From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Resources/Shaders/DepthOfField.shader |  424 ++++++++++++++++++++++++++--------------------------
 1 files changed, 212 insertions(+), 212 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Resources/Shaders/DepthOfField.shader b/Assets/Plugins/PostProcessing/Resources/Shaders/DepthOfField.shader
index ca9830c..e97a145 100644
--- a/Assets/Plugins/PostProcessing/Resources/Shaders/DepthOfField.shader
+++ b/Assets/Plugins/PostProcessing/Resources/Shaders/DepthOfField.shader
@@ -1,212 +1,212 @@
-Shader "Hidden/Post FX/Depth Of Field"
-{
-    Properties
-    {
-        _MainTex ("", 2D) = "black"
-    }
-
-    CGINCLUDE
-        #pragma exclude_renderers d3d11_9x
-    ENDCG
-
-    // SubShader with SM 5.0 support
-    // Gather intrinsics are used to reduce texture sample count.
-    SubShader
-    {
-        Cull Off ZWrite Off ZTest Always
-
-        Pass // 0
-        {
-            Name "CoC Calculation"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragCoC
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 1
-        {
-            Name "CoC Temporal Filter"
-            CGPROGRAM
-                #pragma target 5.0
-                #pragma vertex VertDOF
-                #pragma fragment FragTempFilter
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 2
-        {
-            Name "Downsample and Prefilter"
-            CGPROGRAM
-                #pragma target 5.0
-                #pragma vertex VertDOF
-                #pragma fragment FragPrefilter
-                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 3
-        {
-            Name "Bokeh Filter (small)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_SMALL
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 4
-        {
-            Name "Bokeh Filter (medium)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_MEDIUM
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 5
-        {
-            Name "Bokeh Filter (large)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_LARGE
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 6
-        {
-            Name "Bokeh Filter (very large)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_VERYLARGE
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 7
-        {
-            Name "Postfilter"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragPostBlur
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-    }
-
-    // Fallback SubShader with SM 3.0
-    SubShader
-    {
-        Cull Off ZWrite Off ZTest Always
-
-        Pass // 0
-        {
-            Name "CoC Calculation"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragCoC
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 1
-        {
-            Name "CoC Temporal Filter"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragTempFilter
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 2
-        {
-            Name "Downsample and Prefilter"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragPrefilter
-                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 3
-        {
-            Name "Bokeh Filter (small)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_SMALL
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 4
-        {
-            Name "Bokeh Filter (medium)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_MEDIUM
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 5
-        {
-            Name "Bokeh Filter (large)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_LARGE
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 6
-        {
-            Name "Bokeh Filter (very large)"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragBlur
-                #define KERNEL_VERYLARGE
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-
-        Pass // 7
-        {
-            Name "Postfilter"
-            CGPROGRAM
-                #pragma target 3.0
-                #pragma vertex VertDOF
-                #pragma fragment FragPostBlur
-                #include "DepthOfField.cginc"
-            ENDCG
-        }
-    }
-
-    FallBack Off
-}
+Shader "Hidden/Post FX/Depth Of Field"
+{
+    Properties
+    {
+        _MainTex ("", 2D) = "black"
+    }
+
+    CGINCLUDE
+        #pragma exclude_renderers d3d11_9x
+    ENDCG
+
+    // SubShader with SM 5.0 support
+    // Gather intrinsics are used to reduce texture sample count.
+    SubShader
+    {
+        Cull Off ZWrite Off ZTest Always
+
+        Pass // 0
+        {
+            Name "CoC Calculation"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragCoC
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 1
+        {
+            Name "CoC Temporal Filter"
+            CGPROGRAM
+                #pragma target 5.0
+                #pragma vertex VertDOF
+                #pragma fragment FragTempFilter
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 2
+        {
+            Name "Downsample and Prefilter"
+            CGPROGRAM
+                #pragma target 5.0
+                #pragma vertex VertDOF
+                #pragma fragment FragPrefilter
+                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 3
+        {
+            Name "Bokeh Filter (small)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_SMALL
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 4
+        {
+            Name "Bokeh Filter (medium)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_MEDIUM
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 5
+        {
+            Name "Bokeh Filter (large)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_LARGE
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 6
+        {
+            Name "Bokeh Filter (very large)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_VERYLARGE
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 7
+        {
+            Name "Postfilter"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragPostBlur
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+    }
+
+    // Fallback SubShader with SM 3.0
+    SubShader
+    {
+        Cull Off ZWrite Off ZTest Always
+
+        Pass // 0
+        {
+            Name "CoC Calculation"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragCoC
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 1
+        {
+            Name "CoC Temporal Filter"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragTempFilter
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 2
+        {
+            Name "Downsample and Prefilter"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragPrefilter
+                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 3
+        {
+            Name "Bokeh Filter (small)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_SMALL
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 4
+        {
+            Name "Bokeh Filter (medium)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_MEDIUM
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 5
+        {
+            Name "Bokeh Filter (large)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_LARGE
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 6
+        {
+            Name "Bokeh Filter (very large)"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragBlur
+                #define KERNEL_VERYLARGE
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+
+        Pass // 7
+        {
+            Name "Postfilter"
+            CGPROGRAM
+                #pragma target 3.0
+                #pragma vertex VertDOF
+                #pragma fragment FragPostBlur
+                #include "DepthOfField.cginc"
+            ENDCG
+        }
+    }
+
+    FallBack Off
+}

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