From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/DienstgradConfig.cs |   74 ++++++++++++++++++------------------
 1 files changed, 37 insertions(+), 37 deletions(-)

diff --git a/Core/GameEngine/Model/Config/DienstgradConfig.cs b/Core/GameEngine/Model/Config/DienstgradConfig.cs
index 855a7ff..2b08ae4 100644
--- a/Core/GameEngine/Model/Config/DienstgradConfig.cs
+++ b/Core/GameEngine/Model/Config/DienstgradConfig.cs
@@ -9,22 +9,22 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class DienstgradConfig
 {
 
-    public readonly int ID;
-	public readonly string Name;
-	public readonly int Type;
-	public readonly int Prescription;
-	public readonly string OutTimeDesc;
-	public readonly int[] LightType;
-	public readonly int[] LightAttribute;
-	public readonly string Image;
-	public readonly string Content;
-	public readonly int[] Skills;
-	public readonly int gotoId;
-	public readonly int missionId;
+    public readonly int ID;
+	public readonly string Name;
+	public readonly int Type;
+	public readonly int Prescription;
+	public readonly string OutTimeDesc;
+	public readonly int[] LightType;
+	public readonly int[] LightAttribute;
+	public readonly string Image;
+	public readonly string Content;
+	public readonly int[] Skills;
+	public readonly int gotoId;
+	public readonly int missionId;
 	public readonly int order;
 
 	public DienstgradConfig()
@@ -37,45 +37,45 @@
         {
             var tables = input.Split('\t');
 
-            int.TryParse(tables[0],out ID); 
-
-			Name = tables[1];
-
-			int.TryParse(tables[2],out Type); 
-
-			int.TryParse(tables[3],out Prescription); 
-
-			OutTimeDesc = tables[4];
-
+            int.TryParse(tables[0],out ID); 
+
+			Name = tables[1];
+
+			int.TryParse(tables[2],out Type); 
+
+			int.TryParse(tables[3],out Prescription); 
+
+			OutTimeDesc = tables[4];
+
 			string[] LightTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			LightType = new int[LightTypeStringArray.Length];
 			for (int i=0;i<LightTypeStringArray.Length;i++)
 			{
 				 int.TryParse(LightTypeStringArray[i],out LightType[i]);
-			}
-
+			}
+
 			string[] LightAttributeStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			LightAttribute = new int[LightAttributeStringArray.Length];
 			for (int i=0;i<LightAttributeStringArray.Length;i++)
 			{
 				 int.TryParse(LightAttributeStringArray[i],out LightAttribute[i]);
-			}
-
-			Image = tables[7];
-
-			Content = tables[8];
-
+			}
+
+			Image = tables[7];
+
+			Content = tables[8];
+
 			string[] SkillsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			Skills = new int[SkillsStringArray.Length];
 			for (int i=0;i<SkillsStringArray.Length;i++)
 			{
 				 int.TryParse(SkillsStringArray[i],out Skills[i]);
-			}
-
-			int.TryParse(tables[10],out gotoId); 
-
-			int.TryParse(tables[11],out missionId); 
-
+			}
+
+			int.TryParse(tables[10],out gotoId); 
+
+			int.TryParse(tables[11],out missionId); 
+
 			int.TryParse(tables[12],out order); 
         }
         catch (Exception ex)

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