From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua
---
Core/GameEngine/Model/Config/StoryMissionsConfig.cs | 44 ++++++++++++++++++++++----------------------
1 files changed, 22 insertions(+), 22 deletions(-)
diff --git a/Core/GameEngine/Model/Config/StoryMissionsConfig.cs b/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
index 81489e6..4f05abd 100644
--- a/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
+++ b/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
@@ -9,17 +9,17 @@
using System;
using UnityEngine;
-[XLua.LuaCallCSharp]
+
public partial class StoryMissionsConfig
{
- public readonly int id;
- public readonly int TaskID;
- public readonly int state;
- public readonly int NpcID;
- public readonly int[] TalkNum;
- public readonly string content;
- public readonly int[] Speaker1;
+ public readonly int id;
+ public readonly int TaskID;
+ public readonly int state;
+ public readonly int NpcID;
+ public readonly int[] TalkNum;
+ public readonly string content;
+ public readonly int[] Speaker1;
public readonly int[] TaskMusic;
public StoryMissionsConfig()
@@ -32,30 +32,30 @@
{
var tables = input.Split('\t');
- int.TryParse(tables[0],out id);
-
- int.TryParse(tables[1],out TaskID);
-
- int.TryParse(tables[2],out state);
-
- int.TryParse(tables[3],out NpcID);
-
+ int.TryParse(tables[0],out id);
+
+ int.TryParse(tables[1],out TaskID);
+
+ int.TryParse(tables[2],out state);
+
+ int.TryParse(tables[3],out NpcID);
+
string[] TalkNumStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
TalkNum = new int[TalkNumStringArray.Length];
for (int i=0;i<TalkNumStringArray.Length;i++)
{
int.TryParse(TalkNumStringArray[i],out TalkNum[i]);
- }
-
- content = tables[5];
-
+ }
+
+ content = tables[5];
+
string[] Speaker1StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Speaker1 = new int[Speaker1StringArray.Length];
for (int i=0;i<Speaker1StringArray.Length;i++)
{
int.TryParse(Speaker1StringArray[i],out Speaker1[i]);
- }
-
+ }
+
string[] TaskMusicStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
TaskMusic = new int[TaskMusicStringArray.Length];
for (int i=0;i<TaskMusicStringArray.Length;i++)
--
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