++++++++++++++++++++++++--------------------------
 1 files changed, 106 insertions(+), 106 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
index eefc102..0d86370 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
@@ -1,106 +1,106 @@
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Mode = BuiltinDebugViewsModel.Mode;
-    using Settings = BuiltinDebugViewsModel.Settings;
-
-    [PostProcessingModelEditor(typeof(BuiltinDebugViewsModel), alwaysEnabled: true)]
-    public class BuiltinDebugViewsEditor : PostProcessingModelEditor
-    {
-        struct DepthSettings
-        {
-            public SerializedProperty scale;
-        }
-
-        struct MotionVectorsSettings
-        {
-            public SerializedProperty sourceOpacity;
-            public SerializedProperty motionImageOpacity;
-            public SerializedProperty motionImageAmplitude;
-            public SerializedProperty motionVectorsOpacity;
-            public SerializedProperty motionVectorsResolution;
-            public SerializedProperty motionVectorsAmplitude;
-        }
-
-        SerializedProperty m_Mode;
-        DepthSettings m_Depth;
-        MotionVectorsSettings m_MotionVectors;
-
-        public override void OnEnable()
-        {
-            m_Mode = FindSetting((Settings x) => x.mode);
-
-            m_Depth = new DepthSettings
-            {
-                scale = FindSetting((Settings x) => x.depth.scale)
-            };
-
-            m_MotionVectors = new MotionVectorsSettings
-            {
-                sourceOpacity = FindSetting((Settings x) => x.motionVectors.sourceOpacity),
-                motionImageOpacity = FindSetting((Settings x) => x.motionVectors.motionImageOpacity),
-                motionImageAmplitude = FindSetting((Settings x) => x.motionVectors.motionImageAmplitude),
-                motionVectorsOpacity = FindSetting((Settings x) => x.motionVectors.motionVectorsOpacity),
-                motionVectorsResolution = FindSetting((Settings x) => x.motionVectors.motionVectorsResolution),
-                motionVectorsAmplitude = FindSetting((Settings x) => x.motionVectors.motionVectorsAmplitude),
-            };
-        }
-
-        public override void OnInspectorGUI()
-        {
-            EditorGUILayout.PropertyField(m_Mode);
-
-            int mode = m_Mode.intValue;
-
-            if (mode == (int)Mode.Depth)
-            {
-                EditorGUILayout.PropertyField(m_Depth.scale);
-            }
-            else if (mode == (int)Mode.MotionVectors)
-            {
-                EditorGUILayout.HelpBox("Switch to play mode to see motion vectors.", MessageType.Info);
-
-                EditorGUILayout.LabelField("Source Image", EditorStyles.boldLabel);
-                EditorGUI.indentLevel++;
-                EditorGUILayout.PropertyField(m_MotionVectors.sourceOpacity, EditorGUIHelper.GetContent("Opacity"));
-                EditorGUI.indentLevel--;
-
-                EditorGUILayout.Space();
-
-                EditorGUILayout.LabelField("Motion Vectors (overlay)", EditorStyles.boldLabel);
-                EditorGUI.indentLevel++;
-
-                if (m_MotionVectors.motionImageOpacity.floatValue > 0f)
-                    EditorGUILayout.HelpBox("Please keep opacity to 0 if you're subject to motion sickness.", MessageType.Warning);
-
-                EditorGUILayout.PropertyField(m_MotionVectors.motionImageOpacity, EditorGUIHelper.GetContent("Opacity"));
-                EditorGUILayout.PropertyField(m_MotionVectors.motionImageAmplitude, EditorGUIHelper.GetContent("Amplitude"));
-                EditorGUI.indentLevel--;
-
-                EditorGUILayout.Space();
-
-                EditorGUILayout.LabelField("Motion Vectors (arrows)", EditorStyles.boldLabel);
-                EditorGUI.indentLevel++;
-                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsOpacity, EditorGUIHelper.GetContent("Opacity"));
-                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsResolution, EditorGUIHelper.GetContent("Resolution"));
-                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsAmplitude, EditorGUIHelper.GetContent("Amplitude"));
-                EditorGUI.indentLevel--;
-            }
-            else
-            {
-                CheckActiveEffect(mode == (int)Mode.AmbientOcclusion && !profile.ambientOcclusion.enabled, "Ambient Occlusion");
-                CheckActiveEffect(mode == (int)Mode.FocusPlane && !profile.depthOfField.enabled, "Depth Of Field");
-                CheckActiveEffect(mode == (int)Mode.EyeAdaptation && !profile.eyeAdaptation.enabled, "Eye Adaptation");
-                CheckActiveEffect((mode == (int)Mode.LogLut || mode == (int)Mode.PreGradingLog) && !profile.colorGrading.enabled, "Color Grading");
-                CheckActiveEffect(mode == (int)Mode.UserLut && !profile.userLut.enabled, "User Lut");
-            }
-        }
-
-        void CheckActiveEffect(bool expr, string name)
-        {
-            if (expr)
-                EditorGUILayout.HelpBox(string.Format("{0} isn't enabled, the debug view won't work.", name), MessageType.Warning);
-        }
-    }
-}
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Mode = BuiltinDebugViewsModel.Mode;
+    using Settings = BuiltinDebugViewsModel.Settings;
+
+    [PostProcessingModelEditor(typeof(BuiltinDebugViewsModel), alwaysEnabled: true)]
+    public class BuiltinDebugViewsEditor : PostProcessingModelEditor
+    {
+        struct DepthSettings
+        {
+            public SerializedProperty scale;
+        }
+
+        struct MotionVectorsSettings
+        {
+            public SerializedProperty sourceOpacity;
+            public SerializedProperty motionImageOpacity;
+            public SerializedProperty motionImageAmplitude;
+            public SerializedProperty motionVectorsOpacity;
+            public SerializedProperty motionVectorsResolution;
+            public SerializedProperty motionVectorsAmplitude;
+        }
+
+        SerializedProperty m_Mode;
+        DepthSettings m_Depth;
+        MotionVectorsSettings m_MotionVectors;
+
+        public override void OnEnable()
+        {
+            m_Mode = FindSetting((Settings x) => x.mode);
+
+            m_Depth = new DepthSettings
+            {
+                scale = FindSetting((Settings x) => x.depth.scale)
+            };
+
+            m_MotionVectors = new MotionVectorsSettings
+            {
+                sourceOpacity = FindSetting((Settings x) => x.motionVectors.sourceOpacity),
+                motionImageOpacity = FindSetting((Settings x) => x.motionVectors.motionImageOpacity),
+                motionImageAmplitude = FindSetting((Settings x) => x.motionVectors.motionImageAmplitude),
+                motionVectorsOpacity = FindSetting((Settings x) => x.motionVectors.motionVectorsOpacity),
+                motionVectorsResolution = FindSetting((Settings x) => x.motionVectors.motionVectorsResolution),
+                motionVectorsAmplitude = FindSetting((Settings x) => x.motionVectors.motionVectorsAmplitude),
+            };
+        }
+
+        public override void OnInspectorGUI()
+        {
+            EditorGUILayout.PropertyField(m_Mode);
+
+            int mode = m_Mode.intValue;
+
+            if (mode == (int)Mode.Depth)
+            {
+                EditorGUILayout.PropertyField(m_Depth.scale);
+            }
+            else if (mode == (int)Mode.MotionVectors)
+            {
+                EditorGUILayout.HelpBox("Switch to play mode to see motion vectors.", MessageType.Info);
+
+                EditorGUILayout.LabelField("Source Image", EditorStyles.boldLabel);
+                EditorGUI.indentLevel++;
+                EditorGUILayout.PropertyField(m_MotionVectors.sourceOpacity, EditorGUIHelper.GetContent("Opacity"));
+                EditorGUI.indentLevel--;
+
+                EditorGUILayout.Space();
+
+                EditorGUILayout.LabelField("Motion Vectors (overlay)", EditorStyles.boldLabel);
+                EditorGUI.indentLevel++;
+
+                if (m_MotionVectors.motionImageOpacity.floatValue > 0f)
+                    EditorGUILayout.HelpBox("Please keep opacity to 0 if you're subject to motion sickness.", MessageType.Warning);
+
+                EditorGUILayout.PropertyField(m_MotionVectors.motionImageOpacity, EditorGUIHelper.GetContent("Opacity"));
+                EditorGUILayout.PropertyField(m_MotionVectors.motionImageAmplitude, EditorGUIHelper.GetContent("Amplitude"));
+                EditorGUI.indentLevel--;
+
+                EditorGUILayout.Space();
+
+                EditorGUILayout.LabelField("Motion Vectors (arrows)", EditorStyles.boldLabel);
+                EditorGUI.indentLevel++;
+                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsOpacity, EditorGUIHelper.GetContent("Opacity"));
+                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsResolution, EditorGUIHelper.GetContent("Resolution"));
+                EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsAmplitude, EditorGUIHelper.GetContent("Amplitude"));
+                EditorGUI.indentLevel--;
+            }
+            else
+            {
+                CheckActiveEffect(mode == (int)Mode.AmbientOcclusion && !profile.ambientOcclusion.enabled, "Ambient Occlusion");
+                CheckActiveEffect(mode == (int)Mode.FocusPlane && !profile.depthOfField.enabled, "Depth Of Field");
+                CheckActiveEffect(mode == (int)Mode.EyeAdaptation && !profile.eyeAdaptation.enabled, "Eye Adaptation");
+                CheckActiveEffect((mode == (int)Mode.LogLut || mode == (int)Mode.PreGradingLog) && !profile.colorGrading.enabled, "Color Grading");
+                CheckActiveEffect(mode == (int)Mode.UserLut && !profile.userLut.enabled, "User Lut");
+            }
+        }
+
+        void CheckActiveEffect(bool expr, string name)
+        {
+            if (expr)
+                EditorGUILayout.HelpBox(string.Format("{0} isn't enabled, the debug view won't work.", name), MessageType.Warning);
+        }
+    }
+}

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