From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader |  246 ++++++++++++++++++++++++------------------------
 1 files changed, 123 insertions(+), 123 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader b/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
index a5ab97d..df28d23 100644
--- a/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
+++ b/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
@@ -1,123 +1,123 @@
-Shader "Hidden/Post FX/Motion Blur"
-{
-    CGINCLUDE
-
-        #pragma target 3.0
-
-    ENDCG
-
-    SubShader
-    {
-        Cull Off ZWrite Off ZTest Always
-
-        // (0) Velocity texture setup
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertDefault
-                #pragma fragment FragVelocitySetup
-
-            ENDCG
-        }
-
-        // (1) TileMax filter (2 pixel width with normalization)
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertDefault
-                #pragma fragment FragTileMax1
-
-            ENDCG
-        }
-
-        //  (2) TileMax filter (2 pixel width)
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertDefault
-                #pragma fragment FragTileMax2
-
-            ENDCG
-        }
-
-        // (3) TileMax filter (variable width)
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertDefault
-                #pragma fragment FragTileMaxV
-
-            ENDCG
-        }
-
-        // (4) NeighborMax filter
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertDefault
-                #pragma fragment FragNeighborMax
-
-            ENDCG
-        }
-
-        // (5) Reconstruction filter
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertMultitex
-                #pragma fragment FragReconstruction
-
-            ENDCG
-        }
-
-        // (6) Frame compression
-        Pass
-        {
-            CGPROGRAM
-
-                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
-                #include "MotionBlur.cginc"
-                #pragma vertex VertFrameCompress
-                #pragma fragment FragFrameCompress
-
-            ENDCG
-        }
-
-        // (7) Frame blending
-        Pass
-        {
-            CGPROGRAM
-
-                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
-                #include "MotionBlur.cginc"
-                #pragma vertex VertMultitex
-                #pragma fragment FragFrameBlending
-
-            ENDCG
-        }
-
-        // (8) Frame blending (without chroma subsampling)
-        Pass
-        {
-            CGPROGRAM
-
-                #include "MotionBlur.cginc"
-                #pragma vertex VertMultitex
-                #pragma fragment FragFrameBlendingRaw
-
-            ENDCG
-        }
-    }
-}
+Shader "Hidden/Post FX/Motion Blur"
+{
+    CGINCLUDE
+
+        #pragma target 3.0
+
+    ENDCG
+
+    SubShader
+    {
+        Cull Off ZWrite Off ZTest Always
+
+        // (0) Velocity texture setup
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertDefault
+                #pragma fragment FragVelocitySetup
+
+            ENDCG
+        }
+
+        // (1) TileMax filter (2 pixel width with normalization)
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertDefault
+                #pragma fragment FragTileMax1
+
+            ENDCG
+        }
+
+        //  (2) TileMax filter (2 pixel width)
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertDefault
+                #pragma fragment FragTileMax2
+
+            ENDCG
+        }
+
+        // (3) TileMax filter (variable width)
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertDefault
+                #pragma fragment FragTileMaxV
+
+            ENDCG
+        }
+
+        // (4) NeighborMax filter
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertDefault
+                #pragma fragment FragNeighborMax
+
+            ENDCG
+        }
+
+        // (5) Reconstruction filter
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertMultitex
+                #pragma fragment FragReconstruction
+
+            ENDCG
+        }
+
+        // (6) Frame compression
+        Pass
+        {
+            CGPROGRAM
+
+                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+                #include "MotionBlur.cginc"
+                #pragma vertex VertFrameCompress
+                #pragma fragment FragFrameCompress
+
+            ENDCG
+        }
+
+        // (7) Frame blending
+        Pass
+        {
+            CGPROGRAM
+
+                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+                #include "MotionBlur.cginc"
+                #pragma vertex VertMultitex
+                #pragma fragment FragFrameBlending
+
+            ENDCG
+        }
+
+        // (8) Frame blending (without chroma subsampling)
+        Pass
+        {
+            CGPROGRAM
+
+                #include "MotionBlur.cginc"
+                #pragma vertex VertMultitex
+                #pragma fragment FragFrameBlendingRaw
+
+            ENDCG
+        }
+    }
+}

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