From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs | 92 +++++++++++++++++++++++-----------------------
1 files changed, 46 insertions(+), 46 deletions(-)
diff --git a/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs b/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
index c9f3fca..0e9c72e 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Components/VignetteComponent.cs
@@ -1,46 +1,46 @@
-namespace UnityEngine.PostProcessing
-{
- public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
- {
- static class Uniforms
- {
- internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
- internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
- internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
- internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
- internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
- }
-
- public override bool active
- {
- get
- {
- return model != null && model.enabled
- && !context.interrupted;
- }
- }
-
- public override void Prepare(Material uberMaterial)
- {
- var settings = model.settings;
- uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
-
- if (settings.mode == VignetteModel.Mode.Classic)
- {
- uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
- uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
- float roundness = (1f - settings.roundness) * 6f + settings.roundness;
- uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector4(settings.intensity * 3f, settings.smoothness * 5f, roundness, settings.rounded ? 1f : 0f));
- }
- else if (settings.mode == VignetteModel.Mode.Masked)
- {
- if (settings.mask != null && settings.opacity > 0f)
- {
- uberMaterial.EnableKeyword("VIGNETTE_MASKED");
- uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
- uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
- }
- }
- }
- }
-}
+namespace UnityEngine.PostProcessing
+{
+ public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
+ {
+ static class Uniforms
+ {
+ internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
+ internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
+ internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
+ internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
+ internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
+ }
+
+ public override bool active
+ {
+ get
+ {
+ return model != null && model.enabled
+ && !context.interrupted;
+ }
+ }
+
+ public override void Prepare(Material uberMaterial)
+ {
+ var settings = model.settings;
+ uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
+
+ if (settings.mode == VignetteModel.Mode.Classic)
+ {
+ uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
+ uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
+ float roundness = (1f - settings.roundness) * 6f + settings.roundness;
+ uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector4(settings.intensity * 3f, settings.smoothness * 5f, roundness, settings.rounded ? 1f : 0f));
+ }
+ else if (settings.mode == VignetteModel.Mode.Masked)
+ {
+ if (settings.mask != null && settings.opacity > 0f)
+ {
+ uberMaterial.EnableKeyword("VIGNETTE_MASKED");
+ uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
+ uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
+ }
+ }
+ }
+ }
+}
--
Gitblit v1.8.0