From 650351d224145cc692715571fc2178378bff393a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 10 十二月 2024 19:54:29 +0800
Subject: [PATCH] 0312 英文版本增加ip请求

---
 Assets/Editor/Actor/ResourcesBuilder.cs |   82 ++++++++++++++++++++--------------------
 1 files changed, 41 insertions(+), 41 deletions(-)

diff --git a/Assets/Editor/Actor/ResourcesBuilder.cs b/Assets/Editor/Actor/ResourcesBuilder.cs
index bf671ba..c7124d8 100644
--- a/Assets/Editor/Actor/ResourcesBuilder.cs
+++ b/Assets/Editor/Actor/ResourcesBuilder.cs
@@ -158,16 +158,16 @@
             _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
         }
 
-        string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName);
-        string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName);
+        string _absAssetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName);
+        string _assetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName);
 
-        string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
-        string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
+        string _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
+        string _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
 
         if (!outName.Equals(resName))
         {
-            _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName);
-            _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName);
+            _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName);
+            _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName);
         }
 
         if (string.IsNullOrEmpty(_absOriginalePath))
@@ -252,15 +252,15 @@
         }
 
         // 涓轰簡闃叉fbx鏈韩灏卞甫鏈夋潗璐�, 杩欓噷鍘绘帀fbx涓婄殑Import material灞炴��
-        ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
-        if (_modelImport != null)
-        {
-            if (_modelImport.importMaterials)
-            {
-                _modelImport.importMaterials = false;
-                _modelImport.SaveAndReimport();
-            }
-        }
+        //ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter;
+        //if (_modelImport != null)
+        //{
+        //    if (_modelImport.importMaterials)
+        //    {
+        //        _modelImport.importMaterials = false;
+        //        _modelImport.SaveAndReimport();
+        //    }
+        //}
 
         GameObject _prefab = Object.Instantiate(_fbxRes);
 
@@ -294,17 +294,17 @@
         }
 
         // 鍔犺浇鐗规晥
-        if (outName.StartsWith("M")
-         || outName.StartsWith("N")
-         || outName.StartsWith("B_")
-         || outName.StartsWith("Zq"))
-        {
-            HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
-        }
-        else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
-        {
-            HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
-        }
+        //if (outName.StartsWith("M")
+        // || outName.StartsWith("N")
+        // || outName.StartsWith("B_")
+        // || outName.StartsWith("Zq"))
+        //{
+        //    HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
+        //}
+        //else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
+        //{
+        //    HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
+        //}
 
         if (_colliderInfo != null)
         {
@@ -383,7 +383,7 @@
             return;
         }
 
-        string _configPath = ResourcesPath.ResourcesOutAssetPath + "Mob/" + configName + ".asset";
+        string _configPath = ResourcesPath.ResourcesOutAssetPath + "Gmodels/" + configName + ".asset";
         HorseEffectConfig _horseEffectConfig = AssetDatabase.LoadAssetAtPath<HorseEffectConfig>(_configPath);
         if (_horseEffectConfig == null
          || _horseEffectConfig.effectConfigList == null
@@ -477,8 +477,8 @@
     {
         string _absOriginaleDirectory = string.Format("{0}/ART/Role/{1}", Application.dataPath, path);
         string _assetOriginalDirectory = string.Format("Assets/ART/Role/{0}", path);
-        string _absAssetDirectory = string.Format("{0}/ResourcesOut/Mob/{1}/AnimationClips", Application.dataPath, path);
-        string _assetDirectory = string.Format("Assets/ResourcesOut/Mob/{0}/AnimationClips", path);
+        string _absAssetDirectory = string.Format("{0}/ResourcesOut/Gmodels/{1}/AnimationClips", Application.dataPath, path);
+        string _assetDirectory = string.Format("Assets/ResourcesOut/Gmodels/{0}/AnimationClips", path);
 
         if (!Directory.Exists(_absOriginaleDirectory))
         {
@@ -569,35 +569,35 @@
             outName = resName;
         }
 
-        string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, outName);
+        string _absAssetPath = string.Format("{0}Gmodels/{1}", ResourcesPath.ResourcesOutPath, outName);
 
         if (!Directory.Exists(_absAssetPath))
         {
             Directory.CreateDirectory(_absAssetPath);
         }
 
-        _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
-        string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
+        _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
+        string _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
 
         if (templeName.Equals("Temple_AnimatorController_BossShow"))
         {
-            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
-            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
+            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
+            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
         }
 
         if (templeName.Equals("Temple_AnimatorController_Realm"))
         {
-            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
-            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
+            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
+            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
         }
 
         if (templeName.Equals("Temple_AnimatorController_UI"))
         {
-            _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
-            _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
+            _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
+            _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
         }
 
-        string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
+        string _templePath = string.Format("{0}Gmodels/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
 
         if (File.Exists(_absAssetPath))
         {
@@ -628,7 +628,7 @@
 
         // 璇诲彇閰嶇疆鏂囦欢
         string _configPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                  "mob/",
+                                                  "gmodels/",
                                                   configName,
                                                   ".asset");
 
@@ -729,7 +729,7 @@
     {
 
         string _assetPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                 "mob/",
+                                                 "gmodels/",
                                                   modelName,
                                                  "/AnimationClips/",
                                                  clipName,

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