From a10eea6e4ce647061813519d5b0ea496f29495b9 Mon Sep 17 00:00:00 2001
From: leonard Wu <364452445@qq.com>
Date: 星期四, 09 八月 2018 09:47:08 +0800
Subject: [PATCH] 同步最新svn内容
---
Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs | 136 ++++++++++++++++++++++----------------------
1 files changed, 68 insertions(+), 68 deletions(-)
diff --git a/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs b/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
index 2628a58..b461ac5 100644
--- a/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
+++ b/Assets/Plugins/PostProcessing/Runtime/PostProcessingProfile.cs
@@ -1,68 +1,68 @@
-using System;
-
-namespace UnityEngine.PostProcessing
-{
- public class PostProcessingProfile : ScriptableObject
- {
- #pragma warning disable 0169 // "field x is never used"
-
- public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
- public FogModel fog = new FogModel();
- public AntialiasingModel antialiasing = new AntialiasingModel();
- public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
- public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
- public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
- public MotionBlurModel motionBlur = new MotionBlurModel();
- public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
- public BloomModel bloom = new BloomModel();
- public ColorGradingModel colorGrading = new ColorGradingModel();
- public UserLutModel userLut = new UserLutModel();
- public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
- public GrainModel grain = new GrainModel();
- public VignetteModel vignette = new VignetteModel();
- public DitheringModel dithering = new DitheringModel();
-
-#if UNITY_EDITOR
- // Monitor settings
- [Serializable]
- public class MonitorSettings
- {
- // Callback used in the editor to grab the rendered frame and sent it to monitors
- public Action<RenderTexture> onFrameEndEditorOnly;
-
- // Global
- public int currentMonitorID = 0;
- public bool refreshOnPlay = false;
-
- // Histogram
- public enum HistogramMode
- {
- Red = 0,
- Green = 1,
- Blue = 2,
- Luminance = 3,
- RGBMerged,
- RGBSplit
- }
-
- public HistogramMode histogramMode = HistogramMode.Luminance;
-
- // Waveform
- public float waveformExposure = 0.12f;
- public bool waveformY = false;
- public bool waveformR = true;
- public bool waveformG = true;
- public bool waveformB = true;
-
- // Parade
- public float paradeExposure = 0.12f;
-
- // Vectorscope
- public float vectorscopeExposure = 0.12f;
- public bool vectorscopeShowBackground = true;
- }
-
- public MonitorSettings monitors = new MonitorSettings();
-#endif
- }
-}
+using System;
+
+namespace UnityEngine.PostProcessing
+{
+ public class PostProcessingProfile : ScriptableObject
+ {
+ #pragma warning disable 0169 // "field x is never used"
+
+ public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
+ public FogModel fog = new FogModel();
+ public AntialiasingModel antialiasing = new AntialiasingModel();
+ public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
+ public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
+ public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
+ public MotionBlurModel motionBlur = new MotionBlurModel();
+ public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
+ public BloomModel bloom = new BloomModel();
+ public ColorGradingModel colorGrading = new ColorGradingModel();
+ public UserLutModel userLut = new UserLutModel();
+ public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
+ public GrainModel grain = new GrainModel();
+ public VignetteModel vignette = new VignetteModel();
+ public DitheringModel dithering = new DitheringModel();
+
+#if UNITY_EDITOR
+ // Monitor settings
+ [Serializable]
+ public class MonitorSettings
+ {
+ // Callback used in the editor to grab the rendered frame and sent it to monitors
+ public Action<RenderTexture> onFrameEndEditorOnly;
+
+ // Global
+ public int currentMonitorID = 0;
+ public bool refreshOnPlay = false;
+
+ // Histogram
+ public enum HistogramMode
+ {
+ Red = 0,
+ Green = 1,
+ Blue = 2,
+ Luminance = 3,
+ RGBMerged,
+ RGBSplit
+ }
+
+ public HistogramMode histogramMode = HistogramMode.Luminance;
+
+ // Waveform
+ public float waveformExposure = 0.12f;
+ public bool waveformY = false;
+ public bool waveformR = true;
+ public bool waveformG = true;
+ public bool waveformB = true;
+
+ // Parade
+ public float paradeExposure = 0.12f;
+
+ // Vectorscope
+ public float vectorscopeExposure = 0.12f;
+ public bool vectorscopeShowBackground = true;
+ }
+
+ public MonitorSettings monitors = new MonitorSettings();
+#endif
+ }
+}
--
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