From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Components/UserLutComponent.cs |   92 +++++++++++++++++++++++-----------------------
 1 files changed, 46 insertions(+), 46 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/UserLutComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/UserLutComponent.cs
index d6bb9d9..7561d2a 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/UserLutComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/UserLutComponent.cs
@@ -1,46 +1,46 @@
-namespace UnityEngine.PostProcessing
-{
-    public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
-    {
-        static class Uniforms
-        {
-            internal static readonly int _UserLut        = Shader.PropertyToID("_UserLut");
-            internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
-        }
-
-        public override bool active
-        {
-            get
-            {
-                if (model==null)
-                {
-                    return false;
-                }
-                else
-                {
-                    var settings = model.settings;
-                    return model != null && model.enabled
-                           && settings.lut != null
-                           && settings.contribution > 0f
-                           && settings.lut.height == (int)Mathf.Sqrt(settings.lut.width)
-                           && !context.interrupted;
-                }
-            }
-        }
-
-        public override void Prepare(Material uberMaterial)
-        {
-            var settings = model.settings;
-            uberMaterial.EnableKeyword("USER_LUT");
-            uberMaterial.SetTexture(Uniforms._UserLut, settings.lut);
-            uberMaterial.SetVector(Uniforms._UserLut_Params, new Vector4(1f / settings.lut.width, 1f / settings.lut.height, settings.lut.height - 1f, settings.contribution));
-        }
-
-        public void OnGUI()
-        {
-            var settings = model.settings;
-            var rect = new Rect(context.viewport.x * Screen.width + 8f, 8f, settings.lut.width, settings.lut.height);
-            GUI.DrawTexture(rect, settings.lut);
-        }
-    }
-}
+namespace UnityEngine.PostProcessing
+{
+    public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
+    {
+        static class Uniforms
+        {
+            internal static readonly int _UserLut        = Shader.PropertyToID("_UserLut");
+            internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
+        }
+
+        public override bool active
+        {
+            get
+            {
+                if (model==null)
+                {
+                    return false;
+                }
+                else
+                {
+                    var settings = model.settings;
+                    return model != null && model.enabled
+                           && settings.lut != null
+                           && settings.contribution > 0f
+                           && settings.lut.height == (int)Mathf.Sqrt(settings.lut.width)
+                           && !context.interrupted;
+                }
+            }
+        }
+
+        public override void Prepare(Material uberMaterial)
+        {
+            var settings = model.settings;
+            uberMaterial.EnableKeyword("USER_LUT");
+            uberMaterial.SetTexture(Uniforms._UserLut, settings.lut);
+            uberMaterial.SetVector(Uniforms._UserLut_Params, new Vector4(1f / settings.lut.width, 1f / settings.lut.height, settings.lut.height - 1f, settings.contribution));
+        }
+
+        public void OnGUI()
+        {
+            var settings = model.settings;
+            var rect = new Rect(context.viewport.x * Screen.width + 8f, 8f, settings.lut.width, settings.lut.height);
+            GUI.DrawTexture(rect, settings.lut);
+        }
+    }
+}

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