From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/FogModelEditor.cs |   48 ++++++++++++++++++++++++------------------------
 1 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/FogModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/FogModelEditor.cs
index b5b17c4..e99edf5 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/FogModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/FogModelEditor.cs
@@ -1,24 +1,24 @@
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Settings = FogModel.Settings;
-
-    [PostProcessingModelEditor(typeof(FogModel))]
-    public class FogModelEditor : PostProcessingModelEditor
-    {
-        SerializedProperty m_ExcludeSkybox;
-
-        public override void OnEnable()
-        {
-            m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
-        }
-
-        public override void OnInspectorGUI()
-        {
-            EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info);
-            EditorGUILayout.PropertyField(m_ExcludeSkybox);
-            EditorGUI.indentLevel--;
-        }
-    }
-}
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Settings = FogModel.Settings;
+
+    [PostProcessingModelEditor(typeof(FogModel))]
+    public class FogModelEditor : PostProcessingModelEditor
+    {
+        SerializedProperty m_ExcludeSkybox;
+
+        public override void OnEnable()
+        {
+            m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
+        }
+
+        public override void OnInspectorGUI()
+        {
+            EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info);
+            EditorGUILayout.PropertyField(m_ExcludeSkybox);
+            EditorGUI.indentLevel--;
+        }
+    }
+}

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