From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs b/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
index 1716ea3..d681600 100644
--- a/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
+++ b/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class GatherSoulComposeConfig
 {
 
@@ -34,11 +34,11 @@
 
 			int.TryParse(tables[1],out NeedLV); 
 
-			string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			NeedItem = new int[NeedItemStringArray.Length];
-			for (int i=0;i<NeedItemStringArray.Length;i++)
-			{
-				 int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
+			string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			NeedItem = new int[NeedItemStringArray.Length];
+			for (int i=0;i<NeedItemStringArray.Length;i++)
+			{
+				 int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
 			}
 
 			int.TryParse(tables[3],out NeedSoulSplinters); 

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