From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/MapResourcesConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/MapResourcesConfig.cs b/Core/GameEngine/Model/Config/MapResourcesConfig.cs
index 2de9d21..c69b303 100644
--- a/Core/GameEngine/Model/Config/MapResourcesConfig.cs
+++ b/Core/GameEngine/Model/Config/MapResourcesConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class MapResourcesConfig
 {
 
@@ -54,11 +54,11 @@
 
 			MapOffset=tables[8].Vector3Parse();
 
-			string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Effect = new int[EffectStringArray.Length];
-			for (int i=0;i<EffectStringArray.Length;i++)
-			{
-				 int.TryParse(EffectStringArray[i],out Effect[i]);
+			string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			Effect = new int[EffectStringArray.Length];
+			for (int i=0;i<EffectStringArray.Length;i++)
+			{
+				 int.TryParse(EffectStringArray[i],out Effect[i]);
 			}
 
 			int.TryParse(tables[10],out Music); 

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