From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/AdventureDialogueConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs b/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
index 6e7ad74..6fad7de 100644
--- a/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
+++ b/Core/GameEngine/Model/Config/AdventureDialogueConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class AdventureDialogueConfig
 {
 
@@ -40,11 +40,11 @@
 
 			dialogues = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 
-			string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			speakType = new int[speakTypeStringArray.Length];
-			for (int i=0;i<speakTypeStringArray.Length;i++)
-			{
-				 int.TryParse(speakTypeStringArray[i],out speakType[i]);
+			string[] speakTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			speakType = new int[speakTypeStringArray.Length];
+			for (int i=0;i<speakTypeStringArray.Length;i++)
+			{
+				 int.TryParse(speakTypeStringArray[i],out speakType[i]);
 			}
         }
         catch (Exception ex)

--
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