From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader | 246 ++++++++++++++++++++++++------------------------
1 files changed, 123 insertions(+), 123 deletions(-)
diff --git a/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader b/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
index a5ab97d..df28d23 100644
--- a/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
+++ b/Assets/Plugins/PostProcessing/Resources/Shaders/MotionBlur.shader
@@ -1,123 +1,123 @@
-Shader "Hidden/Post FX/Motion Blur"
-{
- CGINCLUDE
-
- #pragma target 3.0
-
- ENDCG
-
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
-
- // (0) Velocity texture setup
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertDefault
- #pragma fragment FragVelocitySetup
-
- ENDCG
- }
-
- // (1) TileMax filter (2 pixel width with normalization)
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertDefault
- #pragma fragment FragTileMax1
-
- ENDCG
- }
-
- // (2) TileMax filter (2 pixel width)
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertDefault
- #pragma fragment FragTileMax2
-
- ENDCG
- }
-
- // (3) TileMax filter (variable width)
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertDefault
- #pragma fragment FragTileMaxV
-
- ENDCG
- }
-
- // (4) NeighborMax filter
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertDefault
- #pragma fragment FragNeighborMax
-
- ENDCG
- }
-
- // (5) Reconstruction filter
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertMultitex
- #pragma fragment FragReconstruction
-
- ENDCG
- }
-
- // (6) Frame compression
- Pass
- {
- CGPROGRAM
-
- #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
- #include "MotionBlur.cginc"
- #pragma vertex VertFrameCompress
- #pragma fragment FragFrameCompress
-
- ENDCG
- }
-
- // (7) Frame blending
- Pass
- {
- CGPROGRAM
-
- #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
- #include "MotionBlur.cginc"
- #pragma vertex VertMultitex
- #pragma fragment FragFrameBlending
-
- ENDCG
- }
-
- // (8) Frame blending (without chroma subsampling)
- Pass
- {
- CGPROGRAM
-
- #include "MotionBlur.cginc"
- #pragma vertex VertMultitex
- #pragma fragment FragFrameBlendingRaw
-
- ENDCG
- }
- }
-}
+Shader "Hidden/Post FX/Motion Blur"
+{
+ CGINCLUDE
+
+ #pragma target 3.0
+
+ ENDCG
+
+ SubShader
+ {
+ Cull Off ZWrite Off ZTest Always
+
+ // (0) Velocity texture setup
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertDefault
+ #pragma fragment FragVelocitySetup
+
+ ENDCG
+ }
+
+ // (1) TileMax filter (2 pixel width with normalization)
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertDefault
+ #pragma fragment FragTileMax1
+
+ ENDCG
+ }
+
+ // (2) TileMax filter (2 pixel width)
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertDefault
+ #pragma fragment FragTileMax2
+
+ ENDCG
+ }
+
+ // (3) TileMax filter (variable width)
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertDefault
+ #pragma fragment FragTileMaxV
+
+ ENDCG
+ }
+
+ // (4) NeighborMax filter
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertDefault
+ #pragma fragment FragNeighborMax
+
+ ENDCG
+ }
+
+ // (5) Reconstruction filter
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertMultitex
+ #pragma fragment FragReconstruction
+
+ ENDCG
+ }
+
+ // (6) Frame compression
+ Pass
+ {
+ CGPROGRAM
+
+ #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+ #include "MotionBlur.cginc"
+ #pragma vertex VertFrameCompress
+ #pragma fragment FragFrameCompress
+
+ ENDCG
+ }
+
+ // (7) Frame blending
+ Pass
+ {
+ CGPROGRAM
+
+ #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
+ #include "MotionBlur.cginc"
+ #pragma vertex VertMultitex
+ #pragma fragment FragFrameBlending
+
+ ENDCG
+ }
+
+ // (8) Frame blending (without chroma subsampling)
+ Pass
+ {
+ CGPROGRAM
+
+ #include "MotionBlur.cginc"
+ #pragma vertex VertMultitex
+ #pragma fragment FragFrameBlendingRaw
+
+ ENDCG
+ }
+ }
+}
--
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