From c6de49e502f5b2a3f02d322cd6e90532d6fb0b4f Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 14 一月 2021 10:37:29 +0800
Subject: [PATCH] 9527 视频播放来源

---
 Assets/Editor/Tool/AssetSourceSetting.cs                |    1 +
 Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs |   10 ++++++++++
 2 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs b/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
index ab2b5ea..020223f 100644
--- a/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
+++ b/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -356,6 +356,11 @@
                 EditorApplication.delayCall += ExcuteBuildAudio;
             }
 
+            if (GUILayout.Button("Video"))
+            {
+                EditorApplication.delayCall += ExcuteBuildVideo;
+            }
+
             if (GUILayout.Button("Levels"))
             {
                 EditorApplication.delayCall += ExcuteBuildLevels;
@@ -544,6 +549,7 @@
             }
 
             ExcuteBuildAudio();
+            ExcuteBuildVideo();
             ExcuteBuildMobEffectShader();
             ExcuteBuildConfig();
             ExcuteBuildLevels();
@@ -605,6 +611,10 @@
         {
             UpdateAudioSetting.SetAllAudioAssetBundleName();
             ExcuteBuildAsset("audio");
+        }
+
+        private void ExcuteBuildVideo()
+        {
             UpdateVideoSetting.SetAllVideoAssetBundleName();
             ExcuteBuildAsset("video");
         }
diff --git a/Assets/Editor/Tool/AssetSourceSetting.cs b/Assets/Editor/Tool/AssetSourceSetting.cs
index 6648711..708f986 100644
--- a/Assets/Editor/Tool/AssetSourceSetting.cs
+++ b/Assets/Editor/Tool/AssetSourceSetting.cs
@@ -16,6 +16,7 @@
         {
             // allFromEditor = EditorGUILayout.Toggle("allFromEditor:", AssetSource.allFromEditor);
             AssetSource.audioFromEditor = EditorGUILayout.Toggle("audioFromEditor:", AssetSource.audioFromEditor);
+            AssetSource.videoFromEditor = EditorGUILayout.Toggle("videoFromEditor:", AssetSource.videoFromEditor);
             AssetSource.effectFromEditor = EditorGUILayout.Toggle("effectFromEditor:", AssetSource.effectFromEditor);
             AssetSource.mobFromEditor = EditorGUILayout.Toggle("mobFromEditor:", AssetSource.mobFromEditor);
             AssetSource.refdataFromEditor = EditorGUILayout.Toggle("refdataFromEditor:", AssetSource.refdataFromEditor);

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