From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Editor/PostProcessingFactory.cs |   70 +++++++++++++++++-----------------
 1 files changed, 35 insertions(+), 35 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Editor/PostProcessingFactory.cs b/Assets/Plugins/PostProcessing/Editor/PostProcessingFactory.cs
index 6ac50f2..dc314bd 100644
--- a/Assets/Plugins/PostProcessing/Editor/PostProcessingFactory.cs
+++ b/Assets/Plugins/PostProcessing/Editor/PostProcessingFactory.cs
@@ -1,35 +1,35 @@
-using UnityEngine;
-using UnityEngine.PostProcessing;
-using UnityEditor.ProjectWindowCallback;
-using System.IO;
-
-namespace UnityEditor.PostProcessing
-{
-    public class PostProcessingFactory
-    {
-        [MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
-        static void MenuCreatePostProcessingProfile()
-        {
-            var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
-            ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
-        }
-
-        internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
-        {
-            var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
-            profile.name = Path.GetFileName(path);
-            profile.fog.enabled = true;
-            AssetDatabase.CreateAsset(profile, path);
-            return profile;
-        }
-    }
-
-    class DoCreatePostProcessingProfile : EndNameEditAction
-    {
-        public override void Action(int instanceId, string pathName, string resourceFile)
-        {
-            PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
-            ProjectWindowUtil.ShowCreatedAsset(profile);
-        }
-    }
-}
+using UnityEngine;
+using UnityEngine.PostProcessing;
+using UnityEditor.ProjectWindowCallback;
+using System.IO;
+
+namespace UnityEditor.PostProcessing
+{
+    public class PostProcessingFactory
+    {
+        [MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
+        static void MenuCreatePostProcessingProfile()
+        {
+            var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
+            ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
+        }
+
+        internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
+        {
+            var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
+            profile.name = Path.GetFileName(path);
+            profile.fog.enabled = true;
+            AssetDatabase.CreateAsset(profile, path);
+            return profile;
+        }
+    }
+
+    class DoCreatePostProcessingProfile : EndNameEditAction
+    {
+        public override void Action(int instanceId, string pathName, string resourceFile)
+        {
+            PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
+            ProjectWindowUtil.ShowCreatedAsset(profile);
+        }
+    }
+}

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