From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Models/VignetteModelEditor.cs |  236 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 118 insertions(+), 118 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Models/VignetteModelEditor.cs b/Assets/Plugins/PostProcessing/Editor/Models/VignetteModelEditor.cs
index a9e231f..9b209bf 100644
--- a/Assets/Plugins/PostProcessing/Editor/Models/VignetteModelEditor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Models/VignetteModelEditor.cs
@@ -1,118 +1,118 @@
-using UnityEngine;
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    using VignetteMode = VignetteModel.Mode;
-    using Settings = VignetteModel.Settings;
-
-    [PostProcessingModelEditor(typeof(VignetteModel))]
-    public class VignetteModelEditor : PostProcessingModelEditor
-    {
-        SerializedProperty m_Mode;
-        SerializedProperty m_Color;
-        SerializedProperty m_Center;
-        SerializedProperty m_Intensity;
-        SerializedProperty m_Smoothness;
-        SerializedProperty m_Roundness;
-        SerializedProperty m_Mask;
-        SerializedProperty m_Opacity;
-        SerializedProperty m_Rounded;
-
-        public override void OnEnable()
-        {
-            m_Mode = FindSetting((Settings x) => x.mode);
-            m_Color = FindSetting((Settings x) => x.color);
-            m_Center = FindSetting((Settings x) => x.center);
-            m_Intensity = FindSetting((Settings x) => x.intensity);
-            m_Smoothness = FindSetting((Settings x) => x.smoothness);
-            m_Roundness = FindSetting((Settings x) => x.roundness);
-            m_Mask = FindSetting((Settings x) => x.mask);
-            m_Opacity = FindSetting((Settings x) => x.opacity);
-            m_Rounded = FindSetting((Settings x) => x.rounded);
-        }
-
-        public override void OnInspectorGUI()
-        {
-            EditorGUILayout.PropertyField(m_Mode);
-            EditorGUILayout.PropertyField(m_Color);
-
-            if (m_Mode.intValue < (int)VignetteMode.Masked)
-            {
-                EditorGUILayout.PropertyField(m_Center);
-                EditorGUILayout.PropertyField(m_Intensity);
-                EditorGUILayout.PropertyField(m_Smoothness);
-                EditorGUILayout.PropertyField(m_Roundness);
-                EditorGUILayout.PropertyField(m_Rounded);
-            }
-            else
-            {
-                var mask = (target as VignetteModel).settings.mask;
-
-                // Checks import settings on the mask, offers to fix them if invalid
-                if (mask != null)
-                {
-                    var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter;
-
-                    if (importer != null) // Fails when using an internal texture
-                    {
-#if UNITY_5_5_OR_NEWER
-                        bool valid = importer.anisoLevel == 0
-                            && importer.mipmapEnabled == false
-                            //&& importer.alphaUsage == TextureImporterAlphaUsage.FromGrayScale
-                            && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
-                            && importer.textureCompression == TextureImporterCompression.Uncompressed
-                            && importer.wrapMode == TextureWrapMode.Clamp;
-#else
-                        bool valid = importer.anisoLevel == 0
-                            && importer.mipmapEnabled == false
-                            && importer.grayscaleToAlpha == true
-                            && importer.textureFormat == TextureImporterFormat.Alpha8
-                            && importer.wrapMode == TextureWrapMode.Clamp;
-#endif
-
-                        if (!valid)
-                        {
-                            EditorGUILayout.HelpBox("Invalid mask import settings.", MessageType.Warning);
-
-                            GUILayout.Space(-32);
-                            using (new EditorGUILayout.HorizontalScope())
-                            {
-                                GUILayout.FlexibleSpace();
-                                if (GUILayout.Button("Fix", GUILayout.Width(60)))
-                                {
-                                    SetMaskImportSettings(importer);
-                                    AssetDatabase.Refresh();
-                                }
-                                GUILayout.Space(8);
-                            }
-                            GUILayout.Space(11);
-                        }
-                    }
-                }
-
-                EditorGUILayout.PropertyField(m_Mask);
-                EditorGUILayout.PropertyField(m_Opacity);
-            }
-        }
-
-        void SetMaskImportSettings(TextureImporter importer)
-        {
-#if UNITY_5_5_OR_NEWER
-            importer.textureType = TextureImporterType.SingleChannel;
-            //importer.alphaUsage = TextureImporterAlphaUsage.FromGrayScale;
-            importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
-            importer.textureCompression = TextureImporterCompression.Uncompressed;
-#else
-            importer.textureType = TextureImporterType.Advanced;
-            importer.grayscaleToAlpha = true;
-            importer.textureFormat = TextureImporterFormat.Alpha8;
-#endif
-
-            importer.anisoLevel = 0;
-            importer.mipmapEnabled = false;
-            importer.wrapMode = TextureWrapMode.Clamp;
-            importer.SaveAndReimport();
-        }
-    }
-}
+using UnityEngine;
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    using VignetteMode = VignetteModel.Mode;
+    using Settings = VignetteModel.Settings;
+
+    [PostProcessingModelEditor(typeof(VignetteModel))]
+    public class VignetteModelEditor : PostProcessingModelEditor
+    {
+        SerializedProperty m_Mode;
+        SerializedProperty m_Color;
+        SerializedProperty m_Center;
+        SerializedProperty m_Intensity;
+        SerializedProperty m_Smoothness;
+        SerializedProperty m_Roundness;
+        SerializedProperty m_Mask;
+        SerializedProperty m_Opacity;
+        SerializedProperty m_Rounded;
+
+        public override void OnEnable()
+        {
+            m_Mode = FindSetting((Settings x) => x.mode);
+            m_Color = FindSetting((Settings x) => x.color);
+            m_Center = FindSetting((Settings x) => x.center);
+            m_Intensity = FindSetting((Settings x) => x.intensity);
+            m_Smoothness = FindSetting((Settings x) => x.smoothness);
+            m_Roundness = FindSetting((Settings x) => x.roundness);
+            m_Mask = FindSetting((Settings x) => x.mask);
+            m_Opacity = FindSetting((Settings x) => x.opacity);
+            m_Rounded = FindSetting((Settings x) => x.rounded);
+        }
+
+        public override void OnInspectorGUI()
+        {
+            EditorGUILayout.PropertyField(m_Mode);
+            EditorGUILayout.PropertyField(m_Color);
+
+            if (m_Mode.intValue < (int)VignetteMode.Masked)
+            {
+                EditorGUILayout.PropertyField(m_Center);
+                EditorGUILayout.PropertyField(m_Intensity);
+                EditorGUILayout.PropertyField(m_Smoothness);
+                EditorGUILayout.PropertyField(m_Roundness);
+                EditorGUILayout.PropertyField(m_Rounded);
+            }
+            else
+            {
+                var mask = (target as VignetteModel).settings.mask;
+
+                // Checks import settings on the mask, offers to fix them if invalid
+                if (mask != null)
+                {
+                    var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter;
+
+                    if (importer != null) // Fails when using an internal texture
+                    {
+#if UNITY_5_5_OR_NEWER
+                        bool valid = importer.anisoLevel == 0
+                            && importer.mipmapEnabled == false
+                            //&& importer.alphaUsage == TextureImporterAlphaUsage.FromGrayScale
+                            && importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
+                            && importer.textureCompression == TextureImporterCompression.Uncompressed
+                            && importer.wrapMode == TextureWrapMode.Clamp;
+#else
+                        bool valid = importer.anisoLevel == 0
+                            && importer.mipmapEnabled == false
+                            && importer.grayscaleToAlpha == true
+                            && importer.textureFormat == TextureImporterFormat.Alpha8
+                            && importer.wrapMode == TextureWrapMode.Clamp;
+#endif
+
+                        if (!valid)
+                        {
+                            EditorGUILayout.HelpBox("Invalid mask import settings.", MessageType.Warning);
+
+                            GUILayout.Space(-32);
+                            using (new EditorGUILayout.HorizontalScope())
+                            {
+                                GUILayout.FlexibleSpace();
+                                if (GUILayout.Button("Fix", GUILayout.Width(60)))
+                                {
+                                    SetMaskImportSettings(importer);
+                                    AssetDatabase.Refresh();
+                                }
+                                GUILayout.Space(8);
+                            }
+                            GUILayout.Space(11);
+                        }
+                    }
+                }
+
+                EditorGUILayout.PropertyField(m_Mask);
+                EditorGUILayout.PropertyField(m_Opacity);
+            }
+        }
+
+        void SetMaskImportSettings(TextureImporter importer)
+        {
+#if UNITY_5_5_OR_NEWER
+            importer.textureType = TextureImporterType.SingleChannel;
+            //importer.alphaUsage = TextureImporterAlphaUsage.FromGrayScale;
+            importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
+            importer.textureCompression = TextureImporterCompression.Uncompressed;
+#else
+            importer.textureType = TextureImporterType.Advanced;
+            importer.grayscaleToAlpha = true;
+            importer.textureFormat = TextureImporterFormat.Alpha8;
+#endif
+
+            importer.anisoLevel = 0;
+            importer.mipmapEnabled = false;
+            importer.wrapMode = TextureWrapMode.Clamp;
+            importer.SaveAndReimport();
+        }
+    }
+}

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