From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Resources/Shaders/Blit.shader |   98 ++++++++++++++++++++++++------------------------
 1 files changed, 49 insertions(+), 49 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Resources/Shaders/Blit.shader b/Assets/Plugins/PostProcessing/Resources/Shaders/Blit.shader
index 3a6c07f..35f3248 100644
--- a/Assets/Plugins/PostProcessing/Resources/Shaders/Blit.shader
+++ b/Assets/Plugins/PostProcessing/Resources/Shaders/Blit.shader
@@ -1,49 +1,49 @@
-Shader "Hidden/Post FX/Blit"
-{
-    Properties
-    {
-        _MainTex("Main Texture", 2D) = "white" {}
-    }
-
-    CGINCLUDE
-
-        #include "UnityCG.cginc"
-        #include "Common.cginc"
-
-        struct Varyings
-        {
-            float2 uv : TEXCOORD0;
-            float4 vertex : SV_POSITION;
-        };
-
-        Varyings VertBlit(AttributesDefault v)
-        {
-            Varyings o;
-            o.vertex = UnityObjectToClipPos(v.vertex);
-            o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord, _MainTex_ST);
-            return o;
-        }
-
-        half4 FragBlit(Varyings i) : SV_Target
-        {
-            half4 col = tex2D(_MainTex, i.uv);
-            return col;
-        }
-
-    ENDCG
-
-    SubShader
-    {
-        Cull Off ZWrite Off ZTest Always
-
-        Pass
-        {
-            CGPROGRAM
-
-                #pragma vertex VertBlit
-                #pragma fragment FragBlit
-
-            ENDCG
-        }
-    }
-}
+Shader "Hidden/Post FX/Blit"
+{
+    Properties
+    {
+        _MainTex("Main Texture", 2D) = "white" {}
+    }
+
+    CGINCLUDE
+
+        #include "UnityCG.cginc"
+        #include "Common.cginc"
+
+        struct Varyings
+        {
+            float2 uv : TEXCOORD0;
+            float4 vertex : SV_POSITION;
+        };
+
+        Varyings VertBlit(AttributesDefault v)
+        {
+            Varyings o;
+            o.vertex = UnityObjectToClipPos(v.vertex);
+            o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord, _MainTex_ST);
+            return o;
+        }
+
+        half4 FragBlit(Varyings i) : SV_Target
+        {
+            half4 col = tex2D(_MainTex, i.uv);
+            return col;
+        }
+
+    ENDCG
+
+    SubShader
+    {
+        Cull Off ZWrite Off ZTest Always
+
+        Pass
+        {
+            CGPROGRAM
+
+                #pragma vertex VertBlit
+                #pragma fragment FragBlit
+
+            ENDCG
+        }
+    }
+}

--
Gitblit v1.8.0