From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/DienstgradConfig.cs | 74 ++++++++++++++++++------------------
1 files changed, 37 insertions(+), 37 deletions(-)
diff --git a/Core/GameEngine/Model/Config/DienstgradConfig.cs b/Core/GameEngine/Model/Config/DienstgradConfig.cs
index 855a7ff..2b08ae4 100644
--- a/Core/GameEngine/Model/Config/DienstgradConfig.cs
+++ b/Core/GameEngine/Model/Config/DienstgradConfig.cs
@@ -9,22 +9,22 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class DienstgradConfig
{
- public readonly int ID;
- public readonly string Name;
- public readonly int Type;
- public readonly int Prescription;
- public readonly string OutTimeDesc;
- public readonly int[] LightType;
- public readonly int[] LightAttribute;
- public readonly string Image;
- public readonly string Content;
- public readonly int[] Skills;
- public readonly int gotoId;
- public readonly int missionId;
+ public readonly int ID;
+ public readonly string Name;
+ public readonly int Type;
+ public readonly int Prescription;
+ public readonly string OutTimeDesc;
+ public readonly int[] LightType;
+ public readonly int[] LightAttribute;
+ public readonly string Image;
+ public readonly string Content;
+ public readonly int[] Skills;
+ public readonly int gotoId;
+ public readonly int missionId;
public readonly int order;
public DienstgradConfig()
@@ -37,45 +37,45 @@
{
var tables = input.Split('\t');
- int.TryParse(tables[0],out ID);
-
- Name = tables[1];
-
- int.TryParse(tables[2],out Type);
-
- int.TryParse(tables[3],out Prescription);
-
- OutTimeDesc = tables[4];
-
+ int.TryParse(tables[0],out ID);
+
+ Name = tables[1];
+
+ int.TryParse(tables[2],out Type);
+
+ int.TryParse(tables[3],out Prescription);
+
+ OutTimeDesc = tables[4];
+
string[] LightTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
LightType = new int[LightTypeStringArray.Length];
for (int i=0;i<LightTypeStringArray.Length;i++)
{
int.TryParse(LightTypeStringArray[i],out LightType[i]);
- }
-
+ }
+
string[] LightAttributeStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
LightAttribute = new int[LightAttributeStringArray.Length];
for (int i=0;i<LightAttributeStringArray.Length;i++)
{
int.TryParse(LightAttributeStringArray[i],out LightAttribute[i]);
- }
-
- Image = tables[7];
-
- Content = tables[8];
-
+ }
+
+ Image = tables[7];
+
+ Content = tables[8];
+
string[] SkillsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Skills = new int[SkillsStringArray.Length];
for (int i=0;i<SkillsStringArray.Length;i++)
{
int.TryParse(SkillsStringArray[i],out Skills[i]);
- }
-
- int.TryParse(tables[10],out gotoId);
-
- int.TryParse(tables[11],out missionId);
-
+ }
+
+ int.TryParse(tables[10],out gotoId);
+
+ int.TryParse(tables[11],out missionId);
+
int.TryParse(tables[12],out order);
}
catch (Exception ex)
--
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