From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/JobSetupConfig.cs |   82 ++++++++++++++++++++--------------------
 1 files changed, 41 insertions(+), 41 deletions(-)

diff --git a/Core/GameEngine/Model/Config/JobSetupConfig.cs b/Core/GameEngine/Model/Config/JobSetupConfig.cs
index 3c3401c..f2775a0 100644
--- a/Core/GameEngine/Model/Config/JobSetupConfig.cs
+++ b/Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class JobSetupConfig
 {
 
@@ -51,32 +51,32 @@
 
             int.TryParse(tables[0],out Job); 
 
-			string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			BaseEquip = new int[BaseEquipStringArray.Length];
-			for (int i=0;i<BaseEquipStringArray.Length;i++)
-			{
-				 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
+			string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			BaseEquip = new int[BaseEquipStringArray.Length];
+			for (int i=0;i<BaseEquipStringArray.Length;i++)
+			{
+				 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
 			}
 
-			string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			ComAtkIdList = new int[ComAtkIdListStringArray.Length];
-			for (int i=0;i<ComAtkIdListStringArray.Length;i++)
-			{
-				 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
+			string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			ComAtkIdList = new int[ComAtkIdListStringArray.Length];
+			for (int i=0;i<ComAtkIdListStringArray.Length;i++)
+			{
+				 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
 			}
 
-			string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			StopAction = new int[StopActionStringArray.Length];
-			for (int i=0;i<StopActionStringArray.Length;i++)
-			{
-				 int.TryParse(StopActionStringArray[i],out StopAction[i]);
+			string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			StopAction = new int[StopActionStringArray.Length];
+			for (int i=0;i<StopActionStringArray.Length;i++)
+			{
+				 int.TryParse(StopActionStringArray[i],out StopAction[i]);
 			}
 
-			string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			CanStopSkillList = new int[CanStopSkillListStringArray.Length];
-			for (int i=0;i<CanStopSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
+			string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			CanStopSkillList = new int[CanStopSkillListStringArray.Length];
+			for (int i=0;i<CanStopSkillListStringArray.Length;i++)
+			{
+				 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
 			}
 
 			CanBeStopSkillList = tables[5];
@@ -101,11 +101,11 @@
 
 			int.TryParse(tables[15],out MaxSwitchTargetDist); 
 
-			string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			HangupSkillList = new int[HangupSkillListStringArray.Length];
-			for (int i=0;i<HangupSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
+			string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			HangupSkillList = new int[HangupSkillListStringArray.Length];
+			for (int i=0;i<HangupSkillListStringArray.Length;i++)
+			{
+				 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
 			}
 
 			DungeonSkillList = tables[17];
@@ -114,27 +114,27 @@
 
 			int.TryParse(tables[19],out HpPerUseSkill); 
 
-			string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			HpSkillList = new int[HpSkillListStringArray.Length];
-			for (int i=0;i<HpSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
+			string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			HpSkillList = new int[HpSkillListStringArray.Length];
+			for (int i=0;i<HpSkillListStringArray.Length;i++)
+			{
+				 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
 			}
 
-			string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			GainSkillList = new int[GainSkillListStringArray.Length];
-			for (int i=0;i<GainSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
+			string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			GainSkillList = new int[GainSkillListStringArray.Length];
+			for (int i=0;i<GainSkillListStringArray.Length;i++)
+			{
+				 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
 			}
 
 			int.TryParse(tables[22],out MoveLimitDist); 
 
-			string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
-			for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
-			{
-				 int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
+			string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
+			for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
+			{
+				 int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
 			}
 
 			ExpertSkillEffect = tables[24];

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