From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/HorseUpConfig.cs | 32 ++++++++++++++++----------------
1 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/Core/GameEngine/Model/Config/HorseUpConfig.cs b/Core/GameEngine/Model/Config/HorseUpConfig.cs
index 620e1bf..f502a57 100644
--- a/Core/GameEngine/Model/Config/HorseUpConfig.cs
+++ b/Core/GameEngine/Model/Config/HorseUpConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class HorseUpConfig
{
@@ -40,25 +40,25 @@
int.TryParse(tables[3],out NeedExp);
- string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- AttrType = new int[AttrTypeStringArray.Length];
- for (int i=0;i<AttrTypeStringArray.Length;i++)
- {
- int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
+ string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ AttrType = new int[AttrTypeStringArray.Length];
+ for (int i=0;i<AttrTypeStringArray.Length;i++)
+ {
+ int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
}
- string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- AttrValue = new int[AttrValueStringArray.Length];
- for (int i=0;i<AttrValueStringArray.Length;i++)
- {
- int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
+ string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ AttrValue = new int[AttrValueStringArray.Length];
+ for (int i=0;i<AttrValueStringArray.Length;i++)
+ {
+ int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
}
- string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- SkillID = new int[SkillIDStringArray.Length];
- for (int i=0;i<SkillIDStringArray.Length;i++)
- {
- int.TryParse(SkillIDStringArray[i],out SkillID[i]);
+ string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ SkillID = new int[SkillIDStringArray.Length];
+ for (int i=0;i<SkillIDStringArray.Length;i++)
+ {
+ int.TryParse(SkillIDStringArray[i],out SkillID[i]);
}
int.TryParse(tables[7],out NeedExpTotal);
--
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