From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs | 32 ++++++++++++++++----------------
1 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index cf4f781..b3e04c9 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class GodWeaponEffectConfig
{
@@ -51,25 +51,25 @@
skillName = tables[7];
- string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectPosition = new Vector3[effectPositionStringArray.Length];
- for (int i=0;i<effectPositionStringArray.Length;i++)
- {
- effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
+ string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectPosition = new Vector3[effectPositionStringArray.Length];
+ for (int i=0;i<effectPositionStringArray.Length;i++)
+ {
+ effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
}
- string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectAngles = new Vector3[effectAnglesStringArray.Length];
- for (int i=0;i<effectAnglesStringArray.Length;i++)
- {
- effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
+ string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectAngles = new Vector3[effectAnglesStringArray.Length];
+ for (int i=0;i<effectAnglesStringArray.Length;i++)
+ {
+ effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
}
- string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- effectScale = new Vector3[effectScaleStringArray.Length];
- for (int i=0;i<effectScaleStringArray.Length;i++)
- {
- effectScale[i]=effectScaleStringArray[i].Vector3Parse();
+ string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ effectScale = new Vector3[effectScaleStringArray.Length];
+ for (int i=0;i<effectScaleStringArray.Length;i++)
+ {
+ effectScale[i]=effectScaleStringArray[i].Vector3Parse();
}
}
catch (Exception ex)
--
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