From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs |  200 +++++++++++++++++++++++++-------------------------
 1 files changed, 100 insertions(+), 100 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
index 8904c7e..d5893ba 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
@@ -1,100 +1,100 @@
-using UnityEngine;
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Settings = ScreenSpaceReflectionModel.Settings;
-
-    [PostProcessingModelEditor(typeof(ScreenSpaceReflectionModel))]
-    public class ScreenSpaceReflectionModelEditor : PostProcessingModelEditor
-    {
-        struct IntensitySettings
-        {
-            public SerializedProperty reflectionMultiplier;
-            public SerializedProperty fadeDistance;
-            public SerializedProperty fresnelFade;
-            public SerializedProperty fresnelFadePower;
-        }
-
-        struct ReflectionSettings
-        {
-            public SerializedProperty blendType;
-            public SerializedProperty reflectionQuality;
-            public SerializedProperty maxDistance;
-            public SerializedProperty iterationCount;
-            public SerializedProperty stepSize;
-            public SerializedProperty widthModifier;
-            public SerializedProperty reflectionBlur;
-            public SerializedProperty reflectBackfaces;
-        }
-
-        struct ScreenEdgeMask
-        {
-            public SerializedProperty intensity;
-        }
-
-        IntensitySettings m_Intensity;
-        ReflectionSettings m_Reflection;
-        ScreenEdgeMask m_ScreenEdgeMask;
-
-        public override void OnEnable()
-        {
-            m_Intensity = new IntensitySettings
-            {
-                reflectionMultiplier = FindSetting((Settings x) => x.intensity.reflectionMultiplier),
-                fadeDistance = FindSetting((Settings x) => x.intensity.fadeDistance),
-                fresnelFade = FindSetting((Settings x) => x.intensity.fresnelFade),
-                fresnelFadePower = FindSetting((Settings x) => x.intensity.fresnelFadePower)
-            };
-
-            m_Reflection = new ReflectionSettings
-            {
-                blendType = FindSetting((Settings x) => x.reflection.blendType),
-                reflectionQuality = FindSetting((Settings x) => x.reflection.reflectionQuality),
-                maxDistance = FindSetting((Settings x) => x.reflection.maxDistance),
-                iterationCount = FindSetting((Settings x) => x.reflection.iterationCount),
-                stepSize = FindSetting((Settings x) => x.reflection.stepSize),
-                widthModifier = FindSetting((Settings x) => x.reflection.widthModifier),
-                reflectionBlur = FindSetting((Settings x) => x.reflection.reflectionBlur),
-                reflectBackfaces = FindSetting((Settings x) => x.reflection.reflectBackfaces)
-            };
-
-            m_ScreenEdgeMask = new ScreenEdgeMask
-            {
-                intensity = FindSetting((Settings x) => x.screenEdgeMask.intensity)
-            };
-        }
-
-        public override void OnInspectorGUI()
-        {
-            EditorGUILayout.HelpBox("This effect only works with the deferred rendering path.", MessageType.Info);
-
-            EditorGUILayout.LabelField("Reflection", EditorStyles.boldLabel);
-            EditorGUI.indentLevel++;
-            EditorGUILayout.PropertyField(m_Reflection.blendType);
-            EditorGUILayout.PropertyField(m_Reflection.reflectionQuality);
-            EditorGUILayout.PropertyField(m_Reflection.maxDistance);
-            EditorGUILayout.PropertyField(m_Reflection.iterationCount);
-            EditorGUILayout.PropertyField(m_Reflection.stepSize);
-            EditorGUILayout.PropertyField(m_Reflection.widthModifier);
-            EditorGUILayout.PropertyField(m_Reflection.reflectionBlur);
-            EditorGUILayout.PropertyField(m_Reflection.reflectBackfaces);
-            EditorGUI.indentLevel--;
-
-            EditorGUILayout.Space();
-            EditorGUILayout.LabelField("Intensity", EditorStyles.boldLabel);
-            EditorGUI.indentLevel++;
-            EditorGUILayout.PropertyField(m_Intensity.reflectionMultiplier);
-            EditorGUILayout.PropertyField(m_Intensity.fadeDistance);
-            EditorGUILayout.PropertyField(m_Intensity.fresnelFade);
-            EditorGUILayout.PropertyField(m_Intensity.fresnelFadePower);
-            EditorGUI.indentLevel--;
-
-            EditorGUILayout.Space();
-            EditorGUILayout.LabelField("Screen Edge Mask", EditorStyles.boldLabel);
-            EditorGUI.indentLevel++;
-            EditorGUILayout.PropertyField(m_ScreenEdgeMask.intensity);
-            EditorGUI.indentLevel--;
-        }
-    }
-}
+using UnityEngine;
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Settings = ScreenSpaceReflectionModel.Settings;
+
+    [PostProcessingModelEditor(typeof(ScreenSpaceReflectionModel))]
+    public class ScreenSpaceReflectionModelEditor : PostProcessingModelEditor
+    {
+        struct IntensitySettings
+        {
+            public SerializedProperty reflectionMultiplier;
+            public SerializedProperty fadeDistance;
+            public SerializedProperty fresnelFade;
+            public SerializedProperty fresnelFadePower;
+        }
+
+        struct ReflectionSettings
+        {
+            public SerializedProperty blendType;
+            public SerializedProperty reflectionQuality;
+            public SerializedProperty maxDistance;
+            public SerializedProperty iterationCount;
+            public SerializedProperty stepSize;
+            public SerializedProperty widthModifier;
+            public SerializedProperty reflectionBlur;
+            public SerializedProperty reflectBackfaces;
+        }
+
+        struct ScreenEdgeMask
+        {
+            public SerializedProperty intensity;
+        }
+
+        IntensitySettings m_Intensity;
+        ReflectionSettings m_Reflection;
+        ScreenEdgeMask m_ScreenEdgeMask;
+
+        public override void OnEnable()
+        {
+            m_Intensity = new IntensitySettings
+            {
+                reflectionMultiplier = FindSetting((Settings x) => x.intensity.reflectionMultiplier),
+                fadeDistance = FindSetting((Settings x) => x.intensity.fadeDistance),
+                fresnelFade = FindSetting((Settings x) => x.intensity.fresnelFade),
+                fresnelFadePower = FindSetting((Settings x) => x.intensity.fresnelFadePower)
+            };
+
+            m_Reflection = new ReflectionSettings
+            {
+                blendType = FindSetting((Settings x) => x.reflection.blendType),
+                reflectionQuality = FindSetting((Settings x) => x.reflection.reflectionQuality),
+                maxDistance = FindSetting((Settings x) => x.reflection.maxDistance),
+                iterationCount = FindSetting((Settings x) => x.reflection.iterationCount),
+                stepSize = FindSetting((Settings x) => x.reflection.stepSize),
+                widthModifier = FindSetting((Settings x) => x.reflection.widthModifier),
+                reflectionBlur = FindSetting((Settings x) => x.reflection.reflectionBlur),
+                reflectBackfaces = FindSetting((Settings x) => x.reflection.reflectBackfaces)
+            };
+
+            m_ScreenEdgeMask = new ScreenEdgeMask
+            {
+                intensity = FindSetting((Settings x) => x.screenEdgeMask.intensity)
+            };
+        }
+
+        public override void OnInspectorGUI()
+        {
+            EditorGUILayout.HelpBox("This effect only works with the deferred rendering path.", MessageType.Info);
+
+            EditorGUILayout.LabelField("Reflection", EditorStyles.boldLabel);
+            EditorGUI.indentLevel++;
+            EditorGUILayout.PropertyField(m_Reflection.blendType);
+            EditorGUILayout.PropertyField(m_Reflection.reflectionQuality);
+            EditorGUILayout.PropertyField(m_Reflection.maxDistance);
+            EditorGUILayout.PropertyField(m_Reflection.iterationCount);
+            EditorGUILayout.PropertyField(m_Reflection.stepSize);
+            EditorGUILayout.PropertyField(m_Reflection.widthModifier);
+            EditorGUILayout.PropertyField(m_Reflection.reflectionBlur);
+            EditorGUILayout.PropertyField(m_Reflection.reflectBackfaces);
+            EditorGUI.indentLevel--;
+
+            EditorGUILayout.Space();
+            EditorGUILayout.LabelField("Intensity", EditorStyles.boldLabel);
+            EditorGUI.indentLevel++;
+            EditorGUILayout.PropertyField(m_Intensity.reflectionMultiplier);
+            EditorGUILayout.PropertyField(m_Intensity.fadeDistance);
+            EditorGUILayout.PropertyField(m_Intensity.fresnelFade);
+            EditorGUILayout.PropertyField(m_Intensity.fresnelFadePower);
+            EditorGUI.indentLevel--;
+
+            EditorGUILayout.Space();
+            EditorGUILayout.LabelField("Screen Edge Mask", EditorStyles.boldLabel);
+            EditorGUI.indentLevel++;
+            EditorGUILayout.PropertyField(m_ScreenEdgeMask.intensity);
+            EditorGUI.indentLevel--;
+        }
+    }
+}

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