From fa4881900f91b1d096feb627ad925ec5659926fe Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期日, 07 二月 2021 19:21:40 +0800
Subject: [PATCH] 9527 ilruntime

---
 Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta |   11 +++++++++++
 Assets/ILRuntime.meta                            |    8 ++++++++
 Assets/Editor/Tool/ClearAllLocalSaveTool.cs      |   13 +++++++++++++
 Assets/ILRuntime/Src/ILRuntimeLoader.cs          |    3 +++
 4 files changed, 35 insertions(+), 0 deletions(-)

diff --git a/Assets/Editor/Tool/ClearAllLocalSaveTool.cs b/Assets/Editor/Tool/ClearAllLocalSaveTool.cs
new file mode 100644
index 0000000..7921e82
--- /dev/null
+++ b/Assets/Editor/Tool/ClearAllLocalSaveTool.cs
@@ -0,0 +1,13 @@
+using UnityEditor;
+using UnityEngine;
+
+public class ClearAllLocalSaveTool
+{
+
+    [MenuItem("Tools/娓呴櫎LocalSave")]
+    public static void ClearAllLocalSave()
+    {
+        LocalSave.DeleteAll();
+    }
+
+}
diff --git a/Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta b/Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta
new file mode 100644
index 0000000..442ba04
--- /dev/null
+++ b/Assets/Editor/Tool/ClearAllLocalSaveTool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 44556fe6ad0f763438fceaa932d50e8a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/ILRuntime.meta b/Assets/ILRuntime.meta
new file mode 100644
index 0000000..56dba4d
--- /dev/null
+++ b/Assets/ILRuntime.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dea2d610c46c63249bbfd24044a6c75f
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/ILRuntime/Src/ILRuntimeLoader.cs b/Assets/ILRuntime/Src/ILRuntimeLoader.cs
index b33207d..a6a5c42 100644
--- a/Assets/ILRuntime/Src/ILRuntimeLoader.cs
+++ b/Assets/ILRuntime/Src/ILRuntimeLoader.cs
@@ -164,6 +164,9 @@
 
     public void LaunchStart()
     {
+#if UNITY_EDITOR
+        _appdomain.DebugService.StartDebugService(56000);
+#endif
         _appdomain.Invoke("GameLogicMgr", "Init", null, null);
     }
 

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