From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/Monitors/ParadeMonitor.cs |  514 ++++++++++++++++++++++++++++----------------------------
 1 files changed, 257 insertions(+), 257 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/Monitors/ParadeMonitor.cs b/Assets/Plugins/PostProcessing/Editor/Monitors/ParadeMonitor.cs
index 03494b1..81a43e6 100644
--- a/Assets/Plugins/PostProcessing/Editor/Monitors/ParadeMonitor.cs
+++ b/Assets/Plugins/PostProcessing/Editor/Monitors/ParadeMonitor.cs
@@ -1,257 +1,257 @@
-using UnityEditorInternal;
-using UnityEngine;
-using UnityEngine.PostProcessing;
-
-namespace UnityEditor.PostProcessing
-{
-    public class ParadeMonitor : PostProcessingMonitor
-    {
-        static GUIContent s_MonitorTitle = new GUIContent("Parade");
-
-        ComputeShader m_ComputeShader;
-        ComputeBuffer m_Buffer;
-        Material m_Material;
-        RenderTexture m_WaveformTexture;
-        Rect m_MonitorAreaRect;
-
-        public ParadeMonitor()
-        {
-            m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
-        }
-
-        public override void Dispose()
-        {
-            GraphicsUtils.Destroy(m_Material);
-            GraphicsUtils.Destroy(m_WaveformTexture);
-
-            if (m_Buffer != null)
-                m_Buffer.Release();
-
-            m_Material = null;
-            m_WaveformTexture = null;
-            m_Buffer = null;
-        }
-
-        public override bool IsSupported()
-        {
-            return m_ComputeShader != null && GraphicsUtils.supportsDX11;
-        }
-
-        public override GUIContent GetMonitorTitle()
-        {
-            return s_MonitorTitle;
-        }
-
-        public override void OnMonitorSettings()
-        {
-            EditorGUI.BeginChangeCheck();
-
-            bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
-            float exposure = m_MonitorSettings.paradeExposure;
-
-            refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton);
-            exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
-
-            if (EditorGUI.EndChangeCheck())
-            {
-                Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed");
-                m_MonitorSettings.refreshOnPlay = refreshOnPlay;
-                m_MonitorSettings.paradeExposure = exposure;
-                InternalEditorUtility.RepaintAllViews();
-            }
-        }
-
-        public override void OnMonitorGUI(Rect r)
-        {
-            if (Event.current.type == EventType.Repaint)
-            {
-                // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
-                if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
-                    InternalEditorUtility.RepaintAllViews();
-
-                // Sizing
-                float width = m_WaveformTexture != null
-                    ? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
-                    : r.width;
-                float height = m_WaveformTexture != null
-                    ? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
-                    : r.height;
-
-                m_MonitorAreaRect = new Rect(
-                        Mathf.Floor(r.x + r.width / 2f - width / 2f),
-                        Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
-                        width, height
-                        );
-
-                if (m_WaveformTexture != null)
-                {
-                    m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure);
-
-                    var oldActive = RenderTexture.active;
-                    Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
-                    RenderTexture.active = oldActive;
-
-                    Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
-
-                    var color = Color.white;
-                    const float kTickSize = 5f;
-
-                    // Rect, lines & ticks points
-                    //  A O B P C Q D
-                    //  N           E
-                    //  M           F
-                    //  L           G
-                    //  K T J S I R H
-
-                    var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
-                    var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
-                    var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f);
-                    var K = new Vector3(A.x, H.y);
-
-                    var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f);
-                    var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f);
-
-                    var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y);
-                    var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y);
-                    var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y);
-                    var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y);
-
-                    var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
-                    var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f);
-                    var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f);
-                    var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f);
-
-                    var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y);
-                    var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y);
-                    var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y);
-
-                    var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y);
-                    var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y);
-                    var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y);
-
-                    // Borders
-                    Handles.color = color;
-                    Handles.DrawLine(A, D);
-                    Handles.DrawLine(D, H);
-                    Handles.DrawLine(H, K);
-                    Handles.DrawLine(K, new Vector3(A.x, A.y - 1f));
-
-                    Handles.DrawLine(B, J);
-                    Handles.DrawLine(C, I);
-
-                    // Vertical ticks
-                    Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
-                    Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
-                    Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
-                    Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
-                    Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y));
-
-                    Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y));
-                    Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
-                    Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
-                    Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
-                    Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
-
-                    // Horizontal ticks
-                    Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
-                    Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
-                    Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
-                    Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
-                    Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize));
-                    Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize));
-                    Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize));
-
-                    Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
-                    Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
-                    Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
-                    Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
-                    Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize));
-                    Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize));
-                    Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize));
-
-                    // Labels
-                    GUI.color = color;
-                    GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
-                    GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
-                    GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
-
-                    GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
-                    GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
-                    GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
-                }
-            }
-        }
-
-        public override void OnFrameData(RenderTexture source)
-        {
-            if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
-                return;
-
-            if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
-                return;
-
-            float ratio = ((float)source.width / (float)source.height) / 3f;
-            int h = 384;
-            int w = Mathf.FloorToInt(h * ratio);
-
-            var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
-            Graphics.Blit(source, rt);
-            ComputeWaveform(rt);
-            m_BaseEditor.Repaint();
-            RenderTexture.ReleaseTemporary(rt);
-        }
-
-        void CreateBuffer(int width, int height)
-        {
-            m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
-        }
-
-        void ComputeWaveform(RenderTexture source)
-        {
-            if (m_Buffer == null)
-            {
-                CreateBuffer(source.width, source.height);
-            }
-            else if (m_Buffer.count != (source.width * source.height))
-            {
-                m_Buffer.Release();
-                CreateBuffer(source.width, source.height);
-            }
-
-            var channels = m_MonitorSettings.waveformY
-                ? new Vector4(0f, 0f, 0f, 1f)
-                : new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
-
-            var cs = m_ComputeShader;
-
-            int kernel = cs.FindKernel("KWaveformClear");
-            cs.SetBuffer(kernel, "_Waveform", m_Buffer);
-            cs.Dispatch(kernel, source.width, 1, 1);
-
-            kernel = cs.FindKernel("KWaveform");
-            cs.SetBuffer(kernel, "_Waveform", m_Buffer);
-            cs.SetTexture(kernel, "_Source", source);
-            cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
-            cs.SetVector("_Channels", channels);
-            cs.Dispatch(kernel, source.width, 1, 1);
-
-            if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height)
-            {
-                GraphicsUtils.Destroy(m_WaveformTexture);
-                m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
-                {
-                    hideFlags = HideFlags.DontSave,
-                    wrapMode = TextureWrapMode.Clamp,
-                    filterMode = FilterMode.Bilinear
-                };
-            }
-
-            if (m_Material == null)
-                m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave };
-
-            m_Material.SetBuffer("_Waveform", m_Buffer);
-            m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
-            m_Material.SetVector("_Channels", channels);
-        }
-    }
-}
+using UnityEditorInternal;
+using UnityEngine;
+using UnityEngine.PostProcessing;
+
+namespace UnityEditor.PostProcessing
+{
+    public class ParadeMonitor : PostProcessingMonitor
+    {
+        static GUIContent s_MonitorTitle = new GUIContent("Parade");
+
+        ComputeShader m_ComputeShader;
+        ComputeBuffer m_Buffer;
+        Material m_Material;
+        RenderTexture m_WaveformTexture;
+        Rect m_MonitorAreaRect;
+
+        public ParadeMonitor()
+        {
+            m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
+        }
+
+        public override void Dispose()
+        {
+            GraphicsUtils.Destroy(m_Material);
+            GraphicsUtils.Destroy(m_WaveformTexture);
+
+            if (m_Buffer != null)
+                m_Buffer.Release();
+
+            m_Material = null;
+            m_WaveformTexture = null;
+            m_Buffer = null;
+        }
+
+        public override bool IsSupported()
+        {
+            return m_ComputeShader != null && GraphicsUtils.supportsDX11;
+        }
+
+        public override GUIContent GetMonitorTitle()
+        {
+            return s_MonitorTitle;
+        }
+
+        public override void OnMonitorSettings()
+        {
+            EditorGUI.BeginChangeCheck();
+
+            bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
+            float exposure = m_MonitorSettings.paradeExposure;
+
+            refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton);
+            exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
+
+            if (EditorGUI.EndChangeCheck())
+            {
+                Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed");
+                m_MonitorSettings.refreshOnPlay = refreshOnPlay;
+                m_MonitorSettings.paradeExposure = exposure;
+                InternalEditorUtility.RepaintAllViews();
+            }
+        }
+
+        public override void OnMonitorGUI(Rect r)
+        {
+            if (Event.current.type == EventType.Repaint)
+            {
+                // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
+                if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
+                    InternalEditorUtility.RepaintAllViews();
+
+                // Sizing
+                float width = m_WaveformTexture != null
+                    ? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
+                    : r.width;
+                float height = m_WaveformTexture != null
+                    ? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
+                    : r.height;
+
+                m_MonitorAreaRect = new Rect(
+                        Mathf.Floor(r.x + r.width / 2f - width / 2f),
+                        Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
+                        width, height
+                        );
+
+                if (m_WaveformTexture != null)
+                {
+                    m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure);
+
+                    var oldActive = RenderTexture.active;
+                    Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
+                    RenderTexture.active = oldActive;
+
+                    Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
+
+                    var color = Color.white;
+                    const float kTickSize = 5f;
+
+                    // Rect, lines & ticks points
+                    //  A O B P C Q D
+                    //  N           E
+                    //  M           F
+                    //  L           G
+                    //  K T J S I R H
+
+                    var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
+                    var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
+                    var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f);
+                    var K = new Vector3(A.x, H.y);
+
+                    var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f);
+                    var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f);
+
+                    var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y);
+                    var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y);
+                    var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y);
+                    var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y);
+
+                    var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
+                    var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f);
+                    var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f);
+                    var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f);
+
+                    var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y);
+                    var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y);
+                    var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y);
+
+                    var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y);
+                    var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y);
+                    var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y);
+
+                    // Borders
+                    Handles.color = color;
+                    Handles.DrawLine(A, D);
+                    Handles.DrawLine(D, H);
+                    Handles.DrawLine(H, K);
+                    Handles.DrawLine(K, new Vector3(A.x, A.y - 1f));
+
+                    Handles.DrawLine(B, J);
+                    Handles.DrawLine(C, I);
+
+                    // Vertical ticks
+                    Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
+                    Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
+                    Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
+                    Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
+                    Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y));
+
+                    Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y));
+                    Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
+                    Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
+                    Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
+                    Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
+
+                    // Horizontal ticks
+                    Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
+                    Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
+                    Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
+                    Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
+                    Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize));
+                    Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize));
+                    Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize));
+
+                    Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
+                    Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
+                    Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
+                    Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
+                    Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize));
+                    Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize));
+                    Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize));
+
+                    // Labels
+                    GUI.color = color;
+                    GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
+                    GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
+                    GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
+
+                    GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
+                    GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
+                    GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
+                }
+            }
+        }
+
+        public override void OnFrameData(RenderTexture source)
+        {
+            if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
+                return;
+
+            if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
+                return;
+
+            float ratio = ((float)source.width / (float)source.height) / 3f;
+            int h = 384;
+            int w = Mathf.FloorToInt(h * ratio);
+
+            var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
+            Graphics.Blit(source, rt);
+            ComputeWaveform(rt);
+            m_BaseEditor.Repaint();
+            RenderTexture.ReleaseTemporary(rt);
+        }
+
+        void CreateBuffer(int width, int height)
+        {
+            m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
+        }
+
+        void ComputeWaveform(RenderTexture source)
+        {
+            if (m_Buffer == null)
+            {
+                CreateBuffer(source.width, source.height);
+            }
+            else if (m_Buffer.count != (source.width * source.height))
+            {
+                m_Buffer.Release();
+                CreateBuffer(source.width, source.height);
+            }
+
+            var channels = m_MonitorSettings.waveformY
+                ? new Vector4(0f, 0f, 0f, 1f)
+                : new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
+
+            var cs = m_ComputeShader;
+
+            int kernel = cs.FindKernel("KWaveformClear");
+            cs.SetBuffer(kernel, "_Waveform", m_Buffer);
+            cs.Dispatch(kernel, source.width, 1, 1);
+
+            kernel = cs.FindKernel("KWaveform");
+            cs.SetBuffer(kernel, "_Waveform", m_Buffer);
+            cs.SetTexture(kernel, "_Source", source);
+            cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
+            cs.SetVector("_Channels", channels);
+            cs.Dispatch(kernel, source.width, 1, 1);
+
+            if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height)
+            {
+                GraphicsUtils.Destroy(m_WaveformTexture);
+                m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
+                {
+                    hideFlags = HideFlags.DontSave,
+                    wrapMode = TextureWrapMode.Clamp,
+                    filterMode = FilterMode.Bilinear
+                };
+            }
+
+            if (m_Material == null)
+                m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave };
+
+            m_Material.SetBuffer("_Waveform", m_Buffer);
+            m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
+            m_Material.SetVector("_Channels", channels);
+        }
+    }
+}

--
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