From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/GuardConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GuardConfig.cs b/Core/GameEngine/Model/Config/GuardConfig.cs
index 35bd8bd..33ad3a1 100644
--- a/Core/GameEngine/Model/Config/GuardConfig.cs
+++ b/Core/GameEngine/Model/Config/GuardConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class GuardConfig
 {
 
@@ -35,11 +35,11 @@
 
 			int.TryParse(tables[2],out npcId); 
 
-			string[] effectIdsStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			effectIds = new int[effectIdsStringArray.Length];
-			for (int i=0;i<effectIdsStringArray.Length;i++)
-			{
-				 int.TryParse(effectIdsStringArray[i],out effectIds[i]);
+			string[] effectIdsStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			effectIds = new int[effectIdsStringArray.Length];
+			for (int i=0;i<effectIdsStringArray.Length;i++)
+			{
+				 int.TryParse(effectIdsStringArray[i],out effectIds[i]);
 			}
 
 			int.TryParse(tables[4],out autoPick); 

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