From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/ReikiRootConfig.cs |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/Core/GameEngine/Model/Config/ReikiRootConfig.cs b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
index 5665ab7..2d476bf 100644
--- a/Core/GameEngine/Model/Config/ReikiRootConfig.cs
+++ b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
@@ -9,13 +9,13 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class ReikiRootConfig
 {
 
-    public readonly int id;
-	public readonly string propertyPerPoint;
-	public readonly string promoteProperty;
+    public readonly int id;
+	public readonly string propertyPerPoint;
+	public readonly string promoteProperty;
 	public readonly int[] qualityArea;
 
 	public ReikiRootConfig()
@@ -28,12 +28,12 @@
         {
             var tables = input.Split('\t');
 
-            int.TryParse(tables[0],out id); 
-
-			propertyPerPoint = tables[1];
-
-			promoteProperty = tables[2];
-
+            int.TryParse(tables[0],out id); 
+
+			propertyPerPoint = tables[1];
+
+			promoteProperty = tables[2];
+
 			string[] qualityAreaStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			qualityArea = new int[qualityAreaStringArray.Length];
 			for (int i=0;i<qualityAreaStringArray.Length;i++)

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