From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs |   92 +++++++++++++++++++++++-----------------------
 1 files changed, 46 insertions(+), 46 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
index c9f3fca..0e9c72e 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
@@ -1,46 +1,46 @@
-namespace UnityEngine.PostProcessing
-{
-    public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
-    {
-        static class Uniforms
-        {
-            internal static readonly int _Vignette_Color    = Shader.PropertyToID("_Vignette_Color");
-            internal static readonly int _Vignette_Center   = Shader.PropertyToID("_Vignette_Center");
-            internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
-            internal static readonly int _Vignette_Mask     = Shader.PropertyToID("_Vignette_Mask");
-            internal static readonly int _Vignette_Opacity  = Shader.PropertyToID("_Vignette_Opacity");
-        }
-
-        public override bool active
-        {
-            get
-            {
-                return model != null && model.enabled
-                       && !context.interrupted;
-            }
-        }
-
-        public override void Prepare(Material uberMaterial)
-        {
-            var settings = model.settings;
-            uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
-
-            if (settings.mode == VignetteModel.Mode.Classic)
-            {
-                uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
-                uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
-                float roundness = (1f - settings.roundness) * 6f + settings.roundness;
-                uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector4(settings.intensity * 3f, settings.smoothness * 5f, roundness, settings.rounded ? 1f : 0f));
-            }
-            else if (settings.mode == VignetteModel.Mode.Masked)
-            {
-                if (settings.mask != null && settings.opacity > 0f)
-                {
-                    uberMaterial.EnableKeyword("VIGNETTE_MASKED");
-                    uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
-                    uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
-                }
-            }
-        }
-    }
-}
+namespace UnityEngine.PostProcessing
+{
+    public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
+    {
+        static class Uniforms
+        {
+            internal static readonly int _Vignette_Color    = Shader.PropertyToID("_Vignette_Color");
+            internal static readonly int _Vignette_Center   = Shader.PropertyToID("_Vignette_Center");
+            internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
+            internal static readonly int _Vignette_Mask     = Shader.PropertyToID("_Vignette_Mask");
+            internal static readonly int _Vignette_Opacity  = Shader.PropertyToID("_Vignette_Opacity");
+        }
+
+        public override bool active
+        {
+            get
+            {
+                return model != null && model.enabled
+                       && !context.interrupted;
+            }
+        }
+
+        public override void Prepare(Material uberMaterial)
+        {
+            var settings = model.settings;
+            uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
+
+            if (settings.mode == VignetteModel.Mode.Classic)
+            {
+                uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
+                uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
+                float roundness = (1f - settings.roundness) * 6f + settings.roundness;
+                uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector4(settings.intensity * 3f, settings.smoothness * 5f, roundness, settings.rounded ? 1f : 0f));
+            }
+            else if (settings.mode == VignetteModel.Mode.Masked)
+            {
+                if (settings.mask != null && settings.opacity > 0f)
+                {
+                    uberMaterial.EnableKeyword("VIGNETTE_MASKED");
+                    uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
+                    uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
+                }
+            }
+        }
+    }
+}

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