From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/MapResourcesConfig.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/MapResourcesConfig.cs b/Core/GameEngine/Model/Config/MapResourcesConfig.cs
index 2de9d21..c69b303 100644
--- a/Core/GameEngine/Model/Config/MapResourcesConfig.cs
+++ b/Core/GameEngine/Model/Config/MapResourcesConfig.cs
@@ -9,7 +9,7 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class MapResourcesConfig
{
@@ -54,11 +54,11 @@
MapOffset=tables[8].Vector3Parse();
- string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- Effect = new int[EffectStringArray.Length];
- for (int i=0;i<EffectStringArray.Length;i++)
- {
- int.TryParse(EffectStringArray[i],out Effect[i]);
+ string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ Effect = new int[EffectStringArray.Length];
+ for (int i=0;i<EffectStringArray.Length;i++)
+ {
+ int.TryParse(EffectStringArray[i],out Effect[i]);
}
int.TryParse(tables[10],out Music);
--
Gitblit v1.8.0