From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/JobSetupConfig.cs | 82 ++++++++++++++++++++--------------------
1 files changed, 41 insertions(+), 41 deletions(-)
diff --git a/Core/GameEngine/Model/Config/JobSetupConfig.cs b/Core/GameEngine/Model/Config/JobSetupConfig.cs
index 3c3401c..f2775a0 100644
--- a/Core/GameEngine/Model/Config/JobSetupConfig.cs
+++ b/Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class JobSetupConfig
{
@@ -51,32 +51,32 @@
int.TryParse(tables[0],out Job);
- string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- BaseEquip = new int[BaseEquipStringArray.Length];
- for (int i=0;i<BaseEquipStringArray.Length;i++)
- {
- int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
+ string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BaseEquip = new int[BaseEquipStringArray.Length];
+ for (int i=0;i<BaseEquipStringArray.Length;i++)
+ {
+ int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
}
- string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- ComAtkIdList = new int[ComAtkIdListStringArray.Length];
- for (int i=0;i<ComAtkIdListStringArray.Length;i++)
- {
- int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
+ string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ ComAtkIdList = new int[ComAtkIdListStringArray.Length];
+ for (int i=0;i<ComAtkIdListStringArray.Length;i++)
+ {
+ int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
}
- string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- StopAction = new int[StopActionStringArray.Length];
- for (int i=0;i<StopActionStringArray.Length;i++)
- {
- int.TryParse(StopActionStringArray[i],out StopAction[i]);
+ string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ StopAction = new int[StopActionStringArray.Length];
+ for (int i=0;i<StopActionStringArray.Length;i++)
+ {
+ int.TryParse(StopActionStringArray[i],out StopAction[i]);
}
- string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- CanStopSkillList = new int[CanStopSkillListStringArray.Length];
- for (int i=0;i<CanStopSkillListStringArray.Length;i++)
- {
- int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
+ string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ CanStopSkillList = new int[CanStopSkillListStringArray.Length];
+ for (int i=0;i<CanStopSkillListStringArray.Length;i++)
+ {
+ int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
}
CanBeStopSkillList = tables[5];
@@ -101,11 +101,11 @@
int.TryParse(tables[15],out MaxSwitchTargetDist);
- string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- HangupSkillList = new int[HangupSkillListStringArray.Length];
- for (int i=0;i<HangupSkillListStringArray.Length;i++)
- {
- int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
+ string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ HangupSkillList = new int[HangupSkillListStringArray.Length];
+ for (int i=0;i<HangupSkillListStringArray.Length;i++)
+ {
+ int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
}
DungeonSkillList = tables[17];
@@ -114,27 +114,27 @@
int.TryParse(tables[19],out HpPerUseSkill);
- string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- HpSkillList = new int[HpSkillListStringArray.Length];
- for (int i=0;i<HpSkillListStringArray.Length;i++)
- {
- int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
+ string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ HpSkillList = new int[HpSkillListStringArray.Length];
+ for (int i=0;i<HpSkillListStringArray.Length;i++)
+ {
+ int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
}
- string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- GainSkillList = new int[GainSkillListStringArray.Length];
- for (int i=0;i<GainSkillListStringArray.Length;i++)
- {
- int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
+ string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ GainSkillList = new int[GainSkillListStringArray.Length];
+ for (int i=0;i<GainSkillListStringArray.Length;i++)
+ {
+ int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
}
int.TryParse(tables[22],out MoveLimitDist);
- string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
- for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
- {
- int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
+ string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
+ for (int i=0;i<RollBreakSkillListStringArray.Length;i++)
+ {
+ int.TryParse(RollBreakSkillListStringArray[i],out RollBreakSkillList[i]);
}
ExpertSkillEffect = tables[24];
--
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