From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Models/AntialiasingModel.cs |  484 ++++++++++++++++++++++++++--------------------------
 1 files changed, 242 insertions(+), 242 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Models/AntialiasingModel.cs b/Assets/Plugins/PostProcessing/Runtime/Models/AntialiasingModel.cs
index 05e73a7..4da8151 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Models/AntialiasingModel.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Models/AntialiasingModel.cs
@@ -1,242 +1,242 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
-    [Serializable]
-    public class AntialiasingModel : PostProcessingModel
-    {
-        public enum Method
-        {
-            Fxaa,
-            Taa
-        }
-
-        // Most settings aren't exposed to the user anymore, presets are enough. Still, I'm leaving
-        // the tooltip attributes in case an user wants to customize each preset.
-
-        #region FXAA Settings
-        public enum FxaaPreset
-        {
-            ExtremePerformance,
-            Performance,
-            Default,
-            Quality,
-            ExtremeQuality
-        }
-
-        [Serializable]
-        public struct FxaaQualitySettings
-        {
-            [Tooltip("The amount of desired sub-pixel aliasing removal. Effects the sharpeness of the output.")]
-            [Range(0f, 1f)]
-            public float subpixelAliasingRemovalAmount;
-
-            [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
-            [Range(0.063f, 0.333f)]
-            public float edgeDetectionThreshold;
-
-            [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
-            [Range(0f, 0.0833f)]
-            public float minimumRequiredLuminance;
-
-            public static FxaaQualitySettings[] presets =
-            {
-                // ExtremePerformance
-                new FxaaQualitySettings
-                {
-                    subpixelAliasingRemovalAmount = 0f,
-                    edgeDetectionThreshold = 0.333f,
-                    minimumRequiredLuminance = 0.0833f
-                },
-
-                // Performance
-                new FxaaQualitySettings
-                {
-                    subpixelAliasingRemovalAmount = 0.25f,
-                    edgeDetectionThreshold = 0.25f,
-                    minimumRequiredLuminance = 0.0833f
-                },
-
-                // Default
-                new FxaaQualitySettings
-                {
-                    subpixelAliasingRemovalAmount = 0.75f,
-                    edgeDetectionThreshold = 0.166f,
-                    minimumRequiredLuminance = 0.0833f
-                },
-
-                // Quality
-                new FxaaQualitySettings
-                {
-                    subpixelAliasingRemovalAmount = 1f,
-                    edgeDetectionThreshold = 0.125f,
-                    minimumRequiredLuminance = 0.0625f
-                },
-
-                // ExtremeQuality
-                new FxaaQualitySettings
-                {
-                    subpixelAliasingRemovalAmount = 1f,
-                    edgeDetectionThreshold = 0.063f,
-                    minimumRequiredLuminance = 0.0312f
-                }
-            };
-        }
-
-        [Serializable]
-        public struct FxaaConsoleSettings
-        {
-            [Tooltip("The amount of spread applied to the sampling coordinates while sampling for subpixel information.")]
-            [Range(0.33f, 0.5f)]
-            public float subpixelSpreadAmount;
-
-            [Tooltip("This value dictates how sharp the edges in the image are kept; a higher value implies sharper edges.")]
-            [Range(2f, 8f)]
-            public float edgeSharpnessAmount;
-
-            [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
-            [Range(0.125f, 0.25f)]
-            public float edgeDetectionThreshold;
-
-            [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
-            [Range(0.04f, 0.06f)]
-            public float minimumRequiredLuminance;
-
-            public static FxaaConsoleSettings[] presets =
-            {
-                // ExtremePerformance
-                new FxaaConsoleSettings
-                {
-                    subpixelSpreadAmount = 0.33f,
-                    edgeSharpnessAmount = 8f,
-                    edgeDetectionThreshold = 0.25f,
-                    minimumRequiredLuminance = 0.06f
-                },
-
-                // Performance
-                new FxaaConsoleSettings
-                {
-                    subpixelSpreadAmount = 0.33f,
-                    edgeSharpnessAmount = 8f,
-                    edgeDetectionThreshold = 0.125f,
-                    minimumRequiredLuminance = 0.06f
-                },
-
-                // Default
-                new FxaaConsoleSettings
-                {
-                    subpixelSpreadAmount = 0.5f,
-                    edgeSharpnessAmount = 8f,
-                    edgeDetectionThreshold = 0.125f,
-                    minimumRequiredLuminance = 0.05f
-                },
-
-                // Quality
-                new FxaaConsoleSettings
-                {
-                    subpixelSpreadAmount = 0.5f,
-                    edgeSharpnessAmount = 4f,
-                    edgeDetectionThreshold = 0.125f,
-                    minimumRequiredLuminance = 0.04f
-                },
-
-                // ExtremeQuality
-                new FxaaConsoleSettings
-                {
-                    subpixelSpreadAmount = 0.5f,
-                    edgeSharpnessAmount = 2f,
-                    edgeDetectionThreshold = 0.125f,
-                    minimumRequiredLuminance = 0.04f
-                }
-            };
-        }
-
-        [Serializable]
-        public struct FxaaSettings
-        {
-            public FxaaPreset preset;
-
-            public static FxaaSettings defaultSettings
-            {
-                get
-                {
-                    return new FxaaSettings
-                    {
-                        preset = FxaaPreset.Default
-                    };
-                }
-            }
-        }
-        #endregion
-
-        #region TAA Settings
-        [Serializable]
-        public struct TaaSettings
-        {
-            [Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable but blurrier output.")]
-            [Range(0.1f, 1f)]
-            public float jitterSpread;
-
-            [Tooltip("Controls the amount of sharpening applied to the color buffer.")]
-            [Range(0f, 3f)]
-            public float sharpen;
-
-            [Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")]
-            [Range(0f, 0.99f)]
-            public float stationaryBlending;
-
-            [Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")]
-            [Range(0f, 0.99f)]
-            public float motionBlending;
-
-            public static TaaSettings defaultSettings
-            {
-                get
-                {
-                    return new TaaSettings
-                    {
-                        jitterSpread = 0.75f,
-                        sharpen = 0.3f,
-                        stationaryBlending = 0.95f,
-                        motionBlending = 0.85f
-                    };
-                }
-            }
-        }
-        #endregion
-
-        [Serializable]
-        public struct Settings
-        {
-            public Method method;
-            public FxaaSettings fxaaSettings;
-            public TaaSettings taaSettings;
-
-            public static Settings defaultSettings
-            {
-                get
-                {
-                    return new Settings
-                    {
-                        method = Method.Fxaa,
-                        fxaaSettings = FxaaSettings.defaultSettings,
-                        taaSettings = TaaSettings.defaultSettings
-                    };
-                }
-            }
-        }
-
-        [SerializeField]
-        Settings m_Settings = Settings.defaultSettings;
-        public Settings settings
-        {
-            get { return m_Settings; }
-            set { m_Settings = value; }
-        }
-
-        public override void Reset()
-        {
-            m_Settings = Settings.defaultSettings;
-        }
-    }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+    [Serializable]
+    public class AntialiasingModel : PostProcessingModel
+    {
+        public enum Method
+        {
+            Fxaa,
+            Taa
+        }
+
+        // Most settings aren't exposed to the user anymore, presets are enough. Still, I'm leaving
+        // the tooltip attributes in case an user wants to customize each preset.
+
+        #region FXAA Settings
+        public enum FxaaPreset
+        {
+            ExtremePerformance,
+            Performance,
+            Default,
+            Quality,
+            ExtremeQuality
+        }
+
+        [Serializable]
+        public struct FxaaQualitySettings
+        {
+            [Tooltip("The amount of desired sub-pixel aliasing removal. Effects the sharpeness of the output.")]
+            [Range(0f, 1f)]
+            public float subpixelAliasingRemovalAmount;
+
+            [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
+            [Range(0.063f, 0.333f)]
+            public float edgeDetectionThreshold;
+
+            [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
+            [Range(0f, 0.0833f)]
+            public float minimumRequiredLuminance;
+
+            public static FxaaQualitySettings[] presets =
+            {
+                // ExtremePerformance
+                new FxaaQualitySettings
+                {
+                    subpixelAliasingRemovalAmount = 0f,
+                    edgeDetectionThreshold = 0.333f,
+                    minimumRequiredLuminance = 0.0833f
+                },
+
+                // Performance
+                new FxaaQualitySettings
+                {
+                    subpixelAliasingRemovalAmount = 0.25f,
+                    edgeDetectionThreshold = 0.25f,
+                    minimumRequiredLuminance = 0.0833f
+                },
+
+                // Default
+                new FxaaQualitySettings
+                {
+                    subpixelAliasingRemovalAmount = 0.75f,
+                    edgeDetectionThreshold = 0.166f,
+                    minimumRequiredLuminance = 0.0833f
+                },
+
+                // Quality
+                new FxaaQualitySettings
+                {
+                    subpixelAliasingRemovalAmount = 1f,
+                    edgeDetectionThreshold = 0.125f,
+                    minimumRequiredLuminance = 0.0625f
+                },
+
+                // ExtremeQuality
+                new FxaaQualitySettings
+                {
+                    subpixelAliasingRemovalAmount = 1f,
+                    edgeDetectionThreshold = 0.063f,
+                    minimumRequiredLuminance = 0.0312f
+                }
+            };
+        }
+
+        [Serializable]
+        public struct FxaaConsoleSettings
+        {
+            [Tooltip("The amount of spread applied to the sampling coordinates while sampling for subpixel information.")]
+            [Range(0.33f, 0.5f)]
+            public float subpixelSpreadAmount;
+
+            [Tooltip("This value dictates how sharp the edges in the image are kept; a higher value implies sharper edges.")]
+            [Range(2f, 8f)]
+            public float edgeSharpnessAmount;
+
+            [Tooltip("The minimum amount of local contrast required to qualify a region as containing an edge.")]
+            [Range(0.125f, 0.25f)]
+            public float edgeDetectionThreshold;
+
+            [Tooltip("Local contrast adaptation value to disallow the algorithm from executing on the darker regions.")]
+            [Range(0.04f, 0.06f)]
+            public float minimumRequiredLuminance;
+
+            public static FxaaConsoleSettings[] presets =
+            {
+                // ExtremePerformance
+                new FxaaConsoleSettings
+                {
+                    subpixelSpreadAmount = 0.33f,
+                    edgeSharpnessAmount = 8f,
+                    edgeDetectionThreshold = 0.25f,
+                    minimumRequiredLuminance = 0.06f
+                },
+
+                // Performance
+                new FxaaConsoleSettings
+                {
+                    subpixelSpreadAmount = 0.33f,
+                    edgeSharpnessAmount = 8f,
+                    edgeDetectionThreshold = 0.125f,
+                    minimumRequiredLuminance = 0.06f
+                },
+
+                // Default
+                new FxaaConsoleSettings
+                {
+                    subpixelSpreadAmount = 0.5f,
+                    edgeSharpnessAmount = 8f,
+                    edgeDetectionThreshold = 0.125f,
+                    minimumRequiredLuminance = 0.05f
+                },
+
+                // Quality
+                new FxaaConsoleSettings
+                {
+                    subpixelSpreadAmount = 0.5f,
+                    edgeSharpnessAmount = 4f,
+                    edgeDetectionThreshold = 0.125f,
+                    minimumRequiredLuminance = 0.04f
+                },
+
+                // ExtremeQuality
+                new FxaaConsoleSettings
+                {
+                    subpixelSpreadAmount = 0.5f,
+                    edgeSharpnessAmount = 2f,
+                    edgeDetectionThreshold = 0.125f,
+                    minimumRequiredLuminance = 0.04f
+                }
+            };
+        }
+
+        [Serializable]
+        public struct FxaaSettings
+        {
+            public FxaaPreset preset;
+
+            public static FxaaSettings defaultSettings
+            {
+                get
+                {
+                    return new FxaaSettings
+                    {
+                        preset = FxaaPreset.Default
+                    };
+                }
+            }
+        }
+        #endregion
+
+        #region TAA Settings
+        [Serializable]
+        public struct TaaSettings
+        {
+            [Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable but blurrier output.")]
+            [Range(0.1f, 1f)]
+            public float jitterSpread;
+
+            [Tooltip("Controls the amount of sharpening applied to the color buffer.")]
+            [Range(0f, 3f)]
+            public float sharpen;
+
+            [Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")]
+            [Range(0f, 0.99f)]
+            public float stationaryBlending;
+
+            [Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")]
+            [Range(0f, 0.99f)]
+            public float motionBlending;
+
+            public static TaaSettings defaultSettings
+            {
+                get
+                {
+                    return new TaaSettings
+                    {
+                        jitterSpread = 0.75f,
+                        sharpen = 0.3f,
+                        stationaryBlending = 0.95f,
+                        motionBlending = 0.85f
+                    };
+                }
+            }
+        }
+        #endregion
+
+        [Serializable]
+        public struct Settings
+        {
+            public Method method;
+            public FxaaSettings fxaaSettings;
+            public TaaSettings taaSettings;
+
+            public static Settings defaultSettings
+            {
+                get
+                {
+                    return new Settings
+                    {
+                        method = Method.Fxaa,
+                        fxaaSettings = FxaaSettings.defaultSettings,
+                        taaSettings = TaaSettings.defaultSettings
+                    };
+                }
+            }
+        }
+
+        [SerializeField]
+        Settings m_Settings = Settings.defaultSettings;
+        public Settings settings
+        {
+            get { return m_Settings; }
+            set { m_Settings = value; }
+        }
+
+        public override void Reset()
+        {
+            m_Settings = Settings.defaultSettings;
+        }
+    }
+}

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