From e811fea3f8a31cf86fed7e75e244f143e8e6f62d Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 18 四月 2019 21:41:39 +0800
Subject: [PATCH] 3335 修改删除ui图片资源的工具。

---
 Assets/Editor/Tool/UIAssetCheck.cs |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/Assets/Editor/Tool/UIAssetCheck.cs b/Assets/Editor/Tool/UIAssetCheck.cs
index c28f2a3..19047af 100644
--- a/Assets/Editor/Tool/UIAssetCheck.cs
+++ b/Assets/Editor/Tool/UIAssetCheck.cs
@@ -384,6 +384,7 @@
     static string uiroot1 = "Assets/ResourcesOut/UI/Window";
     static string uiroot2 = "Assets/ResourcesOut/UI/PriorityWindow";
     static string uiroot3 = "Assets/ResourcesOut/UI/Prefab";
+    static string uiroot4 = "Assets/ResourcesOut/UI/Treasure/Misc";
 
     static List<string> ignoreKeyList = new List<string>()
     {
@@ -649,6 +650,7 @@
         guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot1 }));
         guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot2 }));
         guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot3 }));
+        guids.AddRange(AssetDatabase.FindAssets("t:prefab", new string[] { uiroot4 }));
 
         var assetPaths = new List<string>();
         foreach (var item in guids)

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