From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs | 142 +++++++++++++++++++++++-----------------------
1 files changed, 71 insertions(+), 71 deletions(-)
diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
index b6d6ddd..8f0d843 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/DitheringComponent.cs
@@ -1,71 +1,71 @@
-namespace UnityEngine.PostProcessing
-{
- public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
- {
- static class Uniforms
- {
- internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
- internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
- }
-
- public override bool active
- {
- get
- {
- return model != null && model.enabled
- && !context.interrupted;
- }
- }
-
- // Holds 64 64x64 Alpha8 textures (256kb total)
- Texture2D[] noiseTextures;
- int textureIndex = 0;
-
- const int k_TextureCount = 64;
-
- public override void OnDisable()
- {
- noiseTextures = null;
- }
-
- void LoadNoiseTextures()
- {
- noiseTextures = new Texture2D[k_TextureCount];
-
- for (int i = 0; i < k_TextureCount; i++)
- noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i);
- }
-
- public override void Prepare(Material uberMaterial)
- {
- float rndOffsetX;
- float rndOffsetY;
-
-#if POSTFX_DEBUG_STATIC_DITHERING
- textureIndex = 0;
- rndOffsetX = 0f;
- rndOffsetY = 0f;
-#else
- if (++textureIndex >= k_TextureCount)
- textureIndex = 0;
-
- rndOffsetX = Random.value;
- rndOffsetY = Random.value;
-#endif
-
- if (noiseTextures == null)
- LoadNoiseTextures();
-
- var noiseTex = noiseTextures[textureIndex];
-
- uberMaterial.EnableKeyword("DITHERING");
- uberMaterial.SetTexture(Uniforms._DitheringTex, noiseTex);
- uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4(
- (float)context.width / (float)noiseTex.width,
- (float)context.height / (float)noiseTex.height,
- rndOffsetX,
- rndOffsetY
- ));
- }
- }
-}
+namespace UnityEngine.PostProcessing
+{
+ public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
+ {
+ static class Uniforms
+ {
+ internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
+ internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
+ }
+
+ public override bool active
+ {
+ get
+ {
+ return model != null && model.enabled
+ && !context.interrupted;
+ }
+ }
+
+ // Holds 64 64x64 Alpha8 textures (256kb total)
+ Texture2D[] noiseTextures;
+ int textureIndex = 0;
+
+ const int k_TextureCount = 64;
+
+ public override void OnDisable()
+ {
+ noiseTextures = null;
+ }
+
+ void LoadNoiseTextures()
+ {
+ noiseTextures = new Texture2D[k_TextureCount];
+
+ for (int i = 0; i < k_TextureCount; i++)
+ noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i);
+ }
+
+ public override void Prepare(Material uberMaterial)
+ {
+ float rndOffsetX;
+ float rndOffsetY;
+
+#if POSTFX_DEBUG_STATIC_DITHERING
+ textureIndex = 0;
+ rndOffsetX = 0f;
+ rndOffsetY = 0f;
+#else
+ if (++textureIndex >= k_TextureCount)
+ textureIndex = 0;
+
+ rndOffsetX = Random.value;
+ rndOffsetY = Random.value;
+#endif
+
+ if (noiseTextures == null)
+ LoadNoiseTextures();
+
+ var noiseTex = noiseTextures[textureIndex];
+
+ uberMaterial.EnableKeyword("DITHERING");
+ uberMaterial.SetTexture(Uniforms._DitheringTex, noiseTex);
+ uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4(
+ (float)context.width / (float)noiseTex.width,
+ (float)context.height / (float)noiseTex.height,
+ rndOffsetX,
+ rndOffsetY
+ ));
+ }
+ }
+}
--
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