From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/PostProcessingComponent.cs |  116 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 58 insertions(+), 58 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/PostProcessingComponent.cs b/Assets/Plugins/PostProcessing/Runtime/PostProcessingComponent.cs
index c3c0d7d..abdb698 100644
--- a/Assets/Plugins/PostProcessing/Runtime/PostProcessingComponent.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/PostProcessingComponent.cs
@@ -1,58 +1,58 @@
-using UnityEngine.Rendering;
-
-namespace UnityEngine.PostProcessing
-{
-    public abstract class PostProcessingComponentBase
-    {
-        public PostProcessingContext context;
-
-        public virtual DepthTextureMode GetCameraFlags()
-        {
-            return DepthTextureMode.None;
-        }
-
-        public abstract bool active { get; }
-
-        public virtual void OnEnable()
-        {}
-
-        public virtual void OnDisable()
-        {}
-
-        public abstract PostProcessingModel GetModel();
-    }
-
-    public abstract class PostProcessingComponent<T> : PostProcessingComponentBase
-        where T : PostProcessingModel
-    {
-        public T model { get; internal set; }
-
-        public virtual void Init(PostProcessingContext pcontext, T pmodel)
-        {
-            context = pcontext;
-            model = pmodel;
-        }
-
-        public override PostProcessingModel GetModel()
-        {
-            return model;
-        }
-    }
-
-    public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T>
-        where T : PostProcessingModel
-    {
-        public abstract CameraEvent GetCameraEvent();
-
-        public abstract string GetName();
-
-        public abstract void PopulateCommandBuffer(CommandBuffer cb);
-    }
-
-    public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T>
-        where T : PostProcessingModel
-    {
-        public virtual void Prepare(Material material)
-        {}
-    }
-}
+using UnityEngine.Rendering;
+
+namespace UnityEngine.PostProcessing
+{
+    public abstract class PostProcessingComponentBase
+    {
+        public PostProcessingContext context;
+
+        public virtual DepthTextureMode GetCameraFlags()
+        {
+            return DepthTextureMode.None;
+        }
+
+        public abstract bool active { get; }
+
+        public virtual void OnEnable()
+        {}
+
+        public virtual void OnDisable()
+        {}
+
+        public abstract PostProcessingModel GetModel();
+    }
+
+    public abstract class PostProcessingComponent<T> : PostProcessingComponentBase
+        where T : PostProcessingModel
+    {
+        public T model { get; internal set; }
+
+        public virtual void Init(PostProcessingContext pcontext, T pmodel)
+        {
+            context = pcontext;
+            model = pmodel;
+        }
+
+        public override PostProcessingModel GetModel()
+        {
+            return model;
+        }
+    }
+
+    public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T>
+        where T : PostProcessingModel
+    {
+        public abstract CameraEvent GetCameraEvent();
+
+        public abstract string GetName();
+
+        public abstract void PopulateCommandBuffer(CommandBuffer cb);
+    }
+
+    public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T>
+        where T : PostProcessingModel
+    {
+        public virtual void Prepare(Material material)
+        {}
+    }
+}

--
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