From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 Core/GameEngine/Model/Config/StoryMissionsConfig.cs |   44 ++++++++++++++++++++++----------------------
 1 files changed, 22 insertions(+), 22 deletions(-)

diff --git a/Core/GameEngine/Model/Config/StoryMissionsConfig.cs b/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
index 81489e6..4f05abd 100644
--- a/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
+++ b/Core/GameEngine/Model/Config/StoryMissionsConfig.cs
@@ -9,17 +9,17 @@
 using System;
 using UnityEngine;
 
-[XLua.LuaCallCSharp]
+
 public partial class StoryMissionsConfig
 {
 
-    public readonly int id;
-	public readonly int TaskID;
-	public readonly int state;
-	public readonly int NpcID;
-	public readonly int[] TalkNum;
-	public readonly string content;
-	public readonly int[] Speaker1;
+    public readonly int id;
+	public readonly int TaskID;
+	public readonly int state;
+	public readonly int NpcID;
+	public readonly int[] TalkNum;
+	public readonly string content;
+	public readonly int[] Speaker1;
 	public readonly int[] TaskMusic;
 
 	public StoryMissionsConfig()
@@ -32,30 +32,30 @@
         {
             var tables = input.Split('\t');
 
-            int.TryParse(tables[0],out id); 
-
-			int.TryParse(tables[1],out TaskID); 
-
-			int.TryParse(tables[2],out state); 
-
-			int.TryParse(tables[3],out NpcID); 
-
+            int.TryParse(tables[0],out id); 
+
+			int.TryParse(tables[1],out TaskID); 
+
+			int.TryParse(tables[2],out state); 
+
+			int.TryParse(tables[3],out NpcID); 
+
 			string[] TalkNumStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			TalkNum = new int[TalkNumStringArray.Length];
 			for (int i=0;i<TalkNumStringArray.Length;i++)
 			{
 				 int.TryParse(TalkNumStringArray[i],out TalkNum[i]);
-			}
-
-			content = tables[5];
-
+			}
+
+			content = tables[5];
+
 			string[] Speaker1StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			Speaker1 = new int[Speaker1StringArray.Length];
 			for (int i=0;i<Speaker1StringArray.Length;i++)
 			{
 				 int.TryParse(Speaker1StringArray[i],out Speaker1[i]);
-			}
-
+			}
+
 			string[] TaskMusicStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			TaskMusic = new int[TaskMusicStringArray.Length];
 			for (int i=0;i<TaskMusicStringArray.Length;i++)

--
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