From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/UserLutModelEditor.cs |  174 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 87 insertions(+), 87 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/UserLutModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/UserLutModelEditor.cs
index 39c96ba..b959cac 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/UserLutModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/UserLutModelEditor.cs
@@ -1,87 +1,87 @@
-using UnityEngine;
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using Settings = UserLutModel.Settings;
-
-    [PostProcessingModelEditor(typeof(UserLutModel))]
-    public class UserLutModelEditor : PostProcessingModelEditor
-    {
-        SerializedProperty m_Texture;
-        SerializedProperty m_Contribution;
-
-        public override void OnEnable()
-        {
-            m_Texture = FindSetting((Settings x) => x.lut);
-            m_Contribution = FindSetting((Settings x) => x.contribution);
-        }
-
-        public override void OnInspectorGUI()
-        {
-            var lut = (target as UserLutModel).settings.lut;
-
-            // Checks import settings on the lut, offers to fix them if invalid
-            if (lut != null)
-            {
-                var importer = (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut));
-
-                if (importer != null) // Fails when using an internal texture
-                {
-#if UNITY_5_5_OR_NEWER
-                    bool valid = importer.anisoLevel == 0
-                        && importer.mipmapEnabled == false
-                        && importer.sRGBTexture == false
-                        && (importer.textureCompression == TextureImporterCompression.Uncompressed);
-#else
-                    bool valid = importer.anisoLevel == 0
-                        && importer.mipmapEnabled == false
-                        && importer.linearTexture == true
-                        && (importer.textureFormat == TextureImporterFormat.RGB24 || importer.textureFormat == TextureImporterFormat.AutomaticTruecolor);
-#endif
-
-                    if (!valid)
-                    {
-                        EditorGUILayout.HelpBox("Invalid LUT import settings.", MessageType.Warning);
-
-                        GUILayout.Space(-32);
-                        using (new EditorGUILayout.HorizontalScope())
-                        {
-                            GUILayout.FlexibleSpace();
-                            if (GUILayout.Button("Fix", GUILayout.Width(60)))
-                            {
-                                SetLUTImportSettings(importer);
-                                AssetDatabase.Refresh();
-                            }
-                            GUILayout.Space(8);
-                        }
-                        GUILayout.Space(11);
-                    }
-                }
-                else
-                {
-                    m_Texture.objectReferenceValue = null;
-                }
-            }
-
-            EditorGUILayout.PropertyField(m_Texture);
-            EditorGUILayout.PropertyField(m_Contribution);
-        }
-
-        void SetLUTImportSettings(TextureImporter importer)
-        {
-#if UNITY_5_5_OR_NEWER
-            importer.textureType = TextureImporterType.Default;
-            importer.sRGBTexture = false;
-            importer.textureCompression = TextureImporterCompression.Uncompressed;
-#else
-            importer.textureType = TextureImporterType.Advanced;
-            importer.linearTexture = true;
-            importer.textureFormat = TextureImporterFormat.RGB24;
-#endif
-            importer.anisoLevel = 0;
-            importer.mipmapEnabled = false;
-            importer.SaveAndReimport();
-        }
-    }
-}
+using UnityEngine;
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using Settings = UserLutModel.Settings;
+
+    [PostProcessingModelEditor(typeof(UserLutModel))]
+    public class UserLutModelEditor : PostProcessingModelEditor
+    {
+        SerializedProperty m_Texture;
+        SerializedProperty m_Contribution;
+
+        public override void OnEnable()
+        {
+            m_Texture = FindSetting((Settings x) => x.lut);
+            m_Contribution = FindSetting((Settings x) => x.contribution);
+        }
+
+        public override void OnInspectorGUI()
+        {
+            var lut = (target as UserLutModel).settings.lut;
+
+            // Checks import settings on the lut, offers to fix them if invalid
+            if (lut != null)
+            {
+                var importer = (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut));
+
+                if (importer != null) // Fails when using an internal texture
+                {
+#if UNITY_5_5_OR_NEWER
+                    bool valid = importer.anisoLevel == 0
+                        && importer.mipmapEnabled == false
+                        && importer.sRGBTexture == false
+                        && (importer.textureCompression == TextureImporterCompression.Uncompressed);
+#else
+                    bool valid = importer.anisoLevel == 0
+                        && importer.mipmapEnabled == false
+                        && importer.linearTexture == true
+                        && (importer.textureFormat == TextureImporterFormat.RGB24 || importer.textureFormat == TextureImporterFormat.AutomaticTruecolor);
+#endif
+
+                    if (!valid)
+                    {
+                        EditorGUILayout.HelpBox("Invalid LUT import settings.", MessageType.Warning);
+
+                        GUILayout.Space(-32);
+                        using (new EditorGUILayout.HorizontalScope())
+                        {
+                            GUILayout.FlexibleSpace();
+                            if (GUILayout.Button("Fix", GUILayout.Width(60)))
+                            {
+                                SetLUTImportSettings(importer);
+                                AssetDatabase.Refresh();
+                            }
+                            GUILayout.Space(8);
+                        }
+                        GUILayout.Space(11);
+                    }
+                }
+                else
+                {
+                    m_Texture.objectReferenceValue = null;
+                }
+            }
+
+            EditorGUILayout.PropertyField(m_Texture);
+            EditorGUILayout.PropertyField(m_Contribution);
+        }
+
+        void SetLUTImportSettings(TextureImporter importer)
+        {
+#if UNITY_5_5_OR_NEWER
+            importer.textureType = TextureImporterType.Default;
+            importer.sRGBTexture = false;
+            importer.textureCompression = TextureImporterCompression.Uncompressed;
+#else
+            importer.textureType = TextureImporterType.Advanced;
+            importer.linearTexture = true;
+            importer.textureFormat = TextureImporterFormat.RGB24;
+#endif
+            importer.anisoLevel = 0;
+            importer.mipmapEnabled = false;
+            importer.SaveAndReimport();
+        }
+    }
+}

--
Gitblit v1.8.0