From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/HazyRegionConfig.cs |   74 ++++++++++++++++++------------------
 1 files changed, 37 insertions(+), 37 deletions(-)

diff --git a/Core/GameEngine/Model/Config/HazyRegionConfig.cs b/Core/GameEngine/Model/Config/HazyRegionConfig.cs
index 072726c..7903699 100644
--- a/Core/GameEngine/Model/Config/HazyRegionConfig.cs
+++ b/Core/GameEngine/Model/Config/HazyRegionConfig.cs
@@ -9,22 +9,22 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class HazyRegionConfig
 {
 
-    public readonly int id;
-	public readonly int incidentType;
-	public readonly string name;
-	public readonly int dungeonId;
-	public readonly int lineId;
-	public readonly int npcId;
-	public readonly int dungeonType;
-	public readonly int point;
-	public readonly int alchemyLevel;
-	public readonly int[] reward;
-	public readonly int[] rewardState;
-	public readonly string PortraitID;
+    public readonly int id;
+	public readonly int incidentType;
+	public readonly string name;
+	public readonly int dungeonId;
+	public readonly int lineId;
+	public readonly int npcId;
+	public readonly int dungeonType;
+	public readonly int point;
+	public readonly int alchemyLevel;
+	public readonly int[] reward;
+	public readonly int[] rewardState;
+	public readonly string PortraitID;
 	public readonly int star;
 
 	public HazyRegionConfig()
@@ -37,40 +37,40 @@
         {
             var tables = input.Split('\t');
 
-            int.TryParse(tables[0],out id); 
-
-			int.TryParse(tables[1],out incidentType); 
-
-			name = tables[2];
-
-			int.TryParse(tables[3],out dungeonId); 
-
-			int.TryParse(tables[4],out lineId); 
-
-			int.TryParse(tables[5],out npcId); 
-
-			int.TryParse(tables[6],out dungeonType); 
-
-			int.TryParse(tables[7],out point); 
-
-			int.TryParse(tables[8],out alchemyLevel); 
-
+            int.TryParse(tables[0],out id); 
+
+			int.TryParse(tables[1],out incidentType); 
+
+			name = tables[2];
+
+			int.TryParse(tables[3],out dungeonId); 
+
+			int.TryParse(tables[4],out lineId); 
+
+			int.TryParse(tables[5],out npcId); 
+
+			int.TryParse(tables[6],out dungeonType); 
+
+			int.TryParse(tables[7],out point); 
+
+			int.TryParse(tables[8],out alchemyLevel); 
+
 			string[] rewardStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			reward = new int[rewardStringArray.Length];
 			for (int i=0;i<rewardStringArray.Length;i++)
 			{
 				 int.TryParse(rewardStringArray[i],out reward[i]);
-			}
-
+			}
+
 			string[] rewardStateStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			rewardState = new int[rewardStateStringArray.Length];
 			for (int i=0;i<rewardStateStringArray.Length;i++)
 			{
 				 int.TryParse(rewardStateStringArray[i],out rewardState[i]);
-			}
-
-			PortraitID = tables[11];
-
+			}
+
+			PortraitID = tables[11];
+
 			int.TryParse(tables[12],out star); 
         }
         catch (Exception ex)

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