From 0e58a81349c01afe2c74a587d2c7d63e7705feb5 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 29 十月 2018 19:42:26 +0800
Subject: [PATCH] 4129 【前端】重启后卡顿级优化策略 特效相关优化完成
---
Core/ResModule/InstanceResourcesLoader.cs | 11 +++--------
1 files changed, 3 insertions(+), 8 deletions(-)
diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index 4b5ecb5..1a3d2f9 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -206,8 +206,7 @@
{
string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
string _assetName = _suffix + name;
- AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
- _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
+ _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _assetName) as GameObject;
}
if (_gameObject == null)
@@ -291,8 +290,7 @@
else
{
string _bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, _effectModel.packageName);
- AssetInfo _assetInfo = new AssetInfo(_bundleName, _effectModel.fxName);
- _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
+ _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_bundleName, _effectModel.fxName) as GameObject;
}
if (_gameObject == null)
@@ -333,10 +331,7 @@
else
{
var bundleName = StringUtility.Contact(ResourcesPath.EFFECT_Folder_Name, config.packageName);
- var assetInfo = new AssetInfo(bundleName, config.fxName);
- AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
+ AssetBundleUtility.Instance.Co_LoadAsset(bundleName, config.fxName, _callBack);
}
-
}
-
}
--
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