From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/NPCConfig.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/NPCConfig.cs b/Core/GameEngine/Model/Config/NPCConfig.cs
index cd4131e..56c01ed 100644
--- a/Core/GameEngine/Model/Config/NPCConfig.cs
+++ b/Core/GameEngine/Model/Config/NPCConfig.cs
@@ -9,7 +9,7 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class NPCConfig
 {
 
@@ -191,11 +191,11 @@
 
 			int.TryParse(tables[53],out Dig); 
 
-			string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Sounds = new int[SoundsStringArray.Length];
-			for (int i=0;i<SoundsStringArray.Length;i++)
-			{
-				 int.TryParse(SoundsStringArray[i],out Sounds[i]);
+			string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+			Sounds = new int[SoundsStringArray.Length];
+			for (int i=0;i<SoundsStringArray.Length;i++)
+			{
+				 int.TryParse(SoundsStringArray[i],out Sounds[i]);
 			}
 
 			int.TryParse(tables[55],out LifeBarCount); 

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