From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs |  142 +++++++++++++++++++++++-----------------------
 1 files changed, 71 insertions(+), 71 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs b/Assets/Plugins/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
index 189d447..9553bdc 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
@@ -1,71 +1,71 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
-    [Serializable]
-    public class AmbientOcclusionModel : PostProcessingModel
-    {
-        public enum SampleCount
-        {
-            Lowest = 3,
-            Low = 6,
-            Medium = 10,
-            High = 16
-        }
-
-        [Serializable]
-        public struct Settings
-        {
-            [Range(0, 4), Tooltip("Degree of darkness produced by the effect.")]
-            public float intensity;
-
-            [Min(1e-4f), Tooltip("Radius of sample points, which affects extent of darkened areas.")]
-            public float radius;
-
-            [Tooltip("Number of sample points, which affects quality and performance.")]
-            public SampleCount sampleCount;
-
-            [Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")]
-            public bool downsampling;
-
-            [Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")]
-            public bool forceForwardCompatibility;
-
-            [Tooltip("Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering.")]
-            public bool ambientOnly;
-
-            [Tooltip("Toggles the use of a higher precision depth texture with the forward rendering path (may impact performances). Has no effect with the deferred rendering path.")]
-            public bool highPrecision;
-
-            public static Settings defaultSettings
-            {
-                get
-                {
-                    return new Settings
-                    {
-                        intensity = 1f,
-                        radius = 0.3f,
-                        sampleCount = SampleCount.Medium,
-                        downsampling = true,
-                        forceForwardCompatibility = false,
-                        ambientOnly = false,
-                        highPrecision = false
-                    };
-                }
-            }
-        }
-
-        [SerializeField]
-        Settings m_Settings = Settings.defaultSettings;
-        public Settings settings
-        {
-            get { return m_Settings; }
-            set { m_Settings = value; }
-        }
-
-        public override void Reset()
-        {
-            m_Settings = Settings.defaultSettings;
-        }
-    }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+    [Serializable]
+    public class AmbientOcclusionModel : PostProcessingModel
+    {
+        public enum SampleCount
+        {
+            Lowest = 3,
+            Low = 6,
+            Medium = 10,
+            High = 16
+        }
+
+        [Serializable]
+        public struct Settings
+        {
+            [Range(0, 4), Tooltip("Degree of darkness produced by the effect.")]
+            public float intensity;
+
+            [Min(1e-4f), Tooltip("Radius of sample points, which affects extent of darkened areas.")]
+            public float radius;
+
+            [Tooltip("Number of sample points, which affects quality and performance.")]
+            public SampleCount sampleCount;
+
+            [Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")]
+            public bool downsampling;
+
+            [Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")]
+            public bool forceForwardCompatibility;
+
+            [Tooltip("Enables the ambient-only mode in that the effect only affects ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering.")]
+            public bool ambientOnly;
+
+            [Tooltip("Toggles the use of a higher precision depth texture with the forward rendering path (may impact performances). Has no effect with the deferred rendering path.")]
+            public bool highPrecision;
+
+            public static Settings defaultSettings
+            {
+                get
+                {
+                    return new Settings
+                    {
+                        intensity = 1f,
+                        radius = 0.3f,
+                        sampleCount = SampleCount.Medium,
+                        downsampling = true,
+                        forceForwardCompatibility = false,
+                        ambientOnly = false,
+                        highPrecision = false
+                    };
+                }
+            }
+        }
+
+        [SerializeField]
+        Settings m_Settings = Settings.defaultSettings;
+        public Settings settings
+        {
+            get { return m_Settings; }
+            set { m_Settings = value; }
+        }
+
+        public override void Reset()
+        {
+            m_Settings = Settings.defaultSettings;
+        }
+    }
+}

--
Gitblit v1.8.0