From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Models/BloomModel.cs |  204 +++++++++++++++++++++++++-------------------------
 1 files changed, 102 insertions(+), 102 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Models/BloomModel.cs b/Assets/Plugins/PostProcessing/Runtime/Models/BloomModel.cs
index bddae5e..74146a6 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Models/BloomModel.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Models/BloomModel.cs
@@ -1,102 +1,102 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
-    [Serializable]
-    public class BloomModel : PostProcessingModel
-    {
-        [Serializable]
-        public struct BloomSettings
-        {
-            [Min(0f), Tooltip("Strength of the bloom filter.")]
-            public float intensity;
-
-            [Min(0f), Tooltip("Filters out pixels under this level of brightness.")]
-            public float threshold;
-
-            public float thresholdLinear
-            {
-                set { threshold = Mathf.LinearToGammaSpace(value); }
-                get { return Mathf.GammaToLinearSpace(threshold); }
-            }
-
-            [Range(0f, 1f), Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")]
-            public float softKnee;
-
-            [Range(1f, 7f), Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")]
-            public float radius;
-
-            [Tooltip("Reduces flashing noise with an additional filter.")]
-            public bool antiFlicker;
-
-            public static BloomSettings defaultSettings
-            {
-                get
-                {
-                    return new BloomSettings
-                    {
-                        intensity = 0.5f,
-                        threshold = 1.1f,
-                        softKnee = 0.5f,
-                        radius = 4f,
-                        antiFlicker = false,
-                    };
-                }
-            }
-        }
-
-        [Serializable]
-        public struct LensDirtSettings
-        {
-            [Tooltip("Dirtiness texture to add smudges or dust to the lens.")]
-            public Texture texture;
-
-            [Min(0f), Tooltip("Amount of lens dirtiness.")]
-            public float intensity;
-
-            public static LensDirtSettings defaultSettings
-            {
-                get
-                {
-                    return new LensDirtSettings
-                    {
-                        texture = null,
-                        intensity = 3f
-                    };
-                }
-            }
-        }
-
-        [Serializable]
-        public struct Settings
-        {
-            public BloomSettings bloom;
-            public LensDirtSettings lensDirt;
-
-            public static Settings defaultSettings
-            {
-                get
-                {
-                    return new Settings
-                    {
-                        bloom = BloomSettings.defaultSettings,
-                        lensDirt = LensDirtSettings.defaultSettings
-                    };
-                }
-            }
-        }
-
-        [SerializeField]
-        Settings m_Settings = Settings.defaultSettings;
-        public Settings settings
-        {
-            get { return m_Settings; }
-            set { m_Settings = value; }
-        }
-
-        public override void Reset()
-        {
-            m_Settings = Settings.defaultSettings;
-        }
-    }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+    [Serializable]
+    public class BloomModel : PostProcessingModel
+    {
+        [Serializable]
+        public struct BloomSettings
+        {
+            [Min(0f), Tooltip("Strength of the bloom filter.")]
+            public float intensity;
+
+            [Min(0f), Tooltip("Filters out pixels under this level of brightness.")]
+            public float threshold;
+
+            public float thresholdLinear
+            {
+                set { threshold = Mathf.LinearToGammaSpace(value); }
+                get { return Mathf.GammaToLinearSpace(threshold); }
+            }
+
+            [Range(0f, 1f), Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")]
+            public float softKnee;
+
+            [Range(1f, 7f), Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")]
+            public float radius;
+
+            [Tooltip("Reduces flashing noise with an additional filter.")]
+            public bool antiFlicker;
+
+            public static BloomSettings defaultSettings
+            {
+                get
+                {
+                    return new BloomSettings
+                    {
+                        intensity = 0.5f,
+                        threshold = 1.1f,
+                        softKnee = 0.5f,
+                        radius = 4f,
+                        antiFlicker = false,
+                    };
+                }
+            }
+        }
+
+        [Serializable]
+        public struct LensDirtSettings
+        {
+            [Tooltip("Dirtiness texture to add smudges or dust to the lens.")]
+            public Texture texture;
+
+            [Min(0f), Tooltip("Amount of lens dirtiness.")]
+            public float intensity;
+
+            public static LensDirtSettings defaultSettings
+            {
+                get
+                {
+                    return new LensDirtSettings
+                    {
+                        texture = null,
+                        intensity = 3f
+                    };
+                }
+            }
+        }
+
+        [Serializable]
+        public struct Settings
+        {
+            public BloomSettings bloom;
+            public LensDirtSettings lensDirt;
+
+            public static Settings defaultSettings
+            {
+                get
+                {
+                    return new Settings
+                    {
+                        bloom = BloomSettings.defaultSettings,
+                        lensDirt = LensDirtSettings.defaultSettings
+                    };
+                }
+            }
+        }
+
+        [SerializeField]
+        Settings m_Settings = Settings.defaultSettings;
+        public Settings settings
+        {
+            get { return m_Settings; }
+            set { m_Settings = value; }
+        }
+
+        public override void Reset()
+        {
+            m_Settings = Settings.defaultSettings;
+        }
+    }
+}

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