From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index cf4f781..b3e04c9 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class GodWeaponEffectConfig
 {
 
@@ -51,25 +51,25 @@
 
 			skillName = tables[7];
 
-			string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectPosition = new Vector3[effectPositionStringArray.Length];
-			for (int i=0;i<effectPositionStringArray.Length;i++)
-			{
-				effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
+			string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectPosition = new Vector3[effectPositionStringArray.Length];
+			for (int i=0;i<effectPositionStringArray.Length;i++)
+			{
+				effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
 			}
 
-			string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectAngles = new Vector3[effectAnglesStringArray.Length];
-			for (int i=0;i<effectAnglesStringArray.Length;i++)
-			{
-				effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
+			string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectAngles = new Vector3[effectAnglesStringArray.Length];
+			for (int i=0;i<effectAnglesStringArray.Length;i++)
+			{
+				effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
 			}
 
-			string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectScale = new Vector3[effectScaleStringArray.Length];
-			for (int i=0;i<effectScaleStringArray.Length;i++)
-			{
-				effectScale[i]=effectScaleStringArray[i].Vector3Parse();
+			string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectScale = new Vector3[effectScaleStringArray.Length];
+			for (int i=0;i<effectScaleStringArray.Length;i++)
+			{
+				effectScale[i]=effectScaleStringArray[i].Vector3Parse();
 			}
         }
         catch (Exception ex)

--
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