From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs b/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
index 1716ea3..d681600 100644
--- a/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
+++ b/Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class GatherSoulComposeConfig
{
@@ -34,11 +34,11 @@
int.TryParse(tables[1],out NeedLV);
- string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- NeedItem = new int[NeedItemStringArray.Length];
- for (int i=0;i<NeedItemStringArray.Length;i++)
- {
- int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
+ string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ NeedItem = new int[NeedItemStringArray.Length];
+ for (int i=0;i<NeedItemStringArray.Length;i++)
+ {
+ int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
}
int.TryParse(tables[3],out NeedSoulSplinters);
--
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