From 650351d224145cc692715571fc2178378bff393a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 10 十二月 2024 19:54:29 +0800 Subject: [PATCH] 0312 英文版本增加ip请求 --- Assets/Editor/Actor/ResourcesBuilder.cs | 159 +++++++++++++++++++++++++++++++++-------------------- 1 files changed, 99 insertions(+), 60 deletions(-) diff --git a/Assets/Editor/Actor/ResourcesBuilder.cs b/Assets/Editor/Actor/ResourcesBuilder.cs index 991ff25..c7124d8 100644 --- a/Assets/Editor/Actor/ResourcesBuilder.cs +++ b/Assets/Editor/Actor/ResourcesBuilder.cs @@ -10,6 +10,7 @@ protected const byte param_Prefab = 2; protected const byte param_Clip = 4; protected const byte param_AnimatorController = 8; + protected const byte param_AnimatorUIController = 16; protected class MountPointInfo { @@ -106,6 +107,25 @@ } } + public static bool IsBuildAnimatorUIController + { + get + { + return (buildParams & param_AnimatorUIController) != 0; + } + set + { + if (value) + { + buildParams |= param_AnimatorUIController; + } + else + { + buildParams &= ~param_AnimatorUIController; + } + } + } + protected static List<MountPointInfo> m_MountPointInfoList = new List<MountPointInfo>(); public void BuildPrefab(string path, string resName, string suffix, string outName = null, bool isHighMesh = false) @@ -115,21 +135,22 @@ outName = resName; } - string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName); - string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName); + string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName); + string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName); - if ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs")) - || !suffix.Equals(InstanceResourcesLoader.raceSuffix)) + if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs")) + && !isHighMesh + && (suffix.Equals(InstanceResourcesLoader.raceSuffix) || suffix.Equals(InstanceResourcesLoader.handSuffix))) { - _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName); - _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName); + _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName); + _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName); } string _tempPrefabName = outName; if (isHighMesh - && ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs")) - || !suffix.Equals(InstanceResourcesLoader.raceSuffix))) + && ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs")) + && (suffix.Equals(InstanceResourcesLoader.raceSuffix) || suffix.Equals(InstanceResourcesLoader.handSuffix)))) { _tempPrefabName += "_UI"; @@ -137,16 +158,16 @@ _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName); } - string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName); - string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName); + string _absAssetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName); + string _assetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName); - string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path); - string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path); + string _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path); + string _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path); if (!outName.Equals(resName)) { - _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName); - _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName); + _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName); + _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName); } if (string.IsNullOrEmpty(_absOriginalePath)) @@ -231,15 +252,15 @@ } // 涓轰簡闃叉fbx鏈韩灏卞甫鏈夋潗璐�, 杩欓噷鍘绘帀fbx涓婄殑Import material灞炴�� - ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter; - if (_modelImport != null) - { - if (_modelImport.importMaterials) - { - _modelImport.importMaterials = false; - _modelImport.SaveAndReimport(); - } - } + //ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter; + //if (_modelImport != null) + //{ + // if (_modelImport.importMaterials) + // { + // _modelImport.importMaterials = false; + // _modelImport.SaveAndReimport(); + // } + //} GameObject _prefab = Object.Instantiate(_fbxRes); @@ -273,17 +294,17 @@ } // 鍔犺浇鐗规晥 - if (outName.StartsWith("M") - || outName.StartsWith("N") - || outName.StartsWith("B_") - || outName.StartsWith("Zq")) - { - HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab); - } - else if (InstanceResourcesLoader.raceSuffix.Equals(suffix)) - { - HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab); - } + //if (outName.StartsWith("M") + // || outName.StartsWith("N") + // || outName.StartsWith("B_") + // || outName.StartsWith("Zq")) + //{ + // HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab); + //} + //else if (InstanceResourcesLoader.raceSuffix.Equals(suffix)) + //{ + // HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab); + //} if (_colliderInfo != null) { @@ -296,7 +317,9 @@ string _tempName = resName; if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs")) - && suffix.Equals(InstanceResourcesLoader.raceSuffix) && !isHighMesh) + && (suffix.Equals(InstanceResourcesLoader.raceSuffix) + || suffix.Equals(InstanceResourcesLoader.handSuffix)) + && !isHighMesh) { _tempName += "_Dm"; } @@ -310,7 +333,7 @@ Renderer _renderer = _rendererNode.GetComponent<Renderer>(); if (_renderer) { - OnSetupRenderer(path, resName, ref _renderer); + OnSetupRenderer(path, _tempName, ref _renderer); } Animation _animation = _prefab.GetComponent<Animation>(); @@ -319,18 +342,26 @@ Object.DestroyImmediate(_animation); } - Animator _animator = _prefab.GetComponent<Animator>(); - - if (!_animator) + if (suffix.Equals(InstanceResourcesLoader.raceSuffix) + || suffix.Equals(InstanceResourcesLoader.horseSuffix) + || suffix.Equals(InstanceResourcesLoader.wingSuffix)) { - _animator = _prefab.AddComponent<Animator>(); - } + Animator _animator = _prefab.GetComponent<Animator>(); - // 缁戝畾鍔ㄧ敾鎺у埗鍣� - RuntimeAnimatorController _runtimeAnimatorContorller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(_acAssetPath); - if (_runtimeAnimatorContorller) - { - _animator.runtimeAnimatorController = _runtimeAnimatorContorller; + if (!_animator) + { + _animator = _prefab.AddComponent<Animator>(); + } + + if (suffix.Equals(InstanceResourcesLoader.wingSuffix)) + { + // 缁戝畾鍔ㄧ敾鎺у埗鍣� + RuntimeAnimatorController _runtimeAnimatorContorller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(_acAssetPath); + if (_runtimeAnimatorContorller) + { + _animator.runtimeAnimatorController = _runtimeAnimatorContorller; + } + } } PrefabUtility.CreatePrefab(_assetPath, _prefab, ReplacePrefabOptions.Default); @@ -352,7 +383,7 @@ return; } - string _configPath = ResourcesPath.ResourcesOutAssetPath + "Mob/" + configName + ".asset"; + string _configPath = ResourcesPath.ResourcesOutAssetPath + "Gmodels/" + configName + ".asset"; HorseEffectConfig _horseEffectConfig = AssetDatabase.LoadAssetAtPath<HorseEffectConfig>(_configPath); if (_horseEffectConfig == null || _horseEffectConfig.effectConfigList == null @@ -446,8 +477,8 @@ { string _absOriginaleDirectory = string.Format("{0}/ART/Role/{1}", Application.dataPath, path); string _assetOriginalDirectory = string.Format("Assets/ART/Role/{0}", path); - string _absAssetDirectory = string.Format("{0}/ResourcesOut/Mob/{1}/AnimationClips", Application.dataPath, path); - string _assetDirectory = string.Format("Assets/ResourcesOut/Mob/{0}/AnimationClips", path); + string _absAssetDirectory = string.Format("{0}/ResourcesOut/Gmodels/{1}/AnimationClips", Application.dataPath, path); + string _assetDirectory = string.Format("Assets/ResourcesOut/Gmodels/{0}/AnimationClips", path); if (!Directory.Exists(_absOriginaleDirectory)) { @@ -538,27 +569,35 @@ outName = resName; } - string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, resName); + string _absAssetPath = string.Format("{0}Gmodels/{1}", ResourcesPath.ResourcesOutPath, outName); if (!Directory.Exists(_absAssetPath)) { Directory.CreateDirectory(_absAssetPath); } - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerSuffix, outName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName); + string _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName); - string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerSuffix, outName); if (templeName.Equals("Temple_AnimatorController_BossShow")) { - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); - _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); } + if (templeName.Equals("Temple_AnimatorController_Realm")) { - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); - _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); } - string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName); + + if (templeName.Equals("Temple_AnimatorController_UI")) + { + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); + } + + string _templePath = string.Format("{0}Gmodels/{1}.controller", ResourcesPath.ResourcesOutPath, templeName); if (File.Exists(_absAssetPath)) { @@ -589,7 +628,7 @@ // 璇诲彇閰嶇疆鏂囦欢 string _configPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, - "mob/", + "gmodels/", configName, ".asset"); @@ -600,7 +639,7 @@ EditorUtility.SetDirty(_animatorController); AssetImporter _assetImport = AssetImporter.GetAtPath(_assetPath); - _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + resName; + _assetImport.assetBundleName = ResourcesPath.MOB_FOLDER_NAME + ResourcesPath.MOB_SUFFIX + outName; EditorUtility.ClearProgressBar(); @@ -690,7 +729,7 @@ { string _assetPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, - "mob/", + "gmodels/", modelName, "/AnimationClips/", clipName, -- Gitblit v1.8.0