From b38cdd1b8873d63a88f34d56a5b8cc4a97e39bdd Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 19 十二月 2024 14:32:22 +0800 Subject: [PATCH] 0312 优化排版 --- UI/Window/RealmTowerVictoryWin.prefab | 40 ++++++++++++++++++++++++++++++++++++++-- 1 files changed, 38 insertions(+), 2 deletions(-) diff --git a/UI/Window/RealmTowerVictoryWin.prefab b/UI/Window/RealmTowerVictoryWin.prefab index b7a6e2b..9f018d0 100644 --- a/UI/Window/RealmTowerVictoryWin.prefab +++ b/UI/Window/RealmTowerVictoryWin.prefab @@ -1045,7 +1045,7 @@ m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_SizeDelta: {x: -6, y: -20} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222539088110017324 CanvasRenderer: @@ -1810,11 +1810,47 @@ m_PersistentCalls: m_Calls: [] skeletonDataAsset: {fileID: 11400000, guid: 8856ea8a2cad33c4b976ed8fd01d5c4f, type: 2} + additiveMaterial: {fileID: 0} + multiplyMaterial: {fileID: 0} + screenMaterial: {fileID: 0} + m_SkeletonColor: {r: 1, g: 1, b: 1, a: 1} initialSkinName: default + initialFlipX: 0 + initialFlipY: 0 startingAnimation: ShengLi_2 startingLoop: 1 timeScale: 1 freeze: 0 + layoutScaleMode: 0 + referenceSize: {x: 100, y: 100} + pivotOffset: {x: 0, y: 0} + referenceScale: 1 + layoutScale: 1 + rectTransformSize: {x: 100, y: 100} + editReferenceRect: 0 + updateWhenInvisible: 3 + allowMultipleCanvasRenderers: 0 + canvasRenderers: [] + separatorSlotNames: [] + enableSeparatorSlots: 0 + separatorParts: [] + updateSeparatorPartLocation: 1 + updateSeparatorPartScale: 0 + disableMeshAssignmentOnOverride: 1 + physicsPositionInheritanceFactor: {x: 1, y: 1} + physicsRotationInheritanceFactor: 1 + physicsMovementRelativeTo: {fileID: 0} + meshGenerator: + settings: + useClipping: 1 + zSpacing: 0 + tintBlack: 0 + canvasGroupCompatible: 0 + pmaVertexColors: 1 + addNormals: 0 + calculateTangents: 0 + immutableTriangles: 0 + updateTiming: 1 unscaledTime: 0 --- !u!1 &1520622773820210 GameObject: @@ -3584,7 +3620,7 @@ m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_SizeDelta: {x: -6, y: -20} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222958663396825410 CanvasRenderer: -- Gitblit v1.8.0