From d8291327af32498c8e1868d05b74721fe3dd4348 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 23 七月 2024 17:59:19 +0800 Subject: [PATCH] 0312 设置logo工具去除中文 --- Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs b/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs index 63f914d..83726ba 100644 --- a/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs +++ b/Assets/Launch/SkipUnityLogo/Script/Editor/SplashScreenSetting.cs @@ -7,8 +7,8 @@ public class SplashScreenSetting : MonoBehaviour { - const string BlackMenuPath = "EditorTools/SkipUnityLogo/设置启动画面为黑色背景 "; - const string WhiteMenuPath = "EditorTools/SkipUnityLogo/设置启动画面为白色背景"; + const string BlackMenuPath = "EditorTools/SkipUnityLogo/SetBG_Black"; + const string WhiteMenuPath = "EditorTools/SkipUnityLogo/SetBG_White"; [MenuItem(BlackMenuPath)] static void BlackSplashScreen() { @@ -19,7 +19,7 @@ PlayerSettings.SplashScreen.overlayOpacity = 1; PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow; PlayerSettings.SplashScreen.blurBackgroundImage = false; - print("黑色游戏启动画面已设置完成"); + print("black ok"); } [MenuItem(WhiteMenuPath)] @@ -32,7 +32,7 @@ PlayerSettings.SplashScreen.overlayOpacity = 1; PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow; PlayerSettings.SplashScreen.blurBackgroundImage = false; - print("白色游戏启动画面已设置完成"); + print("white ok"); } } #endif \ No newline at end of file -- Gitblit v1.8.0