From 822513a5dff92368ef8dfe5d12a3544b67bd747a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 14 二月 2025 02:55:12 +0800
Subject: [PATCH] 0312 还原

---
 Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs b/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs
index 63f914d..83726ba 100644
--- a/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs
+++ b/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs
@@ -7,8 +7,8 @@
 public class SplashScreenSetting : MonoBehaviour
 {
 
-    const string BlackMenuPath = "EditorTools/SkipUnityLogo/设置启动画面为黑色背景 ";
-    const string WhiteMenuPath = "EditorTools/SkipUnityLogo/设置启动画面为白色背景";
+    const string BlackMenuPath = "EditorTools/SkipUnityLogo/SetBG_Black";
+    const string WhiteMenuPath = "EditorTools/SkipUnityLogo/SetBG_White";
     [MenuItem(BlackMenuPath)]
     static void BlackSplashScreen()
     {
@@ -19,7 +19,7 @@
         PlayerSettings.SplashScreen.overlayOpacity = 1;
         PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
         PlayerSettings.SplashScreen.blurBackgroundImage = false;
-        print("黑色游戏启动画面已设置完成");
+        print("black ok");
     }
 
     [MenuItem(WhiteMenuPath)]
@@ -32,7 +32,7 @@
         PlayerSettings.SplashScreen.overlayOpacity = 1;
         PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
         PlayerSettings.SplashScreen.blurBackgroundImage = false;
-        print("白色游戏启动画面已设置完成");
+        print("white ok");
     }
 }
 #endif
\ No newline at end of file

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