From 0d7482d5a0e8bf082abfb4b5bfbfee03597cdc3a Mon Sep 17 00:00:00 2001
From: lwb <q3213421wrwqr>
Date: 星期四, 25 二月 2021 15:43:08 +0800
Subject: [PATCH] 9527 去掉xlua

---
 System/Skill/QuickSetting.cs |   50 +++++++++++++++++++++++++-------------------------
 1 files changed, 25 insertions(+), 25 deletions(-)

diff --git a/System/Skill/QuickSetting.cs b/System/Skill/QuickSetting.cs
index f14fc94..e2377b3 100644
--- a/System/Skill/QuickSetting.cs
+++ b/System/Skill/QuickSetting.cs
@@ -7,14 +7,14 @@
 /// <summary>
 /// 鏈嶅姟绔疭etting閰嶇疆锛屽瓨鍌ㄤ竴浜涘揩鎹疯缃紝鐩墠闀垮害涓�100
 /// </summary>
-[XLua.LuaCallCSharp]
+
 public class QuickSetting : Singleton<QuickSetting>
 {
     public QuickSetting()
     {
         quickSettingDic.Add(QuickSettingType.Skill, new QuickSettingRange(QuickSettingType.Skill, 0, 30, 3));
         quickSettingDic.Add(QuickSettingType.SkillMatchPage, new QuickSettingRange(QuickSettingType.SkillMatchPage, 30, 1));
-        quickSettingDic.Add(QuickSettingType.AutoUseXp, new QuickSettingRange(QuickSettingType.AutoUseXp, 31, 1));
+        quickSettingDic.Add(QuickSettingType.AutoUseXp, new QuickSettingRange(QuickSettingType.AutoUseXp, 31, 1));
         quickSettingDic.Add(QuickSettingType.SkillMatch, new QuickSettingRange(QuickSettingType.SkillMatch, 32, 45, 1));
         quickSettingDic.Add(QuickSettingType.GatherSoulAutoResolve, new QuickSettingRange(QuickSettingType.GatherSoulAutoResolve, 80, 1));
         setting = new string(UCharacter, 100);
@@ -38,9 +38,9 @@
         SetQuickSetting<int>(type, value ? 1 : 0, index);
     }
 
-    public void SetQuickSetting(int type, string value, int index)
-    {
-        SetQuickSetting((QuickSettingType)type, value, index);
+    public void SetQuickSetting(int type, string value, int index)
+    {
+        SetQuickSetting((QuickSettingType)type, value, index);
     }
 
     public void SetQuickSetting(QuickSettingType type, string value, int index)
@@ -52,18 +52,18 @@
             return;
         }
         textBuilder.Length = 0;
-        var start = quickRange.index + index * quickRange.single;
+        var start = quickRange.index + index * quickRange.single;
         var end = start + value.Length;
-        if (quickRange.length == quickRange.single)
-        {
-            end = start + quickRange.length;
+        if (quickRange.length == quickRange.single)
+        {
+            end = start + quickRange.length;
         }
         textBuilder.Append(setting, 0, start);
         textBuilder.Append(value);
-        if (quickRange.length == quickRange.single
-            && quickRange.length > value.Length)
-        {
-            textBuilder.Append('*', quickRange.length - value.Length);
+        if (quickRange.length == quickRange.single
+            && quickRange.length > value.Length)
+        {
+            textBuilder.Append('*', quickRange.length - value.Length);
         }
         textBuilder.Append(setting, end, setting.Length - end);
         setting = textBuilder.ToString();
@@ -80,9 +80,9 @@
         }
         PlayerDatas.Instance.skill.SetQuickSkills();
 
-        if (onQuickSettingUpdate != null)
-        {
-            onQuickSettingUpdate();
+        if (onQuickSettingUpdate != null)
+        {
+            onQuickSettingUpdate();
         }
     }
 
@@ -115,19 +115,19 @@
         return _value == 1;
     }
 
-    public string GetQuickSetting(int type, int index)
-    {
-        return GetQuickSetting((QuickSettingType)type, index);
+    public string GetQuickSetting(int type, int index)
+    {
+        return GetQuickSetting((QuickSettingType)type, index);
     }
 
     public void SendPackage()
     {
-        if (cacheSetting != setting)
-        {
-            cacheSetting = setting;
-            C0303_tagCSetShutCutData vNetData = new C0303_tagCSetShutCutData();
-            vNetData.Setting = setting;
-            GameNetSystem.Instance.SendInfo(vNetData);
+        if (cacheSetting != setting)
+        {
+            cacheSetting = setting;
+            C0303_tagCSetShutCutData vNetData = new C0303_tagCSetShutCutData();
+            vNetData.Setting = setting;
+            GameNetSystem.Instance.SendInfo(vNetData);
         }
     }
 

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