From b38cdd1b8873d63a88f34d56a5b8cc4a97e39bdd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 19 十二月 2024 14:32:22 +0800
Subject: [PATCH] 0312 优化排版

---
 UI/Window/RealmTowerVictoryWin.prefab |   40 ++++++++++++++++++++++++++++++++++++++--
 1 files changed, 38 insertions(+), 2 deletions(-)

diff --git a/UI/Window/RealmTowerVictoryWin.prefab b/UI/Window/RealmTowerVictoryWin.prefab
index b7a6e2b..9f018d0 100644
--- a/UI/Window/RealmTowerVictoryWin.prefab
+++ b/UI/Window/RealmTowerVictoryWin.prefab
@@ -1045,7 +1045,7 @@
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
+  m_SizeDelta: {x: -6, y: -20}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &222539088110017324
 CanvasRenderer:
@@ -1810,11 +1810,47 @@
     m_PersistentCalls:
       m_Calls: []
   skeletonDataAsset: {fileID: 11400000, guid: 8856ea8a2cad33c4b976ed8fd01d5c4f, type: 2}
+  additiveMaterial: {fileID: 0}
+  multiplyMaterial: {fileID: 0}
+  screenMaterial: {fileID: 0}
+  m_SkeletonColor: {r: 1, g: 1, b: 1, a: 1}
   initialSkinName: default
+  initialFlipX: 0
+  initialFlipY: 0
   startingAnimation: ShengLi_2
   startingLoop: 1
   timeScale: 1
   freeze: 0
+  layoutScaleMode: 0
+  referenceSize: {x: 100, y: 100}
+  pivotOffset: {x: 0, y: 0}
+  referenceScale: 1
+  layoutScale: 1
+  rectTransformSize: {x: 100, y: 100}
+  editReferenceRect: 0
+  updateWhenInvisible: 3
+  allowMultipleCanvasRenderers: 0
+  canvasRenderers: []
+  separatorSlotNames: []
+  enableSeparatorSlots: 0
+  separatorParts: []
+  updateSeparatorPartLocation: 1
+  updateSeparatorPartScale: 0
+  disableMeshAssignmentOnOverride: 1
+  physicsPositionInheritanceFactor: {x: 1, y: 1}
+  physicsRotationInheritanceFactor: 1
+  physicsMovementRelativeTo: {fileID: 0}
+  meshGenerator:
+    settings:
+      useClipping: 1
+      zSpacing: 0
+      tintBlack: 0
+      canvasGroupCompatible: 0
+      pmaVertexColors: 1
+      addNormals: 0
+      calculateTangents: 0
+      immutableTriangles: 0
+  updateTiming: 1
   unscaledTime: 0
 --- !u!1 &1520622773820210
 GameObject:
@@ -3584,7 +3620,7 @@
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
+  m_SizeDelta: {x: -6, y: -20}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &222958663396825410
 CanvasRenderer:

--
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