From 650351d224145cc692715571fc2178378bff393a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 10 十二月 2024 19:54:29 +0800 Subject: [PATCH] 0312 英文版本增加ip请求 --- Assets/Editor/Actor/ResourcesBuilder.cs | 82 ++++++++++++++++++++-------------------- 1 files changed, 41 insertions(+), 41 deletions(-) diff --git a/Assets/Editor/Actor/ResourcesBuilder.cs b/Assets/Editor/Actor/ResourcesBuilder.cs index bf671ba..c7124d8 100644 --- a/Assets/Editor/Actor/ResourcesBuilder.cs +++ b/Assets/Editor/Actor/ResourcesBuilder.cs @@ -158,16 +158,16 @@ _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName); } - string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName); - string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName); + string _absAssetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName); + string _assetPath = string.Format("{0}Gmodels/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName); - string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path); - string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path); + string _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path); + string _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path); if (!outName.Equals(resName)) { - _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName); - _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName); + _acAbsAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName); + _acAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName); } if (string.IsNullOrEmpty(_absOriginalePath)) @@ -252,15 +252,15 @@ } // 涓轰簡闃叉fbx鏈韩灏卞甫鏈夋潗璐�, 杩欓噷鍘绘帀fbx涓婄殑Import material灞炴�� - ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter; - if (_modelImport != null) - { - if (_modelImport.importMaterials) - { - _modelImport.importMaterials = false; - _modelImport.SaveAndReimport(); - } - } + //ModelImporter _modelImport = AssetImporter.GetAtPath(_originalAssetPath) as ModelImporter; + //if (_modelImport != null) + //{ + // if (_modelImport.importMaterials) + // { + // _modelImport.importMaterials = false; + // _modelImport.SaveAndReimport(); + // } + //} GameObject _prefab = Object.Instantiate(_fbxRes); @@ -294,17 +294,17 @@ } // 鍔犺浇鐗规晥 - if (outName.StartsWith("M") - || outName.StartsWith("N") - || outName.StartsWith("B_") - || outName.StartsWith("Zq")) - { - HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab); - } - else if (InstanceResourcesLoader.raceSuffix.Equals(suffix)) - { - HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab); - } + //if (outName.StartsWith("M") + // || outName.StartsWith("N") + // || outName.StartsWith("B_") + // || outName.StartsWith("Zq")) + //{ + // HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab); + //} + //else if (InstanceResourcesLoader.raceSuffix.Equals(suffix)) + //{ + // HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab); + //} if (_colliderInfo != null) { @@ -383,7 +383,7 @@ return; } - string _configPath = ResourcesPath.ResourcesOutAssetPath + "Mob/" + configName + ".asset"; + string _configPath = ResourcesPath.ResourcesOutAssetPath + "Gmodels/" + configName + ".asset"; HorseEffectConfig _horseEffectConfig = AssetDatabase.LoadAssetAtPath<HorseEffectConfig>(_configPath); if (_horseEffectConfig == null || _horseEffectConfig.effectConfigList == null @@ -477,8 +477,8 @@ { string _absOriginaleDirectory = string.Format("{0}/ART/Role/{1}", Application.dataPath, path); string _assetOriginalDirectory = string.Format("Assets/ART/Role/{0}", path); - string _absAssetDirectory = string.Format("{0}/ResourcesOut/Mob/{1}/AnimationClips", Application.dataPath, path); - string _assetDirectory = string.Format("Assets/ResourcesOut/Mob/{0}/AnimationClips", path); + string _absAssetDirectory = string.Format("{0}/ResourcesOut/Gmodels/{1}/AnimationClips", Application.dataPath, path); + string _assetDirectory = string.Format("Assets/ResourcesOut/Gmodels/{0}/AnimationClips", path); if (!Directory.Exists(_absOriginaleDirectory)) { @@ -569,35 +569,35 @@ outName = resName; } - string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, outName); + string _absAssetPath = string.Format("{0}Gmodels/{1}", ResourcesPath.ResourcesOutPath, outName); if (!Directory.Exists(_absAssetPath)) { Directory.CreateDirectory(_absAssetPath); } - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName); - string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName); + string _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName); if (templeName.Equals("Temple_AnimatorController_BossShow")) { - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); - _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName); } if (templeName.Equals("Temple_AnimatorController_Realm")) { - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); - _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName); } if (templeName.Equals("Temple_AnimatorController_UI")) { - _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); - _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); + _absAssetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); + _assetPath = string.Format("{0}Gmodels/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName); } - string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName); + string _templePath = string.Format("{0}Gmodels/{1}.controller", ResourcesPath.ResourcesOutPath, templeName); if (File.Exists(_absAssetPath)) { @@ -628,7 +628,7 @@ // 璇诲彇閰嶇疆鏂囦欢 string _configPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, - "mob/", + "gmodels/", configName, ".asset"); @@ -729,7 +729,7 @@ { string _assetPath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, - "mob/", + "gmodels/", modelName, "/AnimationClips/", clipName, -- Gitblit v1.8.0