From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/ReikiRootConfig.cs | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/Core/GameEngine/Model/Config/ReikiRootConfig.cs b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
index 5665ab7..2d476bf 100644
--- a/Core/GameEngine/Model/Config/ReikiRootConfig.cs
+++ b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
@@ -9,13 +9,13 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class ReikiRootConfig
{
- public readonly int id;
- public readonly string propertyPerPoint;
- public readonly string promoteProperty;
+ public readonly int id;
+ public readonly string propertyPerPoint;
+ public readonly string promoteProperty;
public readonly int[] qualityArea;
public ReikiRootConfig()
@@ -28,12 +28,12 @@
{
var tables = input.Split('\t');
- int.TryParse(tables[0],out id);
-
- propertyPerPoint = tables[1];
-
- promoteProperty = tables[2];
-
+ int.TryParse(tables[0],out id);
+
+ propertyPerPoint = tables[1];
+
+ promoteProperty = tables[2];
+
string[] qualityAreaStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
qualityArea = new int[qualityAreaStringArray.Length];
for (int i=0;i<qualityAreaStringArray.Length;i++)
--
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