From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/AdventureDialogueConfig.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs b/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
index 6e7ad74..6fad7de 100644
--- a/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
+++ b/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class AdventureDialogueConfig
{
@@ -40,11 +40,11 @@
dialogues = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- speakType = new int[speakTypeStringArray.Length];
- for (int i=0;i<speakTypeStringArray.Length;i++)
- {
- int.TryParse(speakTypeStringArray[i],out speakType[i]);
+ string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ speakType = new int[speakTypeStringArray.Length];
+ for (int i=0;i<speakTypeStringArray.Length;i++)
+ {
+ int.TryParse(speakTypeStringArray[i],out speakType[i]);
}
}
catch (Exception ex)
--
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