From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs |  142 +++++++++++++++++++++++-----------------------
 1 files changed, 71 insertions(+), 71 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
index b6d6ddd..8f0d843 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
@@ -1,71 +1,71 @@
-namespace UnityEngine.PostProcessing
-{
-    public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
-    {
-        static class Uniforms
-        {
-            internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
-            internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
-        }
-
-        public override bool active
-        {
-            get
-            {
-                return model != null && model.enabled
-                       && !context.interrupted;
-            }
-        }
-
-        // Holds 64 64x64 Alpha8 textures (256kb total)
-        Texture2D[] noiseTextures;
-        int textureIndex = 0;
-
-        const int k_TextureCount = 64;
-
-        public override void OnDisable()
-        {
-            noiseTextures = null;
-        }
-
-        void LoadNoiseTextures()
-        {
-            noiseTextures = new Texture2D[k_TextureCount];
-
-            for (int i = 0; i < k_TextureCount; i++)
-                noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i);
-        }
-
-        public override void Prepare(Material uberMaterial)
-        {
-            float rndOffsetX;
-            float rndOffsetY;
-
-#if POSTFX_DEBUG_STATIC_DITHERING
-            textureIndex = 0;
-            rndOffsetX = 0f;
-            rndOffsetY = 0f;
-#else
-            if (++textureIndex >= k_TextureCount)
-                textureIndex = 0;
-
-            rndOffsetX = Random.value;
-            rndOffsetY = Random.value;
-#endif
-
-            if (noiseTextures == null)
-                LoadNoiseTextures();
-
-            var noiseTex = noiseTextures[textureIndex];
-
-            uberMaterial.EnableKeyword("DITHERING");
-            uberMaterial.SetTexture(Uniforms._DitheringTex, noiseTex);
-            uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4(
-                (float)context.width / (float)noiseTex.width,
-                (float)context.height / (float)noiseTex.height,
-                rndOffsetX,
-                rndOffsetY
-            ));
-        }
-    }
-}
+namespace UnityEngine.PostProcessing
+{
+    public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
+    {
+        static class Uniforms
+        {
+            internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
+            internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
+        }
+
+        public override bool active
+        {
+            get
+            {
+                return model != null && model.enabled
+                       && !context.interrupted;
+            }
+        }
+
+        // Holds 64 64x64 Alpha8 textures (256kb total)
+        Texture2D[] noiseTextures;
+        int textureIndex = 0;
+
+        const int k_TextureCount = 64;
+
+        public override void OnDisable()
+        {
+            noiseTextures = null;
+        }
+
+        void LoadNoiseTextures()
+        {
+            noiseTextures = new Texture2D[k_TextureCount];
+
+            for (int i = 0; i < k_TextureCount; i++)
+                noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i);
+        }
+
+        public override void Prepare(Material uberMaterial)
+        {
+            float rndOffsetX;
+            float rndOffsetY;
+
+#if POSTFX_DEBUG_STATIC_DITHERING
+            textureIndex = 0;
+            rndOffsetX = 0f;
+            rndOffsetY = 0f;
+#else
+            if (++textureIndex >= k_TextureCount)
+                textureIndex = 0;
+
+            rndOffsetX = Random.value;
+            rndOffsetY = Random.value;
+#endif
+
+            if (noiseTextures == null)
+                LoadNoiseTextures();
+
+            var noiseTex = noiseTextures[textureIndex];
+
+            uberMaterial.EnableKeyword("DITHERING");
+            uberMaterial.SetTexture(Uniforms._DitheringTex, noiseTex);
+            uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4(
+                (float)context.width / (float)noiseTex.width,
+                (float)context.height / (float)noiseTex.height,
+                rndOffsetX,
+                rndOffsetY
+            ));
+        }
+    }
+}

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