From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/HorseUpConfig.cs |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/Core/GameEngine/Model/Config/HorseUpConfig.cs b/Core/GameEngine/Model/Config/HorseUpConfig.cs
index 620e1bf..f502a57 100644
--- a/Core/GameEngine/Model/Config/HorseUpConfig.cs
+++ b/Core/GameEngine/Model/Config/HorseUpConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class HorseUpConfig
 {
 
@@ -40,25 +40,25 @@
 
 			int.TryParse(tables[3],out NeedExp); 
 
-			string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			AttrType = new int[AttrTypeStringArray.Length];
-			for (int i=0;i<AttrTypeStringArray.Length;i++)
-			{
-				 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
+			string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			AttrType = new int[AttrTypeStringArray.Length];
+			for (int i=0;i<AttrTypeStringArray.Length;i++)
+			{
+				 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
 			}
 
-			string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			AttrValue = new int[AttrValueStringArray.Length];
-			for (int i=0;i<AttrValueStringArray.Length;i++)
-			{
-				 int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
+			string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			AttrValue = new int[AttrValueStringArray.Length];
+			for (int i=0;i<AttrValueStringArray.Length;i++)
+			{
+				 int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
 			}
 
-			string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			SkillID = new int[SkillIDStringArray.Length];
-			for (int i=0;i<SkillIDStringArray.Length;i++)
-			{
-				 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
+			string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			SkillID = new int[SkillIDStringArray.Length];
+			for (int i=0;i<SkillIDStringArray.Length;i++)
+			{
+				 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
 			}
 
 			int.TryParse(tables[7],out NeedExpTotal); 

--
Gitblit v1.8.0