From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容

---
 Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs |  136 ++++++++++++++++++++++----------------------
 1 files changed, 68 insertions(+), 68 deletions(-)

diff --git a/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs b/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
index 2628a58..b461ac5 100644
--- a/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
@@ -1,68 +1,68 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
-    public class PostProcessingProfile : ScriptableObject
-    {
-        #pragma warning disable 0169 // "field x is never used"
-
-        public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
-        public FogModel fog = new FogModel();
-        public AntialiasingModel antialiasing = new AntialiasingModel();
-        public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
-        public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
-        public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
-        public MotionBlurModel motionBlur = new MotionBlurModel();
-        public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
-        public BloomModel bloom = new BloomModel();
-        public ColorGradingModel colorGrading = new ColorGradingModel();
-        public UserLutModel userLut = new UserLutModel();
-        public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
-        public GrainModel grain = new GrainModel();
-        public VignetteModel vignette = new VignetteModel();
-        public DitheringModel dithering = new DitheringModel();
-
-#if UNITY_EDITOR
-        // Monitor settings
-        [Serializable]
-        public class MonitorSettings
-        {
-            // Callback used in the editor to grab the rendered frame and sent it to monitors
-            public Action<RenderTexture> onFrameEndEditorOnly;
-
-            // Global
-            public int currentMonitorID = 0;
-            public bool refreshOnPlay = false;
-
-            // Histogram
-            public enum HistogramMode
-            {
-                Red = 0,
-                Green = 1,
-                Blue = 2,
-                Luminance = 3,
-                RGBMerged,
-                RGBSplit
-            }
-
-            public HistogramMode histogramMode = HistogramMode.Luminance;
-
-            // Waveform
-            public float waveformExposure = 0.12f;
-            public bool waveformY = false;
-            public bool waveformR = true;
-            public bool waveformG = true;
-            public bool waveformB = true;
-
-            // Parade
-            public float paradeExposure = 0.12f;
-
-            // Vectorscope
-            public float vectorscopeExposure = 0.12f;
-            public bool vectorscopeShowBackground = true;
-        }
-
-        public MonitorSettings monitors = new MonitorSettings();
-#endif
-    }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+    public class PostProcessingProfile : ScriptableObject
+    {
+        #pragma warning disable 0169 // "field x is never used"
+
+        public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
+        public FogModel fog = new FogModel();
+        public AntialiasingModel antialiasing = new AntialiasingModel();
+        public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
+        public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
+        public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
+        public MotionBlurModel motionBlur = new MotionBlurModel();
+        public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
+        public BloomModel bloom = new BloomModel();
+        public ColorGradingModel colorGrading = new ColorGradingModel();
+        public UserLutModel userLut = new UserLutModel();
+        public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
+        public GrainModel grain = new GrainModel();
+        public VignetteModel vignette = new VignetteModel();
+        public DitheringModel dithering = new DitheringModel();
+
+#if UNITY_EDITOR
+        // Monitor settings
+        [Serializable]
+        public class MonitorSettings
+        {
+            // Callback used in the editor to grab the rendered frame and sent it to monitors
+            public Action<RenderTexture> onFrameEndEditorOnly;
+
+            // Global
+            public int currentMonitorID = 0;
+            public bool refreshOnPlay = false;
+
+            // Histogram
+            public enum HistogramMode
+            {
+                Red = 0,
+                Green = 1,
+                Blue = 2,
+                Luminance = 3,
+                RGBMerged,
+                RGBSplit
+            }
+
+            public HistogramMode histogramMode = HistogramMode.Luminance;
+
+            // Waveform
+            public float waveformExposure = 0.12f;
+            public bool waveformY = false;
+            public bool waveformR = true;
+            public bool waveformG = true;
+            public bool waveformB = true;
+
+            // Parade
+            public float paradeExposure = 0.12f;
+
+            // Vectorscope
+            public float vectorscopeExposure = 0.12f;
+            public bool vectorscopeShowBackground = true;
+        }
+
+        public MonitorSettings monitors = new MonitorSettings();
+#endif
+    }
+}

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