From bc61068f2a5675a1bda5c9ab5fe8cad6fee5fe80 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 19 六月 2019 16:59:37 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_client

---
 Assets/Editor/Tool/UpdateAssetBundleName.cs |   21 +++++++++------------
 Assets/Editor/Tool/ClientPackage.cs         |   18 ++++--------------
 2 files changed, 13 insertions(+), 26 deletions(-)

diff --git a/Assets/Editor/Tool/ClientPackage.cs b/Assets/Editor/Tool/ClientPackage.cs
index 8f1cfe6..2c56c63 100644
--- a/Assets/Editor/Tool/ClientPackage.cs
+++ b/Assets/Editor/Tool/ClientPackage.cs
@@ -278,19 +278,14 @@
                 {
                     Directory.CreateDirectory(directory);
                 }
-#if UNITY_ANDROID
+
                 var extension = Path.GetExtension(item.FullName);
                 if (extension == ".meta")
                 {
                     continue;
                 }
 
-                to = to + ".7z";
-                SevenZipUtility.Compress(item.FullName, to);
-                UnityEditor.EditorUtility.DisplayProgressBar("姝e湪鍘嬬缉璧勬簮", item.Name, (float)completeCount / totalCount);
-#elif UNITY_IOS
-                File.Copy(item.FullName,to,true);
-#endif
+                File.Copy(item.FullName, to, true);
                 completeCount++;
             }
 
@@ -321,19 +316,14 @@
                 {
                     Directory.CreateDirectory(directory);
                 }
-#if UNITY_ANDROID
+
                 var extension = Path.GetExtension(item.FullName);
                 if (extension == ".meta")
                 {
                     continue;
                 }
 
-                to = to + ".7z";
-                SevenZipUtility.Compress(item.FullName, to);
-                UnityEditor.EditorUtility.DisplayProgressBar("姝e湪鍘嬬缉璧勬簮", item.Name, (float)completeCount / totalCount);
-#elif UNITY_IOS
-                File.Copy(item.FullName,to,true);
-#endif
+                File.Copy(item.FullName, to, true);
                 completeCount++;
             }
 
diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 47cacdf..14da414 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -46,31 +46,28 @@
 
 public class UpdateUIWindowSetting
 {
-    static string rootPath = Application.dataPath + "/ResourcesOut/UI/Window";
     static string assetRelativePath = "Assets/ResourcesOut/UI/Window";
-
-    static string rootPath2 = Application.dataPath + "/ResourcesOut/UI/PriorityWindow";
     static string assetRelativePath2 = "Assets/ResourcesOut/UI/PriorityWindow";
 
     [MenuItem("绋嬪簭/璁剧疆璧勬簮鍖呭悕/鏇存柊Window(All) AssetBundleName")]
     public static void SetAllUIWindowAssetBundleName()
     {
-        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
-        foreach (var file in allFiles)
+        var guids = AssetDatabase.FindAssets("t:prefab", new string[] { assetRelativePath });
+        foreach (var guid in guids)
         {
-            var importerPath = assetRelativePath + Path.DirectorySeparatorChar + file.Name;
-            var importer = AssetImporter.GetAtPath(importerPath);
+            var path = AssetDatabase.GUIDToAssetPath(guid);
+            var importer = AssetImporter.GetAtPath(path);
             importer.assetBundleName = "ui/window";
 
             EditorUtility.SetDirty(importer);
         }
 
-        allFiles = new DirectoryInfo(rootPath2).GetFiles("*.prefab", SearchOption.TopDirectoryOnly);
-        foreach (var file in allFiles)
+        guids = AssetDatabase.FindAssets("t:prefab", new string[] { assetRelativePath2 });
+        foreach (var guid in guids)
         {
-            var importerPath = assetRelativePath2 + Path.DirectorySeparatorChar + file.Name;
-            var importer = AssetImporter.GetAtPath(importerPath);
-            importer.assetBundleName = "ui/prioritywindow";
+            var path = AssetDatabase.GUIDToAssetPath(guid);
+            var importer = AssetImporter.GetAtPath(path);
+            importer.assetBundleName = StringUtility.Contact("ui/prioritywindow/", Path.GetFileNameWithoutExtension(path).ToLower());
 
             EditorUtility.SetDirty(importer);
         }

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