From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs |  126 +++++++++++++++++++++---------------------
 1 files changed, 63 insertions(+), 63 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
index 8d67c65..d863aa3 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
@@ -1,63 +1,63 @@
-namespace UnityEngine.PostProcessing
-{
-    public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture<ChromaticAberrationModel>
-    {
-        static class Uniforms
-        {
-            internal static readonly int _ChromaticAberration_Amount   = Shader.PropertyToID("_ChromaticAberration_Amount");
-            internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum");
-        }
-
-        Texture2D m_SpectrumLut;
-
-        public override bool active
-        {
-            get
-            {
-                return model != null && model.enabled
-                       && model.settings.intensity > 0f
-                       && !context.interrupted;
-            }
-        }
-
-        public override void OnDisable()
-        {
-            GraphicsUtils.Destroy(m_SpectrumLut);
-            m_SpectrumLut = null;
-        }
-
-        public override void Prepare(Material uberMaterial)
-        {
-            var settings = model.settings;
-            var spectralLut = settings.spectralTexture;
-
-            if (spectralLut == null)
-            {
-                if (m_SpectrumLut == null)
-                {
-                    m_SpectrumLut = new Texture2D(3, 1, TextureFormat.RGB24, false)
-                    {
-                        name = "Chromatic Aberration Spectrum Lookup",
-                        filterMode = FilterMode.Bilinear,
-                        wrapMode = TextureWrapMode.Clamp,
-                        anisoLevel = 0,
-                        hideFlags = HideFlags.DontSave
-                    };
-
-                    var pixels = new Color[3];
-                    pixels[0] = new Color(1f, 0f, 0f);
-                    pixels[1] = new Color(0f, 1f, 0f);
-                    pixels[2] = new Color(0f, 0f, 1f);
-                    m_SpectrumLut.SetPixels(pixels);
-                    m_SpectrumLut.Apply();
-                }
-
-                spectralLut = m_SpectrumLut;
-            }
-
-            uberMaterial.EnableKeyword("CHROMATIC_ABERRATION");
-            uberMaterial.SetFloat(Uniforms._ChromaticAberration_Amount, settings.intensity * 0.03f);
-            uberMaterial.SetTexture(Uniforms._ChromaticAberration_Spectrum, spectralLut);
-        }
-    }
-}
+namespace UnityEngine.PostProcessing
+{
+    public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture<ChromaticAberrationModel>
+    {
+        static class Uniforms
+        {
+            internal static readonly int _ChromaticAberration_Amount   = Shader.PropertyToID("_ChromaticAberration_Amount");
+            internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum");
+        }
+
+        Texture2D m_SpectrumLut;
+
+        public override bool active
+        {
+            get
+            {
+                return model != null && model.enabled
+                       && model.settings.intensity > 0f
+                       && !context.interrupted;
+            }
+        }
+
+        public override void OnDisable()
+        {
+            GraphicsUtils.Destroy(m_SpectrumLut);
+            m_SpectrumLut = null;
+        }
+
+        public override void Prepare(Material uberMaterial)
+        {
+            var settings = model.settings;
+            var spectralLut = settings.spectralTexture;
+
+            if (spectralLut == null)
+            {
+                if (m_SpectrumLut == null)
+                {
+                    m_SpectrumLut = new Texture2D(3, 1, TextureFormat.RGB24, false)
+                    {
+                        name = "Chromatic Aberration Spectrum Lookup",
+                        filterMode = FilterMode.Bilinear,
+                        wrapMode = TextureWrapMode.Clamp,
+                        anisoLevel = 0,
+                        hideFlags = HideFlags.DontSave
+                    };
+
+                    var pixels = new Color[3];
+                    pixels[0] = new Color(1f, 0f, 0f);
+                    pixels[1] = new Color(0f, 1f, 0f);
+                    pixels[2] = new Color(0f, 0f, 1f);
+                    m_SpectrumLut.SetPixels(pixels);
+                    m_SpectrumLut.Apply();
+                }
+
+                spectralLut = m_SpectrumLut;
+            }
+
+            uberMaterial.EnableKeyword("CHROMATIC_ABERRATION");
+            uberMaterial.SetFloat(Uniforms._ChromaticAberration_Amount, settings.intensity * 0.03f);
+            uberMaterial.SetTexture(Uniforms._ChromaticAberration_Spectrum, spectralLut);
+        }
+    }
+}

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