From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/HazyRegionConfig.cs | 74 ++++++++++++++++++------------------
1 files changed, 37 insertions(+), 37 deletions(-)
diff --git a/Core/GameEngine/Model/Config/HazyRegionConfig.cs b/Core/GameEngine/Model/Config/HazyRegionConfig.cs
index 072726c..7903699 100644
--- a/Core/GameEngine/Model/Config/HazyRegionConfig.cs
+++ b/Core/GameEngine/Model/Config/HazyRegionConfig.cs
@@ -9,22 +9,22 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class HazyRegionConfig
{
- public readonly int id;
- public readonly int incidentType;
- public readonly string name;
- public readonly int dungeonId;
- public readonly int lineId;
- public readonly int npcId;
- public readonly int dungeonType;
- public readonly int point;
- public readonly int alchemyLevel;
- public readonly int[] reward;
- public readonly int[] rewardState;
- public readonly string PortraitID;
+ public readonly int id;
+ public readonly int incidentType;
+ public readonly string name;
+ public readonly int dungeonId;
+ public readonly int lineId;
+ public readonly int npcId;
+ public readonly int dungeonType;
+ public readonly int point;
+ public readonly int alchemyLevel;
+ public readonly int[] reward;
+ public readonly int[] rewardState;
+ public readonly string PortraitID;
public readonly int star;
public HazyRegionConfig()
@@ -37,40 +37,40 @@
{
var tables = input.Split('\t');
- int.TryParse(tables[0],out id);
-
- int.TryParse(tables[1],out incidentType);
-
- name = tables[2];
-
- int.TryParse(tables[3],out dungeonId);
-
- int.TryParse(tables[4],out lineId);
-
- int.TryParse(tables[5],out npcId);
-
- int.TryParse(tables[6],out dungeonType);
-
- int.TryParse(tables[7],out point);
-
- int.TryParse(tables[8],out alchemyLevel);
-
+ int.TryParse(tables[0],out id);
+
+ int.TryParse(tables[1],out incidentType);
+
+ name = tables[2];
+
+ int.TryParse(tables[3],out dungeonId);
+
+ int.TryParse(tables[4],out lineId);
+
+ int.TryParse(tables[5],out npcId);
+
+ int.TryParse(tables[6],out dungeonType);
+
+ int.TryParse(tables[7],out point);
+
+ int.TryParse(tables[8],out alchemyLevel);
+
string[] rewardStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
reward = new int[rewardStringArray.Length];
for (int i=0;i<rewardStringArray.Length;i++)
{
int.TryParse(rewardStringArray[i],out reward[i]);
- }
-
+ }
+
string[] rewardStateStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
rewardState = new int[rewardStateStringArray.Length];
for (int i=0;i<rewardStateStringArray.Length;i++)
{
int.TryParse(rewardStateStringArray[i],out rewardState[i]);
- }
-
- PortraitID = tables[11];
-
+ }
+
+ PortraitID = tables[11];
+
int.TryParse(tables[12],out star);
}
catch (Exception ex)
--
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