From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/Models/MotionBlurModel.cs |   94 +++++++++++++++++++++++-----------------------
 1 files changed, 47 insertions(+), 47 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/Models/MotionBlurModel.cs b/Assets/Plugins/PostProcessing/Runtime/Models/MotionBlurModel.cs
index 4fd3171..ec1a0a1 100644
--- a/Assets/Plugins/PostProcessing/Runtime/Models/MotionBlurModel.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/Models/MotionBlurModel.cs
@@ -1,47 +1,47 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
-    [Serializable]
-    public class MotionBlurModel : PostProcessingModel
-    {
-        [Serializable]
-        public struct Settings
-        {
-            [Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
-            public float shutterAngle;
-
-            [Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
-            public int sampleCount;
-
-            [Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
-            public float frameBlending;
-
-            public static Settings defaultSettings
-            {
-                get
-                {
-                    return new Settings
-                    {
-                        shutterAngle = 270f,
-                        sampleCount = 10,
-                        frameBlending = 0f
-                    };
-                }
-            }
-        }
-
-        [SerializeField]
-        Settings m_Settings = Settings.defaultSettings;
-        public Settings settings
-        {
-            get { return m_Settings; }
-            set { m_Settings = value; }
-        }
-
-        public override void Reset()
-        {
-            m_Settings = Settings.defaultSettings;
-        }
-    }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+    [Serializable]
+    public class MotionBlurModel : PostProcessingModel
+    {
+        [Serializable]
+        public struct Settings
+        {
+            [Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
+            public float shutterAngle;
+
+            [Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
+            public int sampleCount;
+
+            [Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
+            public float frameBlending;
+
+            public static Settings defaultSettings
+            {
+                get
+                {
+                    return new Settings
+                    {
+                        shutterAngle = 270f,
+                        sampleCount = 10,
+                        frameBlending = 0f
+                    };
+                }
+            }
+        }
+
+        [SerializeField]
+        Settings m_Settings = Settings.defaultSettings;
+        public Settings settings
+        {
+            get { return m_Settings; }
+            set { m_Settings = value; }
+        }
+
+        public override void Reset()
+        {
+            m_Settings = Settings.defaultSettings;
+        }
+    }
+}

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