From d30ce06f44fd61ad02468deb0d0827a0b67a6132 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 12 十二月 2018 15:50:10 +0800
Subject: [PATCH] 382 模型生成工具材质相关逻辑修改

---
 Assets/Editor/Actor/ModelResourcesBuilder.cs |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/Assets/Editor/Actor/ModelResourcesBuilder.cs b/Assets/Editor/Actor/ModelResourcesBuilder.cs
index 4894756..a88ca8a 100644
--- a/Assets/Editor/Actor/ModelResourcesBuilder.cs
+++ b/Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -169,9 +169,15 @@
 
         // 璁剧疆涓轰笉鎺ュ彈闃村奖
         renderer.receiveShadows = false;
-
-        renderer.materials = new Material[0];
-        renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
+        if (resName.Contains("A_Zs") || resName.Contains("A_Fs"))
+        {
+            renderer.material = renderer.sharedMaterial = null;
+            renderer.materials = renderer.sharedMaterials = new Material[0];
+        }
+        else
+        {
+            renderer.material = renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
+        }
 
         // 杩欓噷鏄缈呰唨鐨勭壒娈婂鐞�
         Transform _parent = renderer.transform.parent;

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